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			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			434 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|   OpenMW - The completely unofficial reimplementation of Morrowind
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|   Copyright (C) 2008-2010  Nicolay Korslund
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|   Email: < korslund@gmail.com >
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|   WWW: https://openmw.org/
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| 
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|   This file (property.h) is part of the OpenMW package.
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| 
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|   OpenMW is distributed as free software: you can redistribute it
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|   and/or modify it under the terms of the GNU General Public License
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|   version 3, as published by the Free Software Foundation.
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| 
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|   This program is distributed in the hope that it will be useful, but
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|   WITHOUT ANY WARRANTY; without even the implied warranty of
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|   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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|   General Public License for more details.
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| 
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|   You should have received a copy of the GNU General Public License
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|   version 3 along with this program. If not, see
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|   https://www.gnu.org/licenses/ .
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| 
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|  */
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| 
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| #ifndef OPENMW_COMPONENTS_NIF_PROPERTY_HPP
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| #define OPENMW_COMPONENTS_NIF_PROPERTY_HPP
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| 
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| #include "base.hpp"
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| 
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| namespace Nif
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| {
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| 
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| struct Property : public Named { };
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| 
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| struct NiTexturingProperty : public Property
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| {
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|     unsigned short flags{0u};
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| 
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|     // A sub-texture
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|     struct Texture
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|     {
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|         /* Clamp mode
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|         0 - clampS clampT
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|         1 - clampS wrapT
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|         2 - wrapS clampT
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|         3 - wrapS wrapT
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|         */
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| 
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|         bool inUse;
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|         NiSourceTexturePtr texture;
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| 
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|         unsigned int clamp, uvSet;
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| 
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|         void read(NIFStream *nif);
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|         void post(NIFFile *nif);
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| 
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|         bool wrapT() const { return clamp & 1; }
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|         bool wrapS() const { return (clamp >> 1) & 1; }
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|     };
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| 
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|     /* Apply mode:
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|         0 - replace
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|         1 - decal
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|         2 - modulate
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|         3 - hilight  // These two are for PS2 only?
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|         4 - hilight2
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|     */
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|     unsigned int apply{0};
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| 
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|     /*
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|      * The textures in this list are as follows:
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|      *
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|      * 0 - Base texture
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|      * 1 - Dark texture
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|      * 2 - Detail texture
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|      * 3 - Gloss texture
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|      * 4 - Glow texture
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|      * 5 - Bump map texture
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|      * 6 - Decal texture
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|      */
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|     enum TextureType
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|     {
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|         BaseTexture = 0,
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|         DarkTexture = 1,
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|         DetailTexture = 2,
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|         GlossTexture = 3,
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|         GlowTexture = 4,
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|         BumpTexture = 5,
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|         DecalTexture = 6,
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|     };
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| 
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|     std::vector<Texture> textures;
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|     std::vector<Texture> shaderTextures;
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| 
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|     osg::Vec2f envMapLumaBias;
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|     osg::Vec4f bumpMapMatrix;
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| 
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|     void read(NIFStream *nif) override;
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|     void post(NIFFile *nif) override;
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| };
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| 
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| struct NiFogProperty : public Property
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| {
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|     unsigned short mFlags;
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|     float mFogDepth;
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|     osg::Vec3f mColour;
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| 
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|     void read(NIFStream *nif) override;
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| };
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| 
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| // These contain no other data than the 'flags' field
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| struct NiShadeProperty : public Property
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| {
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|     unsigned short flags{0u};
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|     void read(NIFStream *nif) override
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|     {
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|         Property::read(nif);
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|         if (nif->getBethVersion() <= NIFFile::BethVersion::BETHVER_FO3)
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|             flags = nif->getUShort();
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|     }
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| };
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| 
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| 
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| enum class BSShaderType : unsigned int
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| {
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|     ShaderType_TallGrass = 0,
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|     ShaderType_Default = 1,
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|     ShaderType_Sky = 10,
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|     ShaderType_Skin = 14,
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|     ShaderType_Water = 17,
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|     ShaderType_Lighting30 = 29,
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|     ShaderType_Tile = 32,
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|     ShaderType_NoLighting = 33
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| };
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| 
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| struct BSShaderProperty : public NiShadeProperty
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| {
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|     unsigned int type{0u}, flags1{0u}, flags2{0u};
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|     float envMapIntensity{0.f};
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|     void read(NIFStream *nif) override;
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| };
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| 
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| struct BSShaderLightingProperty : public BSShaderProperty
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| {
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|     unsigned int clamp{0u};
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|     void read(NIFStream *nif) override;
