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Move tangent space generation to the vertex shaders Support diffuse parallax when no normal map is present Don't use diffuse parallax if there's no diffuse map Generalize normal-to-view conversion Rewrite parallax |
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| .. | ||
| removedalphafunc.cpp | ||
| removedalphafunc.hpp | ||
| shadermanager.cpp | ||
| shadermanager.hpp | ||
| shadervisitor.cpp | ||
| shadervisitor.hpp | ||