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openmw/apps/openmw_test_suite/detournavigator
elsid f169f8e6f0
Wait until navmesh is generated for interior cells
Add special loading progress bar.

It should be fast enough to not keep loading screen for noticably long but
will provide better pathfinding for actors inside interior cells.
2021-05-05 19:27:49 +02:00
..
gettilespositions.cpp Do not use NavMesh to find changed tiles 2018-10-13 22:16:28 +03:00
navigator.cpp Wait until navmesh is generated for interior cells 2021-05-05 19:27:49 +02:00
navmeshtilescache.cpp Remove redundant ChunkyTriMesh 2021-05-04 13:00:06 +02:00
operators.hpp Optimize recast mesh size by vertex deduplication 2020-06-16 00:51:36 +02:00
recastmeshbuilder.cpp Remove redundant ChunkyTriMesh 2021-05-04 13:00:06 +02:00
recastmeshobject.cpp be explicit about narrowing to resolve: error: type 'btScalar *' (aka 'float *') cannot be narrowed to 'bool' in initializer list [-Wc++11-narrowing] 2020-12-10 21:30:05 +00:00
settingsutils.cpp Use recastnavigation to find path 2018-10-13 22:16:25 +03:00
tilecachedrecastmeshmanager.cpp Remove redundant ChunkyTriMesh 2021-05-04 13:00:06 +02:00