mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-04 04:56:39 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			110 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_SCENEUTIL_UTIL_H
 | 
						|
#define OPENMW_COMPONENTS_SCENEUTIL_UTIL_H
 | 
						|
 | 
						|
#include <osg/Matrix>
 | 
						|
#include <osg/BoundingSphere>
 | 
						|
#include <osg/Camera>
 | 
						|
#include <osg/Texture2D>
 | 
						|
#include <osg/Vec4f>
 | 
						|
 | 
						|
#include <components/resource/resourcesystem.hpp>
 | 
						|
 | 
						|
#include "statesetupdater.hpp"
 | 
						|
 | 
						|
namespace SceneUtil
 | 
						|
{
 | 
						|
    class GlowUpdater : public SceneUtil::StateSetUpdater
 | 
						|
    {
 | 
						|
    public:
 | 
						|
        GlowUpdater(int texUnit, const osg::Vec4f& color, const std::vector<osg::ref_ptr<osg::Texture2D> >& textures,
 | 
						|
            osg::Node* node, float duration, Resource::ResourceSystem* resourcesystem);
 | 
						|
 | 
						|
        void setDefaults(osg::StateSet *stateset) override;
 | 
						|
 | 
						|
        void removeTexture(osg::StateSet* stateset);
 | 
						|
        void apply(osg::StateSet *stateset, osg::NodeVisitor *nv) override;
 | 
						|
 | 
						|
        bool isPermanentGlowUpdater();
 | 
						|
 | 
						|
        bool isDone();
 | 
						|
 | 
						|
        void setColor(const osg::Vec4f& color);
 | 
						|
 | 
						|
        void setDuration(float duration);
 | 
						|
 | 
						|
    private:
 | 
						|
        int mTexUnit;
 | 
						|
        osg::Vec4f mColor;
 | 
						|
        osg::Vec4f mOriginalColor; // for restoring the color of a permanent glow after a temporary glow on the object finishes
 | 
						|
        std::vector<osg::ref_ptr<osg::Texture2D> > mTextures;
 | 
						|
        osg::Node* mNode;
 | 
						|
        float mDuration;
 | 
						|
        float mOriginalDuration; // for recording that this is originally a permanent glow if it is changed to a temporary one
 | 
						|
        float mStartingTime;
 | 
						|
        Resource::ResourceSystem* mResourceSystem;
 | 
						|
        bool mColorChanged;
 | 
						|
        bool mDone;
 | 
						|
    };
 | 
						|
 | 
						|
    // Transform a bounding sphere by a matrix
 | 
						|
    // based off private code in osg::Transform
 | 
						|
    // TODO: patch osg to make public
 | 
						|
    template<typename VT>
 | 
						|
    inline void transformBoundingSphere (const osg::Matrixf& matrix, osg::BoundingSphereImpl<VT>& bsphere)
 | 
						|
    {
 | 
						|
        VT xdash = bsphere._center;
 | 
						|
        xdash.x() += bsphere._radius;
 | 
						|
        xdash = xdash*matrix;
 | 
						|
 | 
						|
        VT ydash = bsphere._center;
 | 
						|
        ydash.y() += bsphere._radius;
 | 
						|
        ydash = ydash*matrix;
 | 
						|
 | 
						|
        VT zdash = bsphere._center;
 | 
						|
        zdash.z() += bsphere._radius;
 | 
						|
        zdash = zdash*matrix;
 | 
						|
 | 
						|
        bsphere._center = bsphere._center*matrix;
 | 
						|
 | 
						|
        xdash -= bsphere._center;
 | 
						|
        typename VT::value_type sqrlen_xdash = xdash.length2();
 | 
						|
 | 
						|
        ydash -= bsphere._center;
 | 
						|
        typename VT::value_type sqrlen_ydash = ydash.length2();
 | 
						|
 | 
						|
        zdash -= bsphere._center;
 | 
						|
        typename VT::value_type sqrlen_zdash = zdash.length2();
 | 
						|
 | 
						|
        bsphere._radius = sqrlen_xdash;
 | 
						|
        if (bsphere._radius<sqrlen_ydash) bsphere._radius = sqrlen_ydash;
 | 
						|
        if (bsphere._radius<sqrlen_zdash) bsphere._radius = sqrlen_zdash;
 | 
						|
        bsphere._radius = sqrtf(bsphere._radius);
 | 
						|
    }
 | 
						|
 | 
						|
    osg::Vec4f colourFromRGB (unsigned int clr);
 | 
						|
 | 
						|
    osg::Vec4f colourFromRGBA (unsigned int value);
 | 
						|
 | 
						|
    float makeOsgColorComponent (unsigned int value, unsigned int shift);
 | 
						|
 | 
						|
    bool hasUserDescription(const osg::Node* node, const std::string& pattern);
 | 
						|
 | 
						|
    osg::ref_ptr<GlowUpdater> addEnchantedGlow(osg::ref_ptr<osg::Node> node, Resource::ResourceSystem* resourceSystem, const osg::Vec4f& glowColor, float glowDuration=-1);
 | 
						|
 | 
						|
    // Alpha-to-coverage requires a multisampled framebuffer, so we need to set that up for RTTs
 | 
						|
    bool attachAlphaToCoverageFriendlyFramebufferToCamera(osg::Camera* camera, osg::Camera::BufferComponent buffer, osg::Texture* texture, unsigned int level = 0, unsigned int face = 0, bool mipMapGeneration = false);
 | 
						|
 | 
						|
    class OperationSequence : public osg::Operation
 | 
						|
    {
 | 
						|
    public:
 | 
						|
        OperationSequence(bool keep);
 | 
						|
 | 
						|
        void operator()(osg::Object* object) override;
 | 
						|
 | 
						|
        void add(osg::Operation* operation);
 | 
						|
    protected:
 | 
						|
        osg::ref_ptr<osg::OperationQueue> mOperationQueue;
 | 
						|
    };
 | 
						|
}
 | 
						|
 | 
						|
#endif
 |