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			80 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_FACT_H
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| #define OPENMW_ESM_FACT_H
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| 
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| #include <array>
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| #include <map>
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| #include <string>
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| 
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| #include "components/esm/defs.hpp"
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| #include "components/esm/refid.hpp"
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| 
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| namespace ESM
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| {
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| 
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|     class ESMReader;
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|     class ESMWriter;
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| 
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|     /*
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|      * Faction definitions
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|      */
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| 
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|     // Requirements for each rank
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|     struct RankData
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|     {
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|         int mAttribute1, mAttribute2; // Attribute level
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| 
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|         // Skill level (faction skills given in
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|         // skillID below.) You need one skill at
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|         // level 'mPrimarySkill' and two skills at level
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|         // 'mFavouredSkill' to advance to this rank.
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|         int mPrimarySkill, mFavouredSkill;
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| 
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|         int mFactReaction; // Reaction from faction members
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|     };
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| 
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|     struct Faction
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|     {
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|         constexpr static RecNameInts sRecordId = REC_FACT;
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| 
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|         /// Return a string descriptor for this record type. Currently used for debugging / error logs only.
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|         static std::string_view getRecordType() { return "Faction"; }
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| 
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|         unsigned int mRecordFlags;
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|         std::string mName;
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|         RefId mId;
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| 
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|         struct FADTstruct
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|         {
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|             // Which attributes we like
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|             std::array<int, 2> mAttribute;
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| 
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|             std::array<RankData, 10> mRankData;
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| 
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|             std::array<int, 7> mSkills; // IDs of skills this faction require
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|                                         // Each element will either contain an Skill index, or -1.
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| 
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|             int mIsHidden; // 1 - hidden from player
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| 
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|             int& getSkill(int index, bool ignored = false);
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|             ///< Throws an exception for invalid values of \a index.
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| 
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|             int getSkill(int index, bool ignored = false) const;
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|             ///< Throws an exception for invalid values of \a index.
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|         }; // 240 bytes
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| 
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|         FADTstruct mData;
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| 
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|         // <Faction ID, Reaction>
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|         std::map<ESM::RefId, int> mReactions;
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| 
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|         // Name of faction ranks (may be empty for NPC factions)
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|         std::string mRanks[10];
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| 
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|         void load(ESMReader& esm, bool& isDeleted);
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|         void save(ESMWriter& esm, bool isDeleted = false) const;
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| 
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|         void blank();
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|         ///< Set record to default state (does not touch the ID/index).
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|     };
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| }
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| #endif
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