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openmw/apps/openmw
psi29a d852b10227 Merge branch 'Map-door-markers-flicker-in-some-cells' into 'master'
Do not update doors markers at each frame, only when needed

Closes #6214

See merge request OpenMW/openmw!1168
2021-08-26 15:06:38 +00:00
..
mwbase Merge branch 'lua_input' into 'master' 2021-08-20 11:44:42 +00:00
mwclass Add missing includes. 2021-08-17 13:53:14 +10:00
mwdialogue Change disposition to work like vanilla 2021-07-06 17:03:56 +02:00
mwgui Merge branch 'Map-door-markers-flicker-in-some-cells' into 'master' 2021-08-26 15:06:38 +00:00
mwinput Lua package 'openmw.input' 2021-08-10 19:00:52 +03:00
mwlua More object bindings 2021-08-21 17:18:11 +02:00
mwmechanics Merge branch 'aipursue_path' into 'master' 2021-08-26 07:55:12 +00:00
mwphysics Merge branch 'another_fix' into 'master' 2021-08-16 01:15:52 +00:00
mwrender Merge branch 'offset-bullet-debug' into 'master' 2021-08-25 07:26:21 +00:00
mwscript Always print object refnum 2021-08-12 02:02:25 +02:00
mwsound Use default instead of empty constructors/destructors 2021-06-24 00:26:15 +02:00
mwstate Saving/loading for Lua scripts (saves format is changed) 2021-07-09 20:24:56 +02:00
mwworld Check if deleted, just in case. 2021-08-21 07:20:10 +10:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Lua package 'openmw.input' 2021-08-10 19:00:52 +03:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp add shader path for mygui (#6162) 2021-07-22 15:55:30 -07:00
engine.hpp Manage work item lifetime on the client side 2021-07-12 11:41:14 +02:00
main.cpp Abort on duplicate content file 2021-08-01 03:04:12 +01:00