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openmw/apps/openmw/mwrender
jvoisin 2f703ecd3f Merge branch 'weatherreport' into 'master'
Improve high wind speed rain/snow behavior (#8864)

Closes #8864

See merge request OpenMW/openmw!5069
2026-01-01 20:57:53 +00:00
..
.gitignore
actoranimation.cpp Account for creatures not having a model in more places 2025-04-05 10:19:50 +02:00
actoranimation.hpp Remove unused virtual specifier 2024-09-19 00:17:44 +02:00
actorspaths.cpp Use state sets without transparency support for recast mesh and agents paths 2024-05-24 00:05:10 +02:00
actorspaths.hpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
actorutil.cpp Use normalized path for models settings 2024-08-30 20:50:59 +02:00
actorutil.hpp Fix weapon sheathing for non-nif meshes 2024-03-25 21:03:59 +00:00
animation.cpp Add extension path type 2025-12-08 20:38:23 +01:00
animation.hpp Address more conversion warnings in the engine 2025-09-22 18:10:34 +02:00
animationpriority.hpp Lua: Animation bindings 2024-01-26 21:39:33 +00:00
animblendcontroller.cpp Address various conversion warnings in openmw 2025-09-21 12:00:59 +02:00
animblendcontroller.hpp Make Coverity happy about animation blending 2024-07-25 02:28:07 +03:00
blendmask.hpp Lua: Animation bindings 2024-01-26 21:39:33 +00:00
bonegroup.hpp Lua: Animation bindings 2024-01-26 21:39:33 +00:00
bulletdebugdraw.cpp Address various conversion warnings in openmw 2025-09-21 12:00:59 +02:00
bulletdebugdraw.hpp Fix and enforce parameter naming 2025-08-27 12:45:09 +02:00
camera.cpp Address various conversion warnings in openmw 2025-09-21 12:00:59 +02:00
camera.hpp Add option to use camera as sound listener 2024-02-13 09:18:18 +00:00
cell.hpp Fix and prevent -Wextra-semi warning 2022-10-06 00:26:43 +02:00
characterpreview.cpp Address various conversion warnings in openmw 2025-09-21 12:00:59 +02:00
characterpreview.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
creatureanimation.cpp Account for creatures not having a model in more places 2025-04-05 10:19:50 +02:00
creatureanimation.hpp Correct xnif use for creatures 2023-01-14 04:55:12 +03:00
distortion.cpp Address various conversion warnings in openmw 2025-09-21 12:00:59 +02:00
distortion.hpp support postprocess distortion 2023-12-21 10:56:38 -08:00
effectmanager.cpp Use normalized path for correctResourcePath and related functions 2025-12-08 20:38:15 +01:00
effectmanager.hpp remove unecessary mutex 2025-12-05 05:54:48 +03:00
esm4npcanimation.cpp Use normalized path for correctMeshPath 2024-11-16 12:49:11 +01:00
esm4npcanimation.hpp Make traits and base data optional for ESM4 NPC 2023-12-27 10:07:48 +01:00
fogmanager.cpp Use "" to quote apps/openmw includes and remove unused 2024-01-07 17:57:11 +01:00
fogmanager.hpp Use settings values for Fog settings 2023-06-15 22:01:14 +02:00
globalmap.cpp Feature #8705: Use texture-based LUT for moddable global map colors 2025-11-23 20:54:11 +00:00
globalmap.hpp Remove unused field 2023-12-09 22:00:35 +03:00
groundcover.cpp Address various conversion warnings in openmw 2025-09-21 12:00:59 +02:00
groundcover.hpp Use normalized path for groundcover 2024-10-13 13:27:23 +02:00
landmanager.cpp Report more stats from caches 2024-03-29 14:25:39 +01:00
landmanager.hpp Split ESM headers 2024-05-03 01:55:20 +02:00
localmap.cpp Remove rendered segments outside the map grid again 2025-11-23 14:30:24 +01:00
localmap.hpp Remove rendered segments outside the map grid again 2025-11-23 14:30:24 +01:00
luminancecalculator.cpp fix sourcetype 2024-08-03 16:54:08 +00:00
luminancecalculator.hpp consistent average scene luminance 2023-11-10 21:00:47 -08:00
navmesh.cpp Use state sets without transparency support for recast mesh and agents paths 2024-05-24 00:05:10 +02:00
navmesh.hpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
npcanimation.cpp Fix and enforce local variable naming 2025-08-05 21:27:48 +02:00
npcanimation.hpp Use normalized path in NpcAnimation 2024-10-06 11:32:53 +02:00
