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			77 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_NAVIGATORUTILS_H
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| #define OPENMW_COMPONENTS_DETOURNAVIGATOR_NAVIGATORUTILS_H
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| 
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| #include "findsmoothpath.hpp"
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| #include "flags.hpp"
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| #include "navigator.hpp"
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| #include "navmeshcacheitem.hpp"
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| #include "settings.hpp"
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| 
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| #include <components/misc/guarded.hpp>
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| 
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| #include <iterator>
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| #include <optional>
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| 
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| namespace DetourNavigator
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| {
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|     /**
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|      * @brief findPath fills output iterator with points of scene surfaces to be used for actor to walk through.
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|      * @param agentBounds defines which navmesh to use.
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|      * @param start path from given point.
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|      * @param end path at given point.
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|      * @param includeFlags setup allowed navmesh areas.
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|      * @param out the beginning of the destination range.
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|      * @param endTolerance defines maximum allowed distance to end path point in addition to agentHalfExtents
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|      * @return Status.
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|      * Equal to out if no path is found.
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|      */
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|     inline Status findPath(const Navigator& navigator, const AgentBounds& agentBounds, const osg::Vec3f& start,
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|         const osg::Vec3f& end, const Flags includeFlags, const AreaCosts& areaCosts, float endTolerance,
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|         std::output_iterator<osg::Vec3f> auto out)
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|     {
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|         const auto navMesh = navigator.getNavMesh(agentBounds);
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|         if (navMesh == nullptr)
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|             return Status::NavMeshNotFound;
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|         const Settings& settings = navigator.getSettings();
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|         FromNavMeshCoordinatesIterator outTransform(out, settings.mRecast);
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|         const auto locked = navMesh->lock();
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|         return findSmoothPath(locked->getQuery(), toNavMeshCoordinates(settings.mRecast, agentBounds.mHalfExtents),
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|             toNavMeshCoordinates(settings.mRecast, start), toNavMeshCoordinates(settings.mRecast, end), includeFlags,
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|             areaCosts, settings.mDetour, endTolerance, outTransform);
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|     }
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| 
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|     /**
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|      * @brief findRandomPointAroundCircle returns random location on navmesh within the reach of specified location.
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|      * @param agentBounds defines which navmesh to use.
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|      * @param start is a position where the search starts.
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|      * @param maxRadius limit maximum distance from start.
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|      * @param includeFlags setup allowed navmesh areas.
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|      * @return not empty optional with position if point is found and empty optional if point is not found.
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|      */
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|     std::optional<osg::Vec3f> findRandomPointAroundCircle(const Navigator& navigator, const AgentBounds& agentBounds,
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|         const osg::Vec3f& start, const float maxRadius, const Flags includeFlags, float (*prng)());
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| 
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|     /**
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|      * @brief raycast finds farest navmesh point from start on a line from start to end that has path from start.
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|      * @param agentBounds defines which navmesh to use.
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|      * @param start of the line
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|      * @param end of the line
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|      * @param includeFlags setup allowed navmesh areas.
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|      * @return not empty optional with position if point is found and empty optional if point is not found.
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|      */
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|     std::optional<osg::Vec3f> raycast(const Navigator& navigator, const AgentBounds& agentBounds,
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|         const osg::Vec3f& start, const osg::Vec3f& end, const Flags includeFlags);
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| 
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|     /**
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|      * @brief findNearestNavMeshPosition finds nearest position on navmesh within given area having given flags.
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|      * @param agentBounds defines which navmesh to use.
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|      * @param position is a center of the search area.
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|      * @param searchAreaHalfExtents defines AABB like area around given postion.
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|      * @param includeFlags setup