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			315 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			315 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "navmesh.hpp"
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| 
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| #include "worldspacedata.hpp"
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| 
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| #include <components/debug/debugging.hpp>
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| #include <components/debug/debuglog.hpp>
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| #include <components/detournavigator/generatenavmeshtile.hpp>
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| #include <components/detournavigator/gettilespositions.hpp>
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| #include <components/detournavigator/navmeshdb.hpp>
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| #include <components/detournavigator/navmeshdbutils.hpp>
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| #include <components/detournavigator/preparednavmeshdata.hpp>
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| #include <components/detournavigator/recastmesh.hpp>
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| #include <components/detournavigator/recastmeshprovider.hpp>
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| #include <components/detournavigator/serialization.hpp>
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| #include <components/detournavigator/settings.hpp>
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| #include <components/detournavigator/tileposition.hpp>
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| #include <components/misc/progressreporter.hpp>
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| #include <components/navmeshtool/protocol.hpp>
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| #include <components/sceneutil/workqueue.hpp>
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| #include <components/sqlite3/transaction.hpp>
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| 
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| #include <osg/Vec3f>
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| 
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| #include <atomic>
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| #include <chrono>
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| #include <cstddef>
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| #include <random>
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| #include <string_view>
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| #include <utility>
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| #include <vector>
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| 
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| namespace NavMeshTool
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| {
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|     namespace
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|     {
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|         using DetourNavigator::AgentBounds;
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|         using DetourNavigator::GenerateNavMeshTile;
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|         using DetourNavigator::MeshSource;
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|         using DetourNavigator::NavMeshDb;
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|         using DetourNavigator::NavMeshTileInfo;
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|         using DetourNavigator::PreparedNavMeshData;
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|         using DetourNavigator::RecastMeshProvider;
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|         using DetourNavigator::Settings;
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|         using DetourNavigator::ShapeId;
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|         using DetourNavigator::TileId;
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|         using DetourNavigator::TilePosition;
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|         using DetourNavigator::TilesPositionsRange;
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|         using DetourNavigator::TileVersion;
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|         using Sqlite3::Transaction;
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| 
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|         void logGeneratedTiles(std::size_t provided, std::size_t expected)
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|         {
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|             Log(Debug::Info) << provided << "/" << expected << " ("
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|                              << (static_cast<double>(provided) / static_cast<double>(expected) * 100)
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|                              << "%) navmesh tiles are generated";
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|         }
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| 
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|         template <class T>
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|         void serializeToStderr(const T& value)
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|         {
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|             const std::vector<std::byte> data = serialize(value);
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|             getLockedRawStderr()->write(
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|                 reinterpret_cast<const char*>(data.data()), static_cast<std::streamsize>(data.size()));
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|         }
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| 
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|         void logGeneratedTilesMessage(std::size_t number)
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|         {
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|             serializeToStderr(GeneratedTiles{ static_cast<std::uint64_t>(number) });
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|         }
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| 
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|         struct LogGeneratedTiles
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|         {
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|             void operator()(std::size_t provided, std::size_t expected) const { logGeneratedTiles(provided, expected); }
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|         };
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| 
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|         class NavMeshTileConsumer final : public DetourNavigator::NavMeshTileConsumer
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|         {
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|         public:
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|             std::atomic_size_t mExpected{ 0 };
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| 
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|             explicit NavMeshTileConsumer(NavMeshDb&& db, bool removeUnusedTiles, bool writeBinaryLog)
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|                 : mDb(std::move(db))
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|                 , mRemoveUnusedTiles(removeUnusedTiles)
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|                 , mWriteBinaryLog(writeBinaryLog)
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|                 , mTransaction(mDb.startTransaction(Sqlite3::TransactionMode::Immediate))
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|                 , mNextTileId(mDb.getMaxTileId() + 1)
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|                 , mNextShapeId(mDb.getMaxShapeId() + 1)
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|             {
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|             }
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| 
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|             std::size_t getProvided() const { return mProvided.load(); }
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| 
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|             std::size_t getInserted() const { return mInserted.load(); }
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| 
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|             std::size_t getUpdated() const { return mUpdated.load(); }
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| 
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|             std::size_t getDeleted() const
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|             {
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|                 const std::lock_guard lock(mMutex);
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|                 return mDeleted;
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|             }
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| 
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|             std::int64_t resolveMeshSource(const MeshSource& source) override
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|             {
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|                 const std::lock_guard lock(mMutex);
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|                 return DetourNavigator::resolveMeshSource(mDb, source, mNextShapeId);
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|             }
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| 
