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openmw/files/materials
2012-08-11 14:42:14 +02:00
..
atmosphere.shader
atmosphere.shaderset
clouds.shader
clouds.shaderset
core.h Fixed DirectX HLSL shaders and re-enabled them in the gui 2012-08-01 04:11:16 +02:00
moon.shader
moon.shaderset
objects.mat water 2012-07-19 22:23:07 +02:00
objects.shader changed shading to be more like MW (completely replace material ambient with vertex colors if present), fixes some too dark daedric ruins 2012-08-11 14:42:14 +02:00
objects.shaderset Fixed DirectX HLSL shaders and re-enabled them in the gui 2012-08-01 04:11:16 +02:00
openmw.configuration
quad.mat
quad.shader
quad.shaderset remove the plugins.cfg files, do not enforce CG plugin 2012-07-20 16:44:03 +02:00
quad2.shader
shadowcaster.mat
shadowcaster.shader
shadowcaster.shaderset
shadows.h tweaked depth bias 2012-08-07 22:43:11 +02:00
sky.mat
stars.shader
stars.shaderset
sun.shader
sun.shaderset fixed some textures, started with sky 2012-07-06 10:31:48 +02:00
terrain.shader
terrain.shaderset Fixed DirectX HLSL shaders and re-enabled them in the gui 2012-08-01 04:11:16 +02:00
underwater.h Fixed DirectX HLSL shaders and re-enabled them in the gui 2012-08-01 04:11:16 +02:00
water.mat fixed the water on local map 2012-07-20 14:45:42 +02:00
water.shader Fixed DirectX HLSL shaders and re-enabled them in the gui 2012-08-01 04:11:16 +02:00
water.shaderset Fixed DirectX HLSL shaders and re-enabled them in the gui 2012-08-01 04:11:16 +02:00