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openmw/files/shaders/s360_vertex.glsl
madsbuvi dd5901d351 Initial commit
Multiview shaders.

Refactor Frustum management

Rewrite shared shadow map

cull mask should respect stereo

Stereo savegame screencap

LocalMap refactoring

use the vertex buffer hint instead of the display list patch to enable/disable display lists

Character preview fixes
2022-04-28 21:05:34 +02:00

9 lines
148 B
GLSL

#version @GLSLVersion
varying vec2 uv;
void main(void)
{
gl_Position = gl_Vertex;
uv = (gl_Vertex.xy * vec2(1.0,-1.0) + vec2(1.0)) / 2;
}