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			55 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_FONTLOADER_H
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#define OPENMW_COMPONENTS_FONTLOADER_H
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#include <MyGUI_XmlDocument.h>
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#include <MyGUI_Version.h>
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#include <components/myguiplatform/myguidatamanager.hpp>
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#include <components/to_utf8/to_utf8.hpp>
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namespace VFS
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{
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    class Manager;
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}
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namespace MyGUI
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{
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    class ITexture;
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    class ResourceManualFont;
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}
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namespace Gui
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{
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    /// @brief loads Morrowind's .fnt/.tex fonts for use with MyGUI and OSG
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    /// @note The FontLoader needs to remain in scope as long as you want to use the loaded fonts.
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    class FontLoader
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    {
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    public:
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        FontLoader (ToUTF8::FromType encoding, const VFS::Manager* vfs, float scalingFactor);
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        void loadFonts();
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        void overrideLineHeight(MyGUI::xml::ElementPtr _node, const std::string& _file, MyGUI::Version _version);
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        int getFontHeight();
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        static std::string getFontForFace(const std::string& face);
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    private:
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        ToUTF8::FromType mEncoding;
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        const VFS::Manager* mVFS;
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        int mFontHeight;
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        float mScalingFactor;
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        void loadFont(const std::string& fontName, const std::string& fontId);
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        void loadBitmapFont (const std::string& fileName, const std::string& fontId);
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        void loadTrueTypeFont(const std::string& fileName, const std::string& fontId);
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        FontLoader(const FontLoader&);
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        void operator=(const FontLoader&);
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    };
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}
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#endif
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