mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-03 23:26:40 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			21 lines
		
	
	
	
		
			528 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
	
		
			528 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 120
 | 
						|
 | 
						|
uniform sampler2D diffuseMap;
 | 
						|
varying vec2 diffuseMapUV;
 | 
						|
 | 
						|
varying float alphaPassthrough;
 | 
						|
 | 
						|
uniform bool useDiffuseMapForShadowAlpha;
 | 
						|
 | 
						|
void main()
 | 
						|
{
 | 
						|
    gl_FragData[0].rgb = vec3(1.0);
 | 
						|
    if (useDiffuseMapForShadowAlpha)
 | 
						|
        gl_FragData[0].a = texture2D(diffuseMap, diffuseMapUV).a * alphaPassthrough;
 | 
						|
    else
 | 
						|
        gl_FragData[0].a = alphaPassthrough;
 | 
						|
 | 
						|
    // Prevent translucent things casting shadow (including the player using an invisibility effect)
 | 
						|
    if (gl_FragData[0].a <= 0.5)
 | 
						|
        discard;
 | 
						|
}
 |