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			29 lines
		
	
	
	
		
			398 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
	
		
			398 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef _ESM_CREC_H
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#define _ESM_CREC_H
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#include "esm_reader.hpp"
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namespace ESM {
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/* These two are only used in save games. They are not decoded yet.
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 */
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/// Changes a creature
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struct LoadCREC
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{
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  void load(ESMReader &esm)
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    {
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      esm.skipRecord();
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    }
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};
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/// Changes an item list / container
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struct LoadCNTC
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{
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  void load(ESMReader &esm)
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    {
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      esm.skipRecord();
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    }
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};
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}
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#endif
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