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			35 lines
		
	
	
	
		
			555 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
	
		
			555 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef COMPONENTS_SCENEUTIL_LIGHTCOMMON
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#define COMPONENTS_SCENEUTIL_LIGHTCOMMON
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#include <osg/Vec4>
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namespace ESM4
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{
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    struct Light;
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}
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namespace ESM
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{
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    struct Light;
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}
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namespace SceneUtil
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{
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    struct LightCommon
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    {
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        explicit LightCommon(const ESM::Light& light);
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        explicit LightCommon(const ESM4::Light& light);
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        bool mFlicker;
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        bool mFlickerSlow;
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        bool mNegative;
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        bool mPulse;
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        bool mPulseSlow;
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        bool mOffDefault;
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        osg::Vec4 mColor;
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        float mRadius;
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    };
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}
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#endif
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