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openmw/apps
AnyOldName3 bd8386459a Fix inventory doll when ripple fragment shader path is used
Basically don't abuse OSG as badly. We need to let it know we've bound a shader program so it doesn't assume the FFP is still used, but it doesn't have a built-in way to apply the uniforms when doing so, so we need to do it manually.
2024-09-25 16:14:19 +01:00
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benchmarks
bsatool Modernise Boost CMake stuff 2024-08-23 14:06:13 +01:00
bulletobjecttool Modernise Boost CMake stuff 2024-08-23 14:06:13 +01:00
components_tests Store Lua script path as VFS normalized 2024-09-15 13:53:20 +02:00
esmtool Modernise Boost CMake stuff 2024-08-23 14:06:13 +01:00
essimporter Modernise Boost CMake stuff 2024-08-23 14:06:13 +01:00
launcher Merge branch 'blueshift' into 'master' 2024-08-30 10:23:08 +00:00
mwiniimporter Remove vestigial Boost libraries 2024-08-23 14:06:13 +01:00
navmeshtool Build navmeshtool as a library 2024-09-05 16:30:11 +02:00
niftest niftest: parse BTO, BTR, RDT and PSA files 2024-09-16 23:50:36 +03:00
opencs Editor: Improve Models category layout 2024-09-20 05:12:38 +03:00
opencs_tests Support custom log level in tests 2024-07-13 11:15:34 +02:00
openmw Fix inventory doll when ripple fragment shader path is used 2024-09-25 16:14:19 +01:00
openmw_tests Support custom log level in tests 2024-07-13 11:15:34 +02:00
wizard
doc.hpp