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openmw/apps
fredzio e1b5dd97b8 Add a filter in the alchemy window.
A button allow to switch between ingredient name and magic effect.
Switching reset the filter.
The default filter can be set in the layout file.

The player can show only ingredients whose either name or effect
match the filter
Only effect that are known to the player (via alchemy skill) are
taken into account
2020-03-20 06:35:57 +01:00
..
bsatool Restore trailing new lines to shrink PR 2017-09-08 22:20:04 +01:00
esmtool Avoid working with AMBI subrecord in tools unnecessarily (bug #5269) 2020-02-04 20:57:04 +03:00
essimporter Unify streams usage to support non-ASCII paths (bug #5239) 2020-01-03 07:10:17 +04:00
launcher Make uncapped Damage Fatigue optional (bug #5264) 2020-02-09 14:41:38 +03:00
mwiniimporter Support eight possible blood types (feature #4958) 2019-04-14 18:48:31 +03:00
niftest Catch possible boost::bad_any_cast exception 2019-03-19 09:11:14 +04:00
opencs Support for radial fog (feature #4708) 2020-03-17 23:09:28 +04:00
openmw Add a filter in the alchemy window. 2020-03-20 06:35:57 +01:00
openmw_test_suite Support recast mesh rendering 2020-03-14 09:38:24 +01:00
wizard Make Wizard less shy (bug #4493) 2020-02-24 22:35:43 +03:00
doc.hpp