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openmw/apps/openmw/mwclass
2021-08-17 13:53:14 +10:00
..
activator.cpp Use a const-ref for an osg::Quat 2021-07-22 21:33:18 +02:00
activator.hpp Use a const-ref for an osg::Quat 2021-07-22 21:33:18 +02:00
actor.cpp Use a const-ref for an osg::Quat 2021-07-22 21:33:18 +02:00
actor.hpp Use a const-ref for an osg::Quat 2021-07-22 21:33:18 +02:00
apparatus.cpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
apparatus.hpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
armor.cpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
armor.hpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
bodypart.cpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
bodypart.hpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
book.cpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
book.hpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
classes.cpp Add support for placing BodyParts in a cell (Bug #3118) 2016-01-02 01:30:06 +01:00
classes.hpp moved concrete record classes to separate sub-system (mwclass) 2010-08-03 13:17:31 +02:00
clothing.cpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
clothing.hpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
container.cpp Use a const-ref for an osg::Quat 2021-07-22 21:33:18 +02:00
container.hpp Use a const-ref for an osg::Quat 2021-07-22 21:33:18 +02:00
creature.cpp Add missing includes. 2021-08-17 13:53:14 +10:00
creature.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
creaturelevlist.cpp Use CRTP to define CustomData clone function 2021-04-05 11:53:07 +02:00
creaturelevlist.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
door.cpp Use a const-ref for an osg::Quat 2021-07-22 21:33:18 +02:00
door.hpp Use a const-ref for an osg::Quat 2021-07-22 21:33:18 +02:00
ingredient.cpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
ingredient.hpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
itemlevlist.cpp Preparation work 2019-09-10 23:38:16 +03:00
itemlevlist.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
light.cpp Use a const-ref for an osg::Quat 2021-07-22 21:33:18 +02:00
light.hpp Use a const-ref for an osg::Quat 2021-07-22 21:33:18 +02:00
lockpick.cpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
lockpick.hpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
misc.cpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
misc.hpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
npc.cpp Add missing includes. 2021-08-17 13:53:14 +10:00
npc.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
potion.cpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
potion.hpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
probe.cpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
probe.hpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
repair.cpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
repair.hpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
static.cpp Use a const-ref for an osg::Quat 2021-07-22 21:33:18 +02:00
static.hpp Use a const-ref for an osg::Quat 2021-07-22 21:33:18 +02:00
weapon.cpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
weapon.hpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00