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openmw/libs/openengine/bullet
scrawl 386604bc9d Fixes #869: Added methods to control external and internal collision modes separately
When an actor dies, we should only disable external collisions, i.e. prevent other actors from colliding with the dead body. The dead actor, however, should still have gravity and collision applied.

Also moved disableCollision to when the death animation finishes, not as soon as the actor's health is 0.
2014-05-13 01:43:52 +02:00
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BtOgre.cpp Various fixes for CppCheck warnings. 2013-12-06 07:36:16 +01:00
BtOgreExtras.h Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
BtOgreGP.h Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
BtOgrePG.h Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
BulletShapeLoader.cpp Ogre 1.9 compatibility changes 2013-08-29 17:14:25 +02:00
BulletShapeLoader.h Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
physic.cpp Fixes #869: Added methods to control external and internal collision modes separately 2014-05-13 01:43:52 +02:00
physic.hpp Fixes #869: Added methods to control external and internal collision modes separately 2014-05-13 01:43:52 +02:00
trace.cpp Fix findGround (off by 2 units) 2014-05-12 23:10:11 +02:00
trace.h Fix tracing down 2013-08-19 04:56:02 -07:00