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| 
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|     bool wrapT() const { return clamp & 1; }
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|     bool wrapS() const { return (clamp >> 1) & 1; }
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| };
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| 
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| struct BSShaderPPLightingProperty : public BSShaderLightingProperty
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| {
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|     BSShaderTextureSetPtr textureSet;
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|     struct RefractionSettings
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|     {
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|         float strength{0.f};
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|         int period{0};
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|     };
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|     struct ParallaxSettings
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|     {
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|         float passes{0.f};
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|         float scale{0.f};
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|     };
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|     RefractionSettings refraction;
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|     ParallaxSettings parallax;
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| 
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|     void read(NIFStream *nif) override;
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|     void post(NIFFile *nif) override;
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| };
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| 
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| struct BSShaderNoLightingProperty : public BSShaderLightingProperty
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| {
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|     std::string filename;
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|     osg::Vec4f falloffParams;
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| 
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|     void read(NIFStream *nif) override;
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| };
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| 
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| enum class BSLightingShaderType : unsigned int
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| {
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|     ShaderType_Default = 0,
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|     ShaderType_EnvMap = 1,
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|     ShaderType_Glow = 2,
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|     ShaderType_Parallax = 3,
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|     ShaderType_FaceTint = 4,
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|     ShaderType_SkinTint = 5,
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|     ShaderType_HairTint = 6,
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|     ShaderType_ParallaxOcc = 7,
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|     ShaderType_MultitexLand = 8,
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|     ShaderType_LODLand = 9,
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|     ShaderType_Snow = 10,
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|     ShaderType_MultiLayerParallax = 11,
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|     ShaderType_TreeAnim = 12,
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|     ShaderType_LODObjects = 13,
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|     ShaderType_SparkleSnow = 14,
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|     ShaderType_LODObjectsHD = 15,
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|     ShaderType_EyeEnvmap = 16,
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|     ShaderType_Cloud = 17,
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|     ShaderType_LODNoise = 18,
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|     ShaderType_MultitexLandLODBlend = 19,
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|     ShaderType_Dismemberment = 20
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| };
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| 
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| struct BSLightingShaderProperty : public BSShaderProperty
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| {
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|     BSShaderTextureSetPtr mTextureSet;
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|     unsigned int mClamp{0u};
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|     float mAlpha;
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|     float mGlossiness;
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|     osg::Vec3f mEmissive, mSpecular;
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|     float mEmissiveMult, mSpecStrength;
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| 
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|     void read(NIFStream *nif) override;
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|     void post(NIFFile *nif) override;
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| };
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| 
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| struct NiDitherProperty : public Property
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| {
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|     unsigned short flags;
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|     void read(NIFStream* nif) override
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|     {
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|         Property::read(nif);
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|         flags = nif->getUShort();
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|     }
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| };
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| 
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| struct NiZBufferProperty : public Property
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| {
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|     unsigned short flags;
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|     unsigned int testFunction;
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|     void read(NIFStream *nif) override
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|     {
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|         Property::read(nif);
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|         flags = nif->getUShort();
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|         testFunction = (flags >> 2) & 0x7;
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|         if (nif->getVersion() >= NIFStream::generateVersion(4,1,0,12) && nif->getVersion() <= NIFFile::NIFVersion::VER_OB)
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|             testFunction = nif->getUInt();
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|     }
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| 
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|     bool depthTest() const { return flags & 1; }
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| 
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|     bool depthWrite() const { return (flags >> 1) & 1; }
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| };
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| 
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| struct NiSpecularProperty : public Property
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| {
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|     unsigned short flags;
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|     void read(NIFStream* nif) override
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|     {
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|         Property::read(nif);
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|         flags = nif->getUShort();
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|     }
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| 
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|     bool isEnabled() const { return flags & 1; }
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| };
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| 
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| struct NiWireframeProperty : public Property
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| {
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|     unsigned short flags;
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|     void read(NIFStream* nif) override
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|     {
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|         Property::read(nif);
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|         flags = nif->getUShort();
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|     }
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| 
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|     bool isEnabled() const { return flags & 1; }
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| };
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| 
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| // The rest are all struct-based
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| template <typename T>
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| struct StructPropT : Property
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| {
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|     T data;
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|     unsigned short flags;
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| 
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|     void read(NIFStream *nif) override
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|     {
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|         Property::read(nif);
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|         flags = nif->getUShort();
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|         data.read(nif);
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|     }
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| };
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| 
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| struct S_MaterialProperty
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| {
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|     // The vector components are R,G,B
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|     osg::Vec3f ambient{1.f,1.f,1.f}, diffuse{1.f,1.f,1.f};
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|     osg::Vec3f specular, emissive;
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|     float glossiness{0.f}, alpha{0.f}, emissiveMult{1.f};
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| 
