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openmw/components/resource
Bo Svensson e41fe7573a
avoids creating empty statesets for collada nodes (#3128)
* avoids creating empty statesets for collada nodes

With this PR we avoid creating empty statesets for collada nodes which will be detrimental to osg's draw performance.

* scenemanager.cpp
2021-09-28 10:17:12 +02:00
..
animation.cpp Use const auto& 2020-12-12 22:23:20 +02:00
animation.hpp OSG-Collada animation support 2020-11-19 01:11:56 +02:00
bulletshape.cpp Dont copy-construct from a const-ref when used only as a const-ref 2021-08-29 20:22:34 +02:00
bulletshape.hpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
bulletshapemanager.cpp Move getFileExtension to common header and use instead of repeating same code 2021-09-14 18:09:55 +02:00
bulletshapemanager.hpp
imagemanager.cpp Move getFileExtension to common header and use instead of repeating same code 2021-09-14 18:09:55 +02:00
imagemanager.hpp
keyframemanager.cpp Move getFileExtension to common header and use instead of repeating same code 2021-09-14 18:09:55 +02:00
keyframemanager.hpp Sprinkle some references where it makes sense 2021-06-24 00:28:09 +02:00
multiobjectcache.cpp
multiobjectcache.hpp
niffilemanager.cpp
niffilemanager.hpp
objectcache.hpp Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
resourcemanager.hpp Avoid the terrain sync completely in most cases (#3103) 2021-09-16 22:11:19 +02:00
resourcesystem.cpp Separate keyframes logic to provide basis for osgAnimation integration. 2020-11-18 22:48:47 +02:00
resourcesystem.hpp
scenemanager.cpp avoids creating empty statesets for collada nodes (#3128) 2021-09-28 10:17:12 +02:00
scenemanager.hpp removes unused code (#3129) 2021-09-28 09:07:49 +02:00
stats.cpp removes unused code (#3129) 2021-09-28 09:07:49 +02:00
stats.hpp Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to 2021-01-27 08:04:33 +00:00