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			53 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_COMPONENTS_SCENEUTIL_CLEARCOLOR_H
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| #define OPENMW_COMPONENTS_SCENEUTIL_CLEARCOLOR_H
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| 
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| #include <osg/StateAttribute>
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| #include <osg/Vec4f>
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| 
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| namespace SceneUtil
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| {
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|     class ClearColor : public osg::StateAttribute
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|     {
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|     public:
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|         ClearColor()
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|             : mMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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|         {
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|         }
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|         ClearColor(const osg::Vec4f& color, GLbitfield mask)
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|             : mColor(color)
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|             , mMask(mask)
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|         {
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|         }
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| 
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|         ClearColor(const ClearColor& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY)
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|             : osg::StateAttribute(copy, copyop)
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|             , mColor(copy.mColor)
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|             , mMask(copy.mMask)
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|         {
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|         }
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| 
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|         META_StateAttribute(fx, ClearColor, static_cast<osg::StateAttribute::Type>(100))
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| 
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|         int compare(const StateAttribute& sa) const override
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|         {
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|             COMPARE_StateAttribute_Types(ClearColor, sa);
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| 
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|             COMPARE_StateAttribute_Parameter(mColor);
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|             COMPARE_StateAttribute_Parameter(mMask);
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| 
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|             return 0;
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|         }
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| 
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|         void apply(osg::State& state) const override
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|         {
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|             glClearColor(mColor[0], mColor[1], mColor[2], mColor[3]);
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|             glClear(mMask);
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|         }
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| 
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|     private:
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|         osg::Vec4f mColor;
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|         GLbitfield mMask;
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|     };
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| }
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| 
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| #endif
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