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|     void read(NIFStream *nif);
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| };
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| 
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| struct S_VertexColorProperty
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| {
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|     /* Vertex mode:
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|         0 - source ignore
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|         1 - source emmisive
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|         2 - source amb diff
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| 
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|         Lighting mode
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|         0 - lighting emmisive
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|         1 - lighting emmisive ambient/diffuse
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|     */
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|     int vertmode, lightmode;
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| 
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|     void read(NIFStream *nif);
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| };
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| 
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| struct S_AlphaProperty
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| {
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|     /*
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|         NiAlphaProperty blend modes (glBlendFunc):
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|         0000 GL_ONE
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|         0001 GL_ZERO
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|         0010 GL_SRC_COLOR
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|         0011 GL_ONE_MINUS_SRC_COLOR
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|         0100 GL_DST_COLOR
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|         0101 GL_ONE_MINUS_DST_COLOR
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|         0110 GL_SRC_ALPHA
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|         0111 GL_ONE_MINUS_SRC_ALPHA
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|         1000 GL_DST_ALPHA
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|         1001 GL_ONE_MINUS_DST_ALPHA
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|         1010 GL_SRC_ALPHA_SATURATE
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| 
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|         test modes (glAlphaFunc):
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|         000 GL_ALWAYS
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|         001 GL_LESS
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|         010 GL_EQUAL
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|         011 GL_LEQUAL
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|         100 GL_GREATER
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|         101 GL_NOTEQUAL
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|         110 GL_GEQUAL
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|         111 GL_NEVER
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| 
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|         Taken from:
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|         http://niftools.sourceforge.net/doc/nif/NiAlphaProperty.html
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|     */
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| 
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|     // Tested against when certain flags are set (see above.)
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|     unsigned char threshold;
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| 
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|     void read(NIFStream *nif);
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| };
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| 
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| /*
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|     Docs taken from:
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|     http://niftools.sourceforge.net/doc/nif/NiStencilProperty.html
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|  */
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| struct S_StencilProperty
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| {
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|     // Is stencil test enabled?
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|     unsigned char enabled;
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| 
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|     /*
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|         0   TEST_NEVER
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|         1   TEST_LESS
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|         2   TEST_EQUAL
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|         3   TEST_LESS_EQUAL
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|         4   TEST_GREATER
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|         5   TEST_NOT_EQUAL
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|         6   TEST_GREATER_EQUAL
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|         7   TEST_NEVER (though nifskope comment says TEST_ALWAYS, but ingame it is TEST_NEVER)
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|      */
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|     int compareFunc;
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|     unsigned stencilRef;
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|     unsigned stencilMask;
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|     /*
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|         Stencil test fail action, depth test fail action and depth test pass action:
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|         0   ACTION_KEEP
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|         1   ACTION_ZERO
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|         2   ACTION_REPLACE
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|         3   ACTION_INCREMENT
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|         4   ACTION_DECREMENT
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|         5   ACTION_INVERT
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|      */
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|     int failAction;
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|     int zFailAction;
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|     int zPassAction;
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|     /*
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|         Face draw mode:
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|         0   DRAW_CCW_OR_BOTH
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|         1   DRAW_CCW        [default]
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|         2   DRAW_CW
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|         3   DRAW_BOTH
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|      */
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|     int drawMode;
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| 
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|     void read(NIFStream *nif);
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| };
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| 
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| struct NiAlphaProperty : public StructPropT<S_AlphaProperty>
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| {
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|     bool useAlphaBlending() const { return flags & 1; }
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|     int sourceBlendMode() const { return (flags >> 1) & 0xF; }
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|     int destinationBlendMode() const { return (flags >> 5) & 0xF; }
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|     bool noSorter() const { return (flags >> 13) & 1; }
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| 
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|     bool useAlphaTesting() const { return (flags >> 9) & 1; }
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|     int alphaTestMode() const { return (flags >> 10) & 0x7; }
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| };
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| 
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| struct NiVertexColorProperty : public StructPropT<S_VertexColorProperty> { };
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| struct NiStencilProperty : public Property
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| {
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|     S_StencilProperty data;
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|     unsigned short flags{0u};
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| 
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|     void read(NIFStream *nif) override
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|     {
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|         Property::read(nif);
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|         if (nif->getVersion() <= NIFFile::NIFVersion::VER_OB_OLD)
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|             flags = nif->getUShort();
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|         data.read(nif);
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|     }
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| };
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| 
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| struct NiMaterialProperty : public Property
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| {
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|     S_MaterialProperty data;
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|     unsigned short flags{0u};
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| 
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|     void read(NIFStream *nif) override
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|     {
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|         Property::read(nif);
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|         if (nif->getVersion() >= NIFStream::generateVersion(3,0,0,0)
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|          && nif->getVersion() <= NIFFile::NIFVersion::VER_OB_OLD)
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|             flags = nif->getUShort();
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|         data.read(nif);
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|     }
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| };
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| 
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| } // Namespace
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| #endif
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