..
mwbase
Change rotateObject() to take a osg::Vec3f argument instead of 3 floats
2021-07-30 23:24:53 +02:00
mwclass
Change moveObject() to take a osg::Vec3f argument instead of 3 floats
2021-07-30 23:24:49 +02:00
mwdialogue
Change disposition to work like vanilla
2021-07-06 17:03:56 +02:00
mwgui
Merge branch 'gui_shaders' into 'master'
2021-07-25 21:37:39 +00:00
mwinput
Change rotateObject() to take a osg::Vec3f argument instead of 3 floats
2021-07-30 23:24:53 +02:00
mwlua
Merge branch 'vec3_vs_xyz' into 'master'
2021-07-31 10:36:11 +00:00
mwmechanics
Merge branch 'vec3_vs_xyz' into 'master'
2021-07-31 10:36:11 +00:00
mwphysics
Use extract/insert instead of erase/emplace
2021-08-03 07:00:42 +02:00
mwrender
Move reference to the right cell according to its geographical position
2021-07-30 18:28:29 +02:00
mwscript
Change rotateObject() to take a osg::Vec3f argument instead of 3 floats
2021-07-30 23:24:53 +02:00
mwsound
Use default instead of empty constructors/destructors
2021-06-24 00:26:15 +02:00
mwstate
Saving/loading for Lua scripts (saves format is changed)
2021-07-09 20:24:56 +02:00
mwworld
Refactor a bit the physics simulation to make it not actor centric:
2021-07-31 23:39:04 +02:00
android_main.cpp
CMakeLists.txt
Add Lua package 'openmw.settings'
2021-07-27 20:06:04 +02:00
doc.hpp
engine.cpp
add shader path for mygui ( #6162 )
2021-07-22 15:55:30 -07:00
engine.hpp
Manage work item lifetime on the client side
2021-07-12 11:41:14 +02:00
main.cpp
Control active Lua scripts from openmw.cfg
2021-07-09 20:24:56 +02:00