..
mwbase
Merge branch 'lua_input' into 'master'
2021-08-20 11:44:42 +00:00
mwclass
Reset rotation when respawning actors
2021-09-14 16:53:57 +02:00
mwdialogue
Uses limits instead of climits
2021-09-20 21:01:28 +02:00
mwgui
Move getFileExtension to common header and use instead of repeating same code
2021-09-14 18:09:55 +02:00
mwinput
Lua package 'openmw.input'
2021-08-10 19:00:52 +03:00
mwlua
Move LuaState::makeReadOnly(sol::table) out of the class because it doesn't need to access LuaState internals.
2021-09-19 14:38:27 +02:00
mwmechanics
Make sure PathFinder::getClosestPoint is not called with failing precondition
2021-09-23 01:48:54 +02:00
mwphysics
Merge branch 'forlua' into 'master'
2021-09-27 19:50:57 +00:00
mwrender
Merge branch 'forlua' into 'master'
2021-09-27 19:50:57 +00:00
mwscript
Make GetCurrentAIPackage return -1 for non-actors and dead actors
2021-09-26 22:15:43 +02:00
mwsound
Change normalizeFilename signature
2021-09-14 18:09:55 +02:00
mwstate
Saving/loading for Lua scripts (saves format is changed)
2021-07-09 20:24:56 +02:00
mwworld
improves paging preloader ( #3126 )
2021-09-27 21:32:18 +02:00
android_main.cpp
android: Switch to C++
2019-04-28 18:21:31 -04:00
CMakeLists.txt
Define dependency to OSG plugins in one place
2021-09-06 22:44:52 +02:00
doc.hpp
Fixed more spelling mistakes
2016-12-15 13:09:40 +01:00
engine.cpp
Fix deadlock in Lua worker thread ( #6286 )
2021-09-19 11:32:52 +02:00
engine.hpp
Manage work item lifetime on the client side
2021-07-12 11:41:14 +02:00
main.cpp
Abort on duplicate content file
2021-08-01 03:04:12 +01:00