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|             std::optional<NavMeshTileInfo> find(std::string_view worldspace, const TilePosition& tilePosition,
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|                 const std::vector<std::byte>& input) override
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|             {
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|                 std::optional<NavMeshTileInfo> result;
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|                 std::lock_guard lock(mMutex);
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|                 if (const auto tile = mDb.findTile(worldspace, tilePosition, input))
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|                 {
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|                     NavMeshTileInfo info;
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|                     info.mTileId = tile->mTileId;
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|                     info.mVersion = tile->mVersion;
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|                     result.emplace(info);
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|                 }
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|                 return result;
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|             }
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| 
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|             void ignore(std::string_view worldspace, const TilePosition& tilePosition) override
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|             {
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|                 if (mRemoveUnusedTiles)
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|                 {
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|                     std::lock_guard lock(mMutex);
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|                     mDeleted += static_cast<std::size_t>(mDb.deleteTilesAt(worldspace, tilePosition));
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|                 }
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|                 report();
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|             }
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| 
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|             void identity(std::string_view worldspace, const TilePosition& tilePosition, std::int64_t tileId) override
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|             {
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|                 if (mRemoveUnusedTiles)
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|                 {
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|                     std::lock_guard lock(mMutex);
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|                     mDeleted += static_cast<std::size_t>(
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|                         mDb.deleteTilesAtExcept(worldspace, tilePosition, TileId{ tileId }));
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|                 }
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|                 report();
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|             }
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| 
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|             void insert(std::string_view worldspace, const TilePosition& tilePosition, std::int64_t version,
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|                 const std::vector<std::byte>& input, PreparedNavMeshData& data) override
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|             {
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|                 {
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|                     std::lock_guard lock(mMutex);
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|                     if (mRemoveUnusedTiles)
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|                         mDeleted += static_cast<std::size_t>(mDb.deleteTilesAt(worldspace, tilePosition));
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|                     data.mUserId = static_cast<unsigned>(mNextTileId);
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|                     mDb.insertTile(
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|                         mNextTileId, worldspace, tilePosition, TileVersion{ version }, input, serialize(data));
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|                     ++mNextTileId;
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|                 }
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|                 ++mInserted;
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|                 report();
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|             }
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| 
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|             void update(std::string_view worldspace, const TilePosition& tilePosition, std::int64_t tileId,
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|                 std::int64_t version, PreparedNavMeshData& data) override
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|             {
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|                 data.mUserId = static_cast<unsigned>(tileId);
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|                 {
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|                     std::lock_guard lock(mMutex);
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|                     if (mRemoveUnusedTiles)
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|                         mDeleted += static_cast<std::size_t>(
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|                             mDb.deleteTilesAtExcept(worldspace, tilePosition, TileId{ tileId }));
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|                     mDb.updateTile(TileId{ tileId }, TileVersion{ version }, serialize(data));
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|                 }
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|                 ++mUpdated;
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|                 report();
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|             }
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| 
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|             void cancel(std::string_view reason) override
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|             {
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|                 std::unique_lock lock(mMutex);
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|                 if (reason.find("database or disk is full") != std::string_view::npos)
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|                     mStatus = Status::NotEnoughSpace;
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|                 else
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|                     mStatus = Status::Cancelled;
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|                 mHasTile.notify_one();
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|             }
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| 
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|             Status wait()
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|             {
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|                 constexpr std::chrono::seconds transactionInterval(1);
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|                 std::unique_lock lock(mMutex);
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|                 auto start = std::chrono::steady_clock::now();
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|                 while (mProvided < mExpected && mStatus == Status::Ok)
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|                 {
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|                     mHasTile.wait(lock);
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|                     const auto now = std::chrono::steady_clock::now();
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|                     if (now - start > transactionInterval)
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|                     {
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|                         mTransaction.commit();
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|                         mTransaction = mDb.startTransaction(Sqlite3::TransactionMode::Immediate);
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|                         start = now;
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|                     }
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|                 }
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|                 logGeneratedTiles(mProvided, mExpected);
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|                 if (mWriteBinaryLog)
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|                     logGeneratedTilesMessage(mProvided);
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|                 return mStatus;
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|             }
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| 
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|             void commit()
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|             {
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|                 const std::lock_guard lock(mMutex);
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|                 mTransaction.commit();
