mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-04 11:26:42 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			39 lines
		
	
	
	
		
			889 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
	
		
			889 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef COMPONENTS_ESM_DEBUGPROFILE_H
 | 
						|
#define COMPONENTS_ESM_DEBUGPROFILE_H
 | 
						|
 | 
						|
#include <string>
 | 
						|
 | 
						|
namespace ESM
 | 
						|
{
 | 
						|
    class ESMReader;
 | 
						|
    class ESMWriter;
 | 
						|
 | 
						|
    struct DebugProfile
 | 
						|
    {
 | 
						|
        static unsigned int sRecordId;
 | 
						|
 | 
						|
        enum Flags
 | 
						|
        {
 | 
						|
            Flag_Default = 1,       // add to newly opened scene subviews
 | 
						|
            Flag_BypassNewGame = 2, // bypass regular game startup
 | 
						|
            Flag_Global = 4         // make available from main menu (i.e. not location specific)
 | 
						|
        };
 | 
						|
 | 
						|
        unsigned int mRecordFlags;
 | 
						|
        std::string mId;
 | 
						|
 | 
						|
        std::string mDescription;
 | 
						|
 | 
						|
        std::string mScriptText;
 | 
						|
 | 
						|
        unsigned int mFlags;
 | 
						|
 | 
						|
        void load (ESMReader& esm, bool &isDeleted);
 | 
						|
        void save (ESMWriter& esm, bool isDeleted = false) const;
 | 
						|
 | 
						|
        /// Set record to default state (does not touch the ID).
 | 
						|
        void blank();
 | 
						|
    };
 | 
						|
}
 | 
						|
 | 
						|
#endif
 |