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openmw/apps/openmw_test_suite/detournavigator
elsid fea4fb6e69
Make AiPursue path destination to be as close as possible to target
Even when target is not reachable actor will try to run there either because
target navmesh polygon is selected within extended area or because partial path
is built to the closest possible polygon.
3 years ago
..
gettilespositions.cpp Do not use NavMesh to find changed tiles 6 years ago
navigator.cpp Make AiPursue path destination to be as close as possible to target 3 years ago
navmeshtilescache.cpp Add functions to get length of recast type arrays 3 years ago
operators.hpp Optimize recast mesh size by vertex deduplication 5 years ago
recastmeshbuilder.cpp Store heightfields as array of heights instead of triangles 3 years ago
recastmeshobject.cpp Store reference to BulletShapeInstance for btCollisionShape 3 years ago
settingsutils.cpp Use recastnavigation to find path 6 years ago
tilecachedrecastmeshmanager.cpp Remove redundant TileCachedRecastMeshManager::hasTile function 3 years ago