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			38 lines
		
	
	
	
		
			908 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
	
		
			908 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_INVENTORYSTATE_H
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| #define OPENMW_ESM_INVENTORYSTATE_H
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| 
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| #include <map>
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| #include <optional>
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| 
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| #include "objectstate.hpp"
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| #include <components/esm/refid.hpp>
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| 
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| namespace ESM
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| {
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|     class ESMReader;
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|     class ESMWriter;
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| 
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|     // format 0, saved games only
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| 
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|     /// \brief State for inventories and containers
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|     struct InventoryState
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|     {
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|         std::vector<ObjectState> mItems;
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| 
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|         // <Index in mItems, equipment slot>
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|         std::map<uint32_t, int32_t> mEquipmentSlots;
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| 
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|         std::map<std::pair<ESM::RefId, std::string>, int32_t> mLevelledItemMap;
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| 
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|         std::map<ESM::RefId, std::vector<std::pair<float, float>>> mPermanentMagicEffectMagnitudes;
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| 
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|         std::optional<uint32_t> mSelectedEnchantItem; // For inventories only
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| 
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|         virtual ~InventoryState() = default;
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| 
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|         virtual void load(ESMReader& esm);
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|         virtual void save(ESMWriter& esm) const;
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|     };
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| }
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| 
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| #endif
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