..
actor.cpp
Rework again SetPos command to make more mods work.
2021-10-29 23:20:17 +02:00
actor.hpp
Rework again SetPos command to make more mods work.
2021-10-29 23:20:17 +02:00
actorconvexcallback.cpp
Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile
2021-08-08 15:05:07 +02:00
actorconvexcallback.hpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
closestnotmerayresultcallback.cpp
Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile
2021-08-08 15:05:07 +02:00
closestnotmerayresultcallback.hpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
collisiontype.hpp
Merge branch 'forlua' into 'master'
2021-09-27 19:50:57 +00:00
constants.hpp
Initialize navigator max climb and max slope settings in makeSettingsFromSettingsManager
2021-10-11 18:50:26 +02:00
contacttestresultcallback.cpp
Do not block a door when it turns away.
2020-11-01 23:01:18 +01:00
contacttestresultcallback.hpp
Remove some useless includes in apps/openmw/mwphysics
2021-05-15 23:13:46 +02:00
contacttestwrapper.cpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
contacttestwrapper.h
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
deepestnotmecontacttestresultcallback.cpp
Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile
2021-08-08 15:05:07 +02:00
deepestnotmecontacttestresultcallback.hpp
Visualize hand to hand hits
2020-10-26 13:48:15 +01:00
hasspherecollisioncallback.hpp
Check AiTravel destination for other actors presence
2021-09-29 01:05:23 +02:00
heightfield.cpp
Replace float type for arguments to create heightfield with int
2021-10-11 19:28:08 +02:00
heightfield.hpp
Replace float type for arguments to create heightfield with int
2021-10-11 19:28:08 +02:00
movementsolver.cpp
Move Projectile simulation to the background thread.
2021-10-27 22:17:06 +02:00
movementsolver.hpp
Move Projectile simulation to the background thread.
2021-10-27 22:17:06 +02:00
mtphysics.cpp
Move Projectile simulation to the background thread.
2021-10-27 22:17:06 +02:00
mtphysics.hpp
Use std::variant in the physics simulation for the different types of objects. For now only support only for actors.
2021-10-27 22:02:46 +02:00
object.cpp
Move btCollisionObject creation for MWPhysics::Object into components
2021-10-11 23:14:02 +02:00
object.hpp
Add missing initialization in MWPhysics::Object
2021-10-16 00:43:50 +02:00
physicssystem.cpp
Rework again SetPos command to make more mods work.
2021-10-29 23:20:17 +02:00
physicssystem.hpp
Move Projectile simulation to the background thread.
2021-10-27 22:17:06 +02:00
projectile.cpp
Unify interface for Actor and Projectile
2021-10-27 22:03:04 +02:00
projectile.hpp
Unify interface for Actor and Projectile
2021-10-27 22:03:04 +02:00
projectileconvexcallback.cpp
Change projectile behaviour to be like in vanilla wrt. water plane:
2021-09-03 10:24:05 +02:00
projectileconvexcallback.hpp
Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile
2021-08-08 15:05:07 +02:00
ptrholder.hpp
Unify interface for Actor and Projectile
2021-10-27 22:03:04 +02:00
raycasting.hpp
Merge branch 'forlua' into 'master'
2021-09-27 19:50:57 +00:00
stepper.cpp
Initialize navigator max climb and max slope settings in makeSettingsFromSettingsManager
2021-10-11 18:50:26 +02:00
stepper.hpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
trace.cpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
trace.h
Use tracer hit height to skip stepping up in movement solver.
2016-12-24 23:07:44 +01:00