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			259 lines
		
	
	
	
		
			8.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			259 lines
		
	
	
	
		
			8.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <components/debug/debugging.hpp>
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#include <components/fallback/fallback.hpp>
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#include <components/fallback/validate.hpp>
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#include <components/files/configurationmanager.hpp>
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#include <components/misc/osgpluginchecker.hpp>
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#include <components/misc/rng.hpp>
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#include <components/platform/platform.hpp>
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#include <components/version/version.hpp>
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#include "mwgui/debugwindow.hpp"
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#include "engine.hpp"
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#include "options.hpp"
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#include <boost/program_options/variables_map.hpp>
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#if defined(_WIN32)
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#include <components/misc/windows.hpp>
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// makes __argc and __argv available on windows
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#include <cstdlib>
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extern "C" __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001;
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#endif
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#include <filesystem>
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#if (defined(__APPLE__) || defined(__linux) || defined(__unix) || defined(__posix))
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#include <unistd.h>
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#endif
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using namespace Fallback;
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/**
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 * \brief Parses application command line and calls \ref Cfg::ConfigurationManager
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 * to parse configuration files.
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 *
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 * Results are directly written to \ref Engine class.
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 *
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 * \retval true - Everything goes OK
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 * \retval false - Error
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 */
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bool parseOptions(int argc, char** argv, OMW::Engine& engine, Files::ConfigurationManager& cfgMgr)
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{
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    // Create a local alias for brevity
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    namespace bpo = boost::program_options;
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    typedef std::vector<std::string> StringsVector;
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    bpo::options_description desc = OpenMW::makeOptionsDescription();
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    bpo::variables_map variables;
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    Files::parseArgs(argc, argv, variables, desc);
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    bpo::notify(variables);
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    if (variables.count("help"))
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    {
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        Debug::getRawStdout() << desc << std::endl;
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        return false;
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    }
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    if (variables.count("version"))
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    {
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        Debug::getRawStdout() << Version::getOpenmwVersionDescription() << std::endl;
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        return false;
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    }
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    cfgMgr.readConfiguration(variables, desc);
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    Debug::setupLogging(cfgMgr.getLogPath(), "OpenMW");
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    Log(Debug::Info) << Version::getOpenmwVersionDescription();
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    Settings::Manager::load(cfgMgr);
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    MWGui::DebugWindow::startLogRecording();
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    engine.setGrabMouse(!variables["no-grab"].as<bool>());
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    // Font encoding settings
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    std::string encoding(variables["encoding"].as<std::string>());
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    Log(Debug::Info) << ToUTF8::encodingUsingMessage(encoding);
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    engine.setEncoding(ToUTF8::calculateEncoding(encoding));
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    Files::PathContainer dataDirs(asPathContainer(variables["data"].as<Files::MaybeQuotedPathContainer>()));
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    Files::PathContainer::value_type local(variables["data-local"]
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                                               .as<Files::MaybeQuotedPathContainer::value_type>()
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                                               .u8string()); // This call to u8string is redundant, but required to
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                                                             // build on MSVC 14.26 due to implementation bugs.
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    if (!local.empty())
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        dataDirs.push_back(local);
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    cfgMgr.filterOutNonExistingPaths(dataDirs);
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    engine.setResourceDir(variables["resources"]
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                              .as<Files::MaybeQuotedPath>()
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                              .u8string()); // This call to u8string is redundant, but required to build on MSVC 14.26
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                                            // due to implementation bugs.
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    engine.setDataDirs(dataDirs);
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    // fallback archives
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    StringsVector archives = variables["fallback-archive"].as<StringsVector>();
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    for (StringsVector::const_iterator it = archives.begin(); it != archives.end(); ++it)
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    {
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        engine.addArchive(*it);
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    }
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    StringsVector content = variables["content"].as<StringsVector>();
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    if (content.empty())
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    {
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        Log(Debug::Error) << "No content file given (esm/esp, nor omwgame/omwaddon). Aborting...";
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        return false;
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    }
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    engine.addContentFile("builtin.omwscripts");
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    std::set<std::string> contentDedupe{ "builtin.omwscripts" };
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    for (const auto& contentFile : content)
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    {
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        if (!contentDedupe.insert(contentFile).second)
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        {
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            Log(Debug::Error) << "Content file specified more than once: " << contentFile << ". Aborting...";
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            return false;
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        }
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    }
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    for (auto& file : content)
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    {
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        engine.addContentFile(file);
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    }
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    StringsVector groundcover = variables["groundcover"].as<StringsVector>();
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    for (auto& file : groundcover)
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    {
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        engine.addGroundcoverFile(file);
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    }
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    if (variables.count("lua-scripts"))
