..
alpha.glsl
blended_depth_postpass_fragment.glsl
temporary fix for artifacts in transparent post-pass
2022-07-31 18:51:42 -07:00
blended_depth_postpass_vertex.glsl
[Postprocessing] Stereo integration
2022-06-21 15:55:06 +00:00
CMakeLists.txt
all debug renders now use the same shader and it works
2022-09-11 17:54:01 +02:00
debug_fragment.glsl
all debug renders now use the same shader and it works
2022-09-11 17:54:01 +02:00
debug_vertex.glsl
all debug renders now use the same shader and it works
2022-09-11 17:54:01 +02:00
depth.glsl
fog.glsl
Support sky blending in multiview mode
2022-07-09 22:21:48 +02:00
fullscreen_tri_fragment.glsl
fullscreen_tri_vertex.glsl
[Postprocessing] Stereo integration
2022-06-21 15:55:06 +00:00
groundcover_fragment.glsl
groundcover_vertex.glsl
gui_fragment.glsl
gui_vertex.glsl
hdr_luminance_fragment.glsl
temporary fix for auto exposure
2022-07-22 20:41:08 -07:00
hdr_resolve_fragment.glsl
temporary fix for auto exposure
2022-07-22 20:41:08 -07:00
lighting.glsl
lighting_util.glsl
allow soft particles on meshes and add extra data extensions
2022-06-29 18:15:12 -07:00
multiview_resolve_fragment.glsl
[Postprocessing] Stereo integration
2022-06-21 15:55:06 +00:00
multiview_resolve_vertex.glsl
[Postprocessing] Stereo integration
2022-06-21 15:55:06 +00:00
nv_default_fragment.glsl
nv_default_vertex.glsl
nv_nolighting_fragment.glsl
nv_nolighting_vertex.glsl
objects_fragment.glsl
Fix undeclared shader variable
2022-07-01 14:34:59 +00:00
objects_vertex.glsl
openmw_fragment.glsl
Support sky blending in multiview mode
2022-07-09 22:21:48 +02:00
openmw_fragment.h.glsl
Support sky blending in multiview mode
2022-07-09 22:21:48 +02:00
openmw_fragment_multiview.glsl
Support sky blending in multiview mode
2022-07-09 22:21:48 +02:00
openmw_vertex.glsl
[Postprocessing] Stereo integration
2022-06-21 15:55:06 +00:00
openmw_vertex.h.glsl
[Postprocessing] Stereo integration
2022-06-21 15:55:06 +00:00
openmw_vertex_multiview.glsl
[Postprocessing] Stereo integration
2022-06-21 15:55:06 +00:00
parallax.glsl
s360_fragment.glsl
s360_vertex.glsl
shadowcasting_fragment.glsl
shadowcasting_vertex.glsl
shadows_fragment.glsl
shadows_vertex.glsl
sky_fragment.glsl
tmp_sun_fix
2022-07-05 23:47:23 -07:00
sky_vertex.glsl
Rebase artifacts + cleaned up the remaining unnecessary exposures of stereo awareness.
2022-04-29 17:35:24 +02:00
skypasses.glsl
softparticles.glsl
better fade
2022-06-30 08:23:28 -07:00
terrain_fragment.glsl
terrain_vertex.glsl
vertexcolors.glsl
water_fragment.glsl
water_nm.png
water_vertex.glsl