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openmw/apps/openmw/mwmechanics
2014-10-13 11:03:03 +02:00
..
activespells.cpp
activespells.hpp Implement Murder crimes and OnMurder instruction (Fixes #1315) 2014-06-17 04:05:27 +02:00
actors.cpp fix usage of numeric_limits static functions min() and max() 2014-10-12 23:28:16 +02:00
actors.hpp Handle death in actor update rather than instantly (Fixes #1866) 2014-09-05 17:17:45 +02:00
aiactivate.cpp Terminate AI packages when target is disabled or deleted (Fixes #1910) 2014-09-14 10:49:33 +02:00
aiactivate.hpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
aiavoiddoor.cpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
aiavoiddoor.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aicombat.cpp Fix broken AI for creatures with OnTarget spells (Bug #1927) 2014-09-18 03:19:13 +02:00
aicombat.hpp Implement basic spellcasting AI (Fixes #961) 2014-08-28 00:55:37 +02:00
aicombataction.cpp Fix AI not using F_Always spells, for example "vampire touch" 2014-10-12 17:18:27 +02:00
aicombataction.hpp fix typo 2014-08-29 10:47:44 +10:00
aiescort.cpp Attempt to fix Clang warnings 2014-09-28 12:44:47 +02:00
aiescort.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aifollow.cpp Revert "AiFollow: return from execute() if target is not player" 2014-09-25 17:57:10 +02:00
aifollow.hpp Cache ActorId in AiFollow::getTarget (Fixes #1804) 2014-08-13 16:00:32 +02:00
aipackage.cpp Fix AI moving load doors and throw an exception when trying to do this (Fixes #1907) 2014-09-11 05:53:56 +02:00
aipackage.hpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
aipursue.cpp Terminate AI packages when target is disabled or deleted (Fixes #1910) 2014-09-14 10:49:33 +02:00
aipursue.hpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
aisequence.cpp Don't run AI for knocked-out actors (Fixes #1854) 2014-10-03 15:58:14 +02:00
aisequence.hpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
aitravel.cpp Reject AiTravel destinations further than 7168 units away, as in vanilla MW (Fixes #1911) 2014-09-17 12:39:10 +02:00
aitravel.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aiwander.cpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
aiwander.hpp Fix use of uninitialized memory in AiWander::init 2014-08-14 18:55:54 +02:00
alchemy.cpp Fix broken alchemy magnitude/duration 2014-10-02 13:55:42 +02:00
alchemy.hpp Fix broken alchemy magnitude/duration 2014-10-02 13:55:42 +02:00
autocalcspell.cpp Don't sell racial spells (Fixes #1961) 2014-10-02 16:50:05 +02:00
autocalcspell.hpp Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 2014-07-12 18:53:15 +02:00
character.cpp Fix divisions by zero in normalizedEncumbrance 2014-10-05 15:50:01 +02:00
character.hpp Adjust turning animation speed multiplier based on turning speed 2014-09-17 07:02:19 +02:00
combat.cpp Fix divisions by zero in normalizedEncumbrance 2014-10-05 15:50:01 +02:00
combat.hpp Implement weapon condition damage for ranged weapons (Fixes #1746) 2014-08-03 16:24:11 +02:00
creaturestats.cpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
creaturestats.hpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
difficultyscaling.cpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
disease.hpp Disease Check: Shorten the resistance calculations. 2014-10-01 19:29:03 -05:00
drawstate.hpp
enchanting.cpp Fix uninitialized flags for custom-made spells 2014-10-02 13:55:42 +02:00
enchanting.hpp
levelledlist.hpp
magiceffects.cpp Store magic effect Base values in savegame (Fixes #1489) 2014-08-17 05:38:48 +02:00
magiceffects.hpp Store magic effect Base values in savegame (Fixes #1489) 2014-08-17 05:38:48 +02:00
mechanicsmanagerimp.cpp Forgot const 2014-09-29 12:04:19 +02:00
mechanicsmanagerimp.hpp Don't trigger OnPcHitMe for friendly hits (Fixes #1950) 2014-09-26 22:08:07 +02:00
movement.hpp
npcstats.cpp Don't allow raising faction rank if the next rank has no name (Fixes #1975) 2014-10-05 16:47:55 +02:00
npcstats.hpp Don't allow raising faction rank if the next rank has no name (Fixes #1975) 2014-10-05 16:47:55 +02:00
objects.cpp
objects.hpp
obstacle.cpp
obstacle.hpp
pathfinding.cpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
pathfinding.hpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
pathgrid.cpp Fix triggering changed flag for all references when cell is visited 2014-06-15 14:18:16 +02:00
pathgrid.hpp
pickpocket.cpp
pickpocket.hpp
repair.cpp Attempt to restack item after repair or recharge (Fixes #1656) 2014-07-17 16:16:06 +02:00
repair.hpp
security.cpp
security.hpp
spellcasting.cpp Make spells cast by scripts always succeed (Fixes #1993) 2014-10-12 17:18:27 +02:00
spellcasting.hpp Make spells cast by scripts always succeed (Fixes #1993) 2014-10-12 17:18:27 +02:00
spells.cpp Implement removal of corprus spells 2014-08-22 03:34:31 +02:00
spells.hpp Add 'const' to a spell helper function. 2014-09-29 20:59:10 -05:00
stat.cpp
stat.hpp
steering.cpp
steering.hpp