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    {
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        Log(Debug::Warning) << "Lua scripts have been specified via the old lua-scripts option and will not be loaded. "
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                               "Please update them to a version which uses the new omwscripts format.";
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    }
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    // startup-settings
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    engine.setCell(variables["start"].as<std::string>());
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    engine.setSkipMenu(variables["skip-menu"].as<bool>(), variables["new-game"].as<bool>());
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    if (!variables["skip-menu"].as<bool>() && variables["new-game"].as<bool>())
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        Log(Debug::Warning) << "Warning: new-game used without skip-menu -> ignoring it";
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    // scripts
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    engine.setCompileAll(variables["script-all"].as<bool>());
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    engine.setCompileAllDialogue(variables["script-all-dialogue"].as<bool>());
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    engine.setScriptConsoleMode(variables["script-console"].as<bool>());
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    engine.setStartupScript(variables["script-run"].as<std::string>());
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    engine.setWarningsMode(variables["script-warn"].as<int>());
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    std::vector<ESM::RefId> scriptBlacklist;
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    auto& scriptBlacklistString = variables["script-blacklist"].as<StringsVector>();
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    for (const auto& blacklistString : scriptBlacklistString)
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    {
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        scriptBlacklist.push_back(ESM::RefId::stringRefId(blacklistString));
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    }
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    engine.setScriptBlacklist(scriptBlacklist);
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    engine.setScriptBlacklistUse(variables["script-blacklist-use"].as<bool>());
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    engine.setSaveGameFile(variables["load-savegame"].as<Files::MaybeQuotedPath>().u8string());
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    // other settings
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    Fallback::Map::init(variables["fallback"].as<FallbackMap>().mMap);
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    engine.setSoundUsage(!variables["no-sound"].as<bool>());
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    engine.setActivationDistanceOverride(variables["activate-dist"].as<int>());
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    engine.setRandomSeed(variables["random-seed"].as<unsigned int>());
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    return true;
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}
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namespace
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{
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    class OSGLogHandler : public osg::NotifyHandler
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    {
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        void notify(osg::NotifySeverity severity, const char* msg) override
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        {
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            // Copy, because osg logging is not thread safe.
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            std::string msgCopy(msg);
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            if (msgCopy.empty())
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                return;
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            Debug::Level level;
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            switch (severity)
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            {
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                case osg::ALWAYS:
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                case osg::FATAL:
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                    level = Debug::Error;
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                    break;
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                case osg::WARN:
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                case osg::NOTICE:
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                    level = Debug::Warning;
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                    break;
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                case osg::INFO:
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                    level = Debug::Info;
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                    break;
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                case osg::DEBUG_INFO:
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                case osg::DEBUG_FP:
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                default:
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                    level = Debug::Debug;
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            }
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            std::string_view s(msgCopy);
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            if (s.size() < 1024)
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                Log(level) << (s.back() == '\n' ? s.substr(0, s.size() - 1) : s);
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            else
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            {
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                while (!s.empty())
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                {
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                    size_t lineSize = 1;
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                    while (lineSize < s.size() && s[lineSize - 1] != '\n')
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                        lineSize++;
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                    Log(level) << s.substr(0, s[lineSize - 1] == '\n' ? lineSize - 1 : lineSize);
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                    s = s.substr(lineSize);
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                }
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            }
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        }
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    };
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}
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int runApplication(int argc, char* argv[])
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{
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    Platform::init();
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#ifdef __APPLE__
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    setenv("OSG_GL_TEXTURE_STORAGE", "OFF", 0);
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#endif
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    osg::setNotifyHandler(new OSGLogHandler());
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    Files::ConfigurationManager cfgMgr;
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    std::unique_ptr<OMW::Engine> engine = std::make_unique<OMW::Engine>(cfgMgr);
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    if (parseOptions(argc, argv, *engine, cfgMgr))
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    {
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        if (!Misc::checkRequiredOSGPluginsArePresent())
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            return 1;
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        engine->go();
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    }
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    return 0;
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}
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#ifdef ANDROID
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extern "C" int SDL_main(int argc, char** argv)
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#else
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int main(int argc, char** argv)
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#endif
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{
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    return Debug::wrapApplication(&runApplication, argc, argv, "OpenMW");
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}
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// Platform specific for Windows when there is no console built into the executable.
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// Windows will call the WinMain function instead of main in this case, the normal
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// main function is then called with the __argc and __argv parameters.
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#if defined(_WIN32) && !defined(_CONSOLE)
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
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{
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    return main(__argc, __argv);
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}
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#endif
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