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openmw/apps
elsid ce263af393
Use existing functions and objects to call correctMeshPath etc
Remove WindowManager wrappers.

It's not safe to use WindowManager in all places and it's not required.
Environment stores resource system providing VFS required to call these
functions. In the case of ObjectPaging it's available from the member variable.
Also ObjectPaging::createChunk may access WindowManager when it's already
destructed when exiting the game because it's destructed before CellPreloader
finishes all background jobs. Engine::mResourceSystem is destructed after all
other systems so it's safe to use it.
2022-06-29 00:58:49 +02:00
..
benchmarks Support different agent collision shape type for pathfinding 2022-06-21 12:57:32 +02:00
bsatool Remove dependency on boost::filesystem in bsatool and niftest CMakeLists.txt 2022-05-23 21:52:22 +02:00
bulletobjecttool Create platform component for platform specific things 2022-06-06 20:45:51 +03:00
esmtool Convert esmtool from const std::string& to std::string_view 2022-05-21 21:39:26 +02:00
essimporter Replace new with make_unique in essimporter 2022-05-29 13:25:59 +02:00
launcher Reduce number of includes for boost/program_options 2022-06-25 18:32:10 +02:00
mwiniimporter Avoid extra copy for Utf8Encoder::getUtf8 result 2022-02-14 23:01:32 +01:00
navmeshtool Support different agent collision shape type for pathfinding 2022-06-21 12:57:32 +02:00
niftest Remove dependency on boost::filesystem in bsatool and niftest CMakeLists.txt 2022-05-23 21:52:22 +02:00
opencs Reduce number of includes for boost/program_options 2022-06-25 18:32:10 +02:00
openmw Use existing functions and objects to call correctMeshPath etc 2022-06-29 00:58:49 +02:00
openmw_test_suite Reduce number of includes for boost/program_options 2022-06-25 18:32:10 +02:00
wizard Clean up Qt includes 2022-06-17 11:56:54 +02:00
doc.hpp