objectpaging.cpp Proactively copy the range mode, even though we only use the default one at the moment 2025-12-25 10:34:15 +01:00
objectpaging.hpp Use normalized path for getLODMeshName 2024-11-15 01:05:36 +01:00
objects.cpp Use normalized path for correctActorModelPath 2024-11-03 13:50:17 +01:00
objects.hpp Don't use xkf if xnif is merely the base model (bug #5371) 2023-01-14 04:55:12 +03:00
pathgrid.cpp Fix loads of warnings 2025-07-24 00:20:05 +01:00
pathgrid.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
pingpongcanvas.cpp Fix and enforce namespace naming 2025-07-20 21:19:16 +02:00
pingpongcanvas.hpp Fix and enforce namespace naming 2025-07-20 21:19:16 +02:00
pingpongcull.cpp Address various conversion warnings in openmw 2025-09-21 12:00:59 +02:00
pingpongcull.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
postprocessor.cpp Address more engine conversion warnings 2025-09-22 13:33:27 +02:00
postprocessor.hpp Address more engine conversion warnings 2025-09-22 13:33:27 +02:00
precipitationocclusion.cpp Update PrecipitationOccluder only when there is precipitation 2024-01-13 01:08:57 +01:00
precipitationocclusion.hpp Update PrecipitationOccluder only when there is precipitation 2024-01-13 01:08:57 +01:00
recastmesh.cpp Use state sets without transparency support for recast mesh and agents paths 2024-05-24 00:05:10 +02:00
recastmesh.hpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
renderbin.hpp support postprocess distortion 2023-12-21 10:56:38 -08:00
renderinginterface.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
renderingmanager.cpp Improve high wind speed rain/snow behavior (#8864) 2025-12-25 01:44:18 +03:00
renderingmanager.hpp add loop + vfxId params to world.vfx.spawn and add world.vfx.remove 2025-12-05 05:52:54 +03:00
rendermode.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
ripples.cpp Address various conversion warnings in openmw 2025-09-21 12:00:59 +02:00
ripples.hpp Update ripples surface only when there is need to do so 2024-02-20 00:44:39 +01:00
ripplesimulation.cpp Address various conversion warnings in openmw 2025-09-21 12:00:59 +02:00
ripplesimulation.hpp Support MaxNumberRipples setting (#7795) 2024-01-26 17:18:50 +03:00
rotatecontroller.cpp FIX(rotatecontroller): Actually accounting for scale breaks biped creatures 2024-07-31 05:02:52 -05:00
rotatecontroller.hpp Return offset/angle by reference 2024-07-19 01:29:24 +01:00
screenshotmanager.cpp Address various conversion warnings in openmw 2025-09-21 12:00:59 +02:00
screenshotmanager.hpp Drop 360-degree screenshot support (#7720) 2024-06-06 14:46:01 +03:00
sky.cpp Improve high wind speed rain/snow behavior (#8864) 2025-12-25 01:44:18 +03:00
sky.hpp Fix invisible rain when occlusion is enabled and sky blending isn't (#7273) 2025-01-31 18:13:29 +03:00
skyutil.cpp Improve high wind speed rain/snow behavior (#8864) 2025-12-25 01:44:18 +03:00
skyutil.hpp Support playing ambient and rain weather SFX at the same time (bug #7761) 2024-01-07 04:56:36 +03:00
terrainstorage.cpp ESM4 landscape textures 2025-08-01 18:45:24 +02:00
terrainstorage.hpp ESM4 landscape textures 2025-08-01 18:45:24 +02:00
transparentpass.cpp Be more explicit about use of CLAMP_TO_EDGE instead of defaulting to GL CLAMP 2023-06-16 09:16:07 +02:00
transparentpass.hpp [Multiview] Fix transparent pass and vertex shader 2023-04-01 20:27:07 +00:00
util.cpp Use normalized path for correctResourcePath and related functions 2025-12-08 20:38:15 +01:00
util.hpp Use normalized path for correctResourcePath and related functions 2025-12-08 20:38:15 +01:00
vismask.hpp Exclude debug rendering from toggleworld 2024-05-24 01:08:15 +02:00
water.cpp Improve high wind speed rain/snow behavior (#8864) 2025-12-25 01:44:18 +03:00
water.hpp Improve high wind speed rain/snow behavior (#8864) 2025-12-25 01:44:18 +03:00
weaponanimation.cpp Use normalized path in SceneManager 2024-09-13 14:21:49 +02:00
weaponanimation.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00