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			154 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			154 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "sdlcursormanager.hpp"
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| 
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| #include <stdexcept>
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| 
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| #include <SDL_endian.h>
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| #include <SDL_hints.h>
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| #include <SDL_mouse.h>
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| #include <SDL_render.h>
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| 
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| #include <osg/Geometry>
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| #include <osg/GraphicsContext>
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| #include <osg/TexMat>
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| #include <osg/Texture2D>
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| #include <osg/Version>
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| #include <osgViewer/GraphicsWindow>
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| 
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| #include <components/debug/debuglog.hpp>
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| 
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| #include "imagetosurface.hpp"
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| 
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| #if defined(OSG_LIBRARY_STATIC) && (!defined(ANDROID) || OSG_VERSION_GREATER_THAN(3, 6, 5))
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| // Sets the default windowing system interface according to the OS.
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| // Necessary for OpenSceneGraph to do some things, like decompression.
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| USE_GRAPHICSWINDOW()
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| #endif
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| 
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| namespace SDLUtil
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| {
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| 
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|     SDLCursorManager::SDLCursorManager()
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|         : mEnabled(false)
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|         , mInitialized(false)
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|     {
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|     }
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| 
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|     SDLCursorManager::~SDLCursorManager()
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|     {
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|         CursorMap::const_iterator curs_iter = mCursorMap.begin();
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| 
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|         while (curs_iter != mCursorMap.end())
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|         {
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|             SDL_FreeCursor(curs_iter->second);
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|             ++curs_iter;
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|         }
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| 
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|         mCursorMap.clear();
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|     }
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| 
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|     void SDLCursorManager::setEnabled(bool enabled)
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|     {
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|         if (mInitialized && enabled == mEnabled)
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|             return;
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| 
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|         mInitialized = true;
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|         mEnabled = enabled;
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| 
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|         // turn on hardware cursors
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|         if (enabled)
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|         {
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|             _setGUICursor(mCurrentCursor);
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|         }
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|         // turn off hardware cursors
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|         else
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|         {
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|             SDL_ShowCursor(SDL_FALSE);
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|         }
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|     }
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| 
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|     void SDLCursorManager::cursorChanged(std::string_view name)
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|     {
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|         mCurrentCursor = name;
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|         _setGUICursor(mCurrentCursor);
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|     }
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| 
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|     void SDLCursorManager::_setGUICursor(std::string_view name)
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|     {
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|         auto it = mCursorMap.find(name);
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|         if (it != mCursorMap.end())
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|             SDL_SetCursor(it->second);
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|     }
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| 
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|     void SDLCursorManager::createCursor(std::string_view name, int rotDegrees, osg::Image* image, Uint8 hotspot_x,
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|         Uint8 hotspot_y, int cursorWidth, int cursorHeight)
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|     {
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| #ifndef ANDROID
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|         _createCursorFromResource(name, rotDegrees, image, hotspot_x, hotspot_y, cursorWidth, cursorHeight);
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| #endif
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|     }
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| 
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|     SDLUtil::SurfaceUniquePtr decompress(
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|         osg::ref_ptr<osg::Image> source, float rotDegrees, int cursorWidth, int cursorHeight)
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|     {
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|         int width = source->s();
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|         int height = source->t();
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|         bool useAlpha = source->isImageTranslucent();
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| 
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|         osg::ref_ptr<osg::Image> decompressedImage = new osg::Image;
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|         decompressedImage->setFileName(source->getFileName());
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|         decompressedImage->allocateImage(width, height, 1, useAlpha ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYTE);
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|         for (int s = 0; s < width; ++s)
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|             for (int t = 0; t < height; ++t)
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|                 decompressedImage->setColor(source->getColor(s, t, 0), s, t, 0);
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| 
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|         Uint32 redMask = 0x000000ff;
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|         Uint32 greenMask = 0x0000ff00;
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|         Uint32 blueMask = 0x00ff0000;
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|         Uint32 alphaMask = useAlpha ? 0xff000000 : 0;
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| 
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|         SDL_Surface* cursorSurface = SDL_CreateRGBSurfaceFrom(decompressedImage->data(), width, height,
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|             decompressedImage->getPixelSizeInBits(), decompressedImage->getRowSizeInBytes(), redMask, greenMask,
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|             blueMask, alphaMask);
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| 
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|         SDL_Surface* targetSurface
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|             = SDL_CreateRGBSurface(0, cursorWidth, cursorHeight, 32, redMask, greenMask, blueMask, alphaMask);
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|         SDL_Renderer* renderer = SDL_CreateSoftwareRenderer(targetSurface);
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| 
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|         SDL_RenderClear(renderer);
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| 
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|         SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
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|         SDL_Texture* cursorTexture = SDL_CreateTextureFromSurface(renderer, cursorSurface);
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| 
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|         SDL_RenderCopyEx(renderer, cursorTexture, nullptr, nullptr, -rotDegrees, nullptr, SDL_FLIP_VERTICAL);
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| 
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|         SDL_DestroyTexture(cursorTexture);
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|         SDL_FreeSurface(cursorSurface);
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|         SDL_DestroyRenderer(renderer);
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| 
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|         return SDLUtil::SurfaceUniquePtr(targetSurface, SDL_FreeSurface);
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|     }
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| 
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|     void SDLCursorManager::_createCursorFromResource(std::string_view name, int rotDegrees, osg::Image* image,
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|         Uint8 hotspot_x, Uint8 hotspot_y, int cursorWidth, int cursorHeight)
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|     {
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|         if (mCursorMap.find(name) != mCursorMap.end())
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|             return;
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| 
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|         try
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|         {
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|             auto surface = decompress(image, static_cast<float>(rotDegrees), cursorWidth, cursorHeight);
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| 
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|             // set the cursor and store it for later
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|             SDL_Cursor* curs = SDL_CreateColorCursor(surface.get(), hotspot_x, hotspot_y);
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| 
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|             mCursorMap.emplace(name, curs);
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|         }
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|         catch (std::exception& e)
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|         {
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|             Log(Debug::Warning) << e.what();
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|             Log(Debug::Warning) << "Using default cursor.";
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|             return;
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|         }
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|     }
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| 
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| }
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