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There are two major differences to the old implementation: - Activate can now be called on its own, e.g. in the console. In Vanilla this appears to be a no-op, so it is unlikely to be used and the potential for breakage is low. - The Action to execute is now determined when Activate is called, not when OnActivate is called. This however makes sense, since there may be a time difference between the two, and the object (or the player) could have changed in the meantime, requiring a different Action. Fixes #1166 and #1346. |
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| .. | ||
| bsa | ||
| compiler | ||
| contentselector | ||
| esm | ||
| files | ||
| interpreter | ||
| loadinglistener | ||
| misc | ||
| nif | ||
| nifbullet | ||
| nifogre | ||
| nifoverrides | ||
| ogreinit | ||
| settings | ||
| terrain | ||
| to_utf8 | ||
| translation | ||
| version | ||
| CMakeLists.txt | ||
| doc.hpp | ||