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								animation.cpp
							
						
					
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							Use const auto&
						
					
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				2020-12-12 22:23:20 +02:00 | 
			
		
			
			
			
			
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								animation.hpp
							
						
					
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							OSG-Collada animation support
						
					
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				2020-11-19 01:11:56 +02:00 | 
			
		
			
			
			
			
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								bulletshape.cpp
							
						
					
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							Handle NCC flag in Nif files. Objects with this flag will collide only with camera.
						
					
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				2022-04-17 20:03:00 +02:00 | 
			
		
			
			
			
			
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								bulletshape.hpp
							
						
					
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							Handle NCC flag in Nif files. Objects with this flag will collide only with camera.
						
					
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				2022-04-17 20:03:00 +02:00 | 
			
		
			
			
			
			
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								bulletshapemanager.cpp
							
						
					
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							Use MurmurHash3_x64_128 for file hash
						
					
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				2021-11-21 17:05:59 +01:00 | 
			
		
			
			
			
			
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								bulletshapemanager.hpp
							
						
					
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							Mark overrided methods by override keyword
						
					
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				2020-10-16 22:18:54 +04:00 | 
			
		
			
			
			
			
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								foreachbulletobject.cpp
							
						
					
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							Limit the number of simultaneously open not actively used content files
						
					
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				2022-06-03 01:29:03 +02:00 | 
			
		
			
			
			
			
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								foreachbulletobject.hpp
							
						
					
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							Limit the number of simultaneously open not actively used content files
						
					
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				2022-06-03 01:29:03 +02:00 | 
			
		
			
			
			
			
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								imagemanager.cpp
							
						
					
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							skip flipping of 3D textures which is unsupported in OSG
						
					
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				2022-05-15 10:03:58 -07:00 | 
			
		
			
			
			
			
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								imagemanager.hpp
							
						
					
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							skip flipping of 3D textures which is unsupported in OSG
						
					
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				2022-05-15 10:03:58 -07:00 | 
			
		
			
			
			
			
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								keyframemanager.cpp
							
						
					
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							Move NIF implementation to cpp files
						
					
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				2022-07-21 15:54:52 +04:00 | 
			
		
			
			
			
			
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								keyframemanager.hpp
							
						
					
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							Sprinkle some references where it makes sense
						
					
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				2021-06-24 00:28:09 +02:00 | 
			
		
			
			
			
			
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								multiobjectcache.cpp
							
						
					
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							Replace OpenThreads by std types
						
					
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				2020-06-25 22:16:09 +02:00 | 
			
		
			
			
			
			
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								multiobjectcache.hpp
							
						
					
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							Replace OpenThreads by std types
						
					
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				2020-06-25 22:16:09 +02:00 | 
			
		
			
			
			
			
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								niffilemanager.cpp
							
						
					
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							Move NIF implementation to cpp files
						
					
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				2022-07-21 15:54:52 +04:00 | 
			
		
			
			
			
			
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								niffilemanager.hpp
							
						
					
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							Mark overrided methods by override keyword
						
					
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				2020-10-16 22:18:54 +04:00 | 
			
		
			
			
			
			
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								objectcache.hpp
							
						
					
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							Replace zeroes and nulls by nullptrs
						
					
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				2020-11-29 11:14:07 +04:00 | 
			
		
			
			
			
			
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								resourcemanager.hpp
							
						
					
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							Avoid the terrain sync completely in most cases (#3103)
						
					
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				2021-09-16 22:11:19 +02:00 | 
			
		
			
			
			
			
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								resourcesystem.cpp
							
						
					
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							Replace new with make_unique in components
						
					
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				2022-05-29 13:24:32 +02:00 | 
			
		
			
			
			
			
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								resourcesystem.hpp
							
						
					
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							Implement generic caching system
						
					
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				2019-03-14 09:10:19 +04:00 | 
			
		
			
			
			
			
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								scenemanager.cpp
							
						
					
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							allow soft particles on meshes and add extra data extensions
						
					
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				2022-06-29 18:15:12 -07:00 | 
			
		
			
			
			
			
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								scenemanager.hpp
							
						
					
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							only enable soft particles when enabled in settings
						
					
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				2022-07-02 09:42:15 -07:00 | 
			
		
			
			
			
			
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								stats.cpp
							
						
					
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							Restore UnrefQueue to destruct animation asynchronously
						
					
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				2022-07-24 21:08:43 +02:00 | 
			
		
			
			
			
			
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								stats.hpp
							
						
					
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							Rework Profiler to work with VFS
						
					
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				2022-07-17 22:01:48 +04:00 |