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|             }
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| 
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|             void vacuum()
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|             {
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|                 const std::lock_guard lock(mMutex);
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|                 mDb.vacuum();
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|             }
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| 
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|             void removeTilesOutsideRange(std::string_view worldspace, const TilesPositionsRange& range)
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|             {
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|                 const std::lock_guard lock(mMutex);
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|                 mTransaction.commit();
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|                 Log(Debug::Info) << "Removing tiles outside processed range for worldspace \"" << worldspace << "\"...";
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|                 mDeleted += static_cast<std::size_t>(mDb.deleteTilesOutsideRange(worldspace, range));
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|                 mTransaction = mDb.startTransaction(Sqlite3::TransactionMode::Immediate);
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|             }
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| 
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|         private:
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|             std::atomic_size_t mProvided{ 0 };
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|             std::atomic_size_t mInserted{ 0 };
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|             std::atomic_size_t mUpdated{ 0 };
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|             std::size_t mDeleted = 0;
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|             Status mStatus = Status::Ok;
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|             mutable std::mutex mMutex;
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|             NavMeshDb mDb;
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|             const bool mRemoveUnusedTiles;
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|             const bool mWriteBinaryLog;
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|             Transaction mTransaction;
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|             TileId mNextTileId;
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|             std::condition_variable mHasTile;
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|             Misc::ProgressReporter<LogGeneratedTiles> mReporter;
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|             ShapeId mNextShapeId;
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|             std::mutex mReportMutex;
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| 
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|             void report()
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|             {
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|                 const std::size_t provided = mProvided.fetch_add(1, std::memory_order_relaxed) + 1;
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|                 mReporter(provided, mExpected);
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|                 mHasTile.notify_one();
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|                 if (mWriteBinaryLog)
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|                     logGeneratedTilesMessage(provided);
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|             }
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|         };
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|     }
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| 
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|     Status generateAllNavMeshTiles(const AgentBounds& agentBounds, const Settings& settings, std::size_t threadsNumber,
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|         bool removeUnusedTiles, bool writeBinaryLog, WorldspaceData& data, NavMeshDb&& db)
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|     {
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|         Log(Debug::Info) << "Generating navmesh tiles by " << threadsNumber << " parallel workers...";
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| 
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|         SceneUtil::WorkQueue workQueue(threadsNumber);
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|         auto navMeshTileConsumer
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|             = std::make_shared<NavMeshTileConsumer>(std::move(db), removeUnusedTiles, writeBinaryLog);
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|         std::size_t tiles = 0;
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|         std::mt19937_64 random;
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| 
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|         for (const std::unique_ptr<WorldspaceNavMeshInput>& input : data.mNavMeshInputs)
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|         {
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|             const auto range = DetourNavigator::makeTilesPositionsRange(Misc::Convert::toOsgXY(input->mAabb.m_min),
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|                 Misc::Convert::toOsgXY(input->mAabb.m_max), settings.mRecast);
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| 
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|             if (removeUnusedTiles)
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|                 navMeshTileConsumer->removeTilesOutsideRange(input->mWorldspace, range);
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| 
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|             std::vector<TilePosition> worldspaceTiles;
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| 
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|             DetourNavigator::getTilesPositions(
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|                 range, [&](const TilePosition& tilePosition) { worldspaceTiles.push_back(tilePosition); });
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| 
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|             tiles += worldspaceTiles.size();
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| 
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|             if (writeBinaryLog)
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|                 serializeToStderr(ExpectedTiles{ static_cast<std::uint64_t>(tiles) });
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| 
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|             navMeshTileConsumer->mExpected = tiles;
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| 
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|             std::shuffle(worldspaceTiles.begin(), worldspaceTiles.end(), random);
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| 
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|             for (const TilePosition& tilePosition : worldspaceTiles)
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|                 workQueue.addWorkItem(new GenerateNavMeshTile(input->mWorldspace, tilePosition,
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|                     RecastMeshProvider(input->mTileCachedRecastMeshManager), agentBounds, settings,
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|                     navMeshTileConsumer));
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|         }
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| 
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|         const Status status = navMeshTileConsumer->wait();
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|         if (status == Status::Ok)
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|             navMeshTileConsumer->commit();
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| 
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|         const auto inserted = navMeshTileConsumer->getInserted();
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|         const auto updated = navMeshTileConsumer->getUpdated();
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|         const auto deleted = navMeshTileConsumer->getDeleted();
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| 
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|         Log(Debug::Info) << "Generated navmesh for " << navMeshTileConsumer->getProvided() << " tiles, " << inserted
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|                          << " are inserted, " << updated << " updated and " << deleted << " deleted";
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| 
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|         if (inserted + updated + deleted > 0)
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|         {
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|             Log(Debug::Info) << "Vacuuming the database...";
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|             navMeshTileConsumer->vacuum();
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|         }
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| 
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|         return status;
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|     }
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| }
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