1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-02-05 11:45:34 +00:00
openmw/apps/openmw/mwrender
elsid cfdbd0d471
Indicate moved cell refs explicitly
This is less error prone approach than use of MovedCellRef fields.

Also make separate functions for skipping and reading moved cell refs to avoid
passing special flags  logic and null pointers for unused arguments.
2021-07-12 18:56:42 +02:00
..
.gitignore
actoranimation.cpp And done! 2021-04-30 20:49:22 +02:00
actoranimation.hpp And done! 2021-04-30 20:49:22 +02:00
actorspaths.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
actorspaths.hpp Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
animation.cpp Use default instead of empty constructors/destructors 2021-06-24 00:26:15 +02:00
animation.hpp Use default instead of empty constructors/destructors 2021-06-24 00:26:15 +02:00
bulletdebugdraw.cpp The debug drawer rely on Bullet to determines the vertices of collision 2021-01-01 17:47:12 +01:00
bulletdebugdraw.hpp The debug drawer rely on Bullet to determines the vertices of collision 2021-01-01 17:47:12 +01:00
camera.cpp Cast double constant to float explicitely 2021-04-19 17:08:03 +04:00
camera.hpp Fix some issues, found by CoverityScan 2020-10-28 18:02:31 +04:00
cell.hpp
characterpreview.cpp And done! 2021-04-30 20:49:22 +02:00
characterpreview.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
creatureanimation.cpp Move base_anim settings to settings-default.cfg 2021-01-27 13:41:02 +02:00
creatureanimation.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
effectmanager.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
effectmanager.hpp Revert "Merged pull request #1573" 2018-05-26 11:39:30 +00:00
fogmanager.cpp Downgrade FOV-dependent view distance factor to a recommendation 2021-01-11 06:53:23 +03:00
fogmanager.hpp Add a FogManager 2020-06-07 15:51:03 +04:00
globalmap.cpp And done! 2021-04-30 20:49:22 +02:00
globalmap.hpp fix #5176 2019-10-18 13:37:00 +00:00
groundcover.cpp Initial support of generated RefNums with negative mContentFile. 2021-07-09 20:03:27 +02:00
groundcover.hpp Use initialization lists where possible 2021-06-23 23:36:43 +02:00
landmanager.cpp Implement generic caching system 2019-03-14 09:10:19 +04:00
landmanager.hpp And done! 2021-04-30 20:49:22 +02:00
localmap.cpp Use default instead of empty constructors/destructors 2021-06-24 00:26:15 +02:00
localmap.hpp Use default instead of empty constructors/destructors 2021-06-24 00:26:15 +02:00
navmesh.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
navmesh.hpp Get navmesh to update osg node only if rendering is enabled 2019-01-20 21:09:06 +03:00
npcanimation.cpp Move base_anim settings to settings-default.cfg 2021-01-27 13:41:02 +02:00
npcanimation.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
objectpaging.cpp Indicate moved cell refs explicitly 2021-07-12 18:56:42 +02:00
objectpaging.hpp Constify a few things 2021-04-11 14:46:51 +02:00
objects.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
objects.hpp Remove redundant includes 2019-02-23 08:02:12 +04:00
pathgrid.cpp Add pathgrid to navmesh as off mesh connection 2020-06-12 21:04:02 +02:00
pathgrid.hpp Remove redundant includes 2019-02-23 08:02:12 +04:00
recastmesh.cpp And done! 2021-04-30 20:49:22 +02:00
recastmesh.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 2015-10-19 22:17:04 +02:00
renderinginterface.hpp
renderingmanager.cpp Avoid copying osg::ref_ptr when adding or removing item from work queue 2021-07-12 11:41:21 +02:00
renderingmanager.hpp Ambient luminance threshold setting 2021-04-13 11:09:35 -07:00
rendermode.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
ripplesimulation.cpp Fix TSAN warnings for ripples emitter 2020-07-11 13:29:30 +02:00
ripplesimulation.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
rotatecontroller.cpp Don't compute the world matrix multiple times 2016-02-22 18:58:19 +01:00
rotatecontroller.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
screenshotmanager.cpp Fix hangup on savegame after manual screenshots. 2021-05-24 17:57:39 +00:00
screenshotmanager.hpp Retain final draw callback as a member variable in ScreenshotManager, and do not call setFinalDrawCallback after init. 2021-05-16 13:04:30 +02:00
sky.cpp Merge branch 'internal_includes_openmw' into 'master' 2021-05-07 10:53:25 +00:00
sky.hpp Give meaningful name to the mEffectFade 2021-03-10 19:10:17 +04:00
terrainstorage.cpp Reject empty quad tree nodes at the cell level without land data 2019-03-18 10:27:29 +04:00
terrainstorage.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
util.cpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
util.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
viewovershoulder.cpp Tune algorithm of "auto switch shoulder" 2020-08-05 01:01:51 +02:00
viewovershoulder.hpp Refactoring. Move all code related to 'view over shoulder' to a separate file. 2020-07-12 20:51:38 +02:00
vismask.hpp Fix node masks signed/unsigned mismatch 2021-04-20 10:52:51 +04:00
water.cpp Fix node masks signed/unsigned mismatch 2021-04-20 10:52:51 +04:00
water.hpp Double-buffer shader water stateset (bug #5026) 2021-03-08 10:58:51 +04:00
weaponanimation.cpp Reset attached arrow in the beginning of unequipping animation 2020-08-28 15:53:30 +04:00
weaponanimation.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00