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Add special loading progress bar. It should be fast enough to not keep loading screen for noticably long but will provide better pathfinding for actors inside interior cells. |
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| .. | ||
| gettilespositions.cpp | ||
| navigator.cpp | ||
| navmeshtilescache.cpp | ||
| operators.hpp | ||
| recastmeshbuilder.cpp | ||
| recastmeshobject.cpp | ||
| settingsutils.cpp | ||
| tilecachedrecastmeshmanager.cpp | ||