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dd5901d351
Multiview shaders. Refactor Frustum management Rewrite shared shadow map cull mask should respect stereo Stereo savegame screencap LocalMap refactoring use the vertex buffer hint instead of the display list patch to enable/disable display lists Character preview fixes
12 lines
178 B
GLSL
12 lines
178 B
GLSL
#version @GLSLVersion
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#include "openmw_vertex.h.glsl"
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centroid varying vec4 passColor;
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void main()
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{
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gl_Position = mw_modelToClip(gl_Vertex);
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passColor = gl_Color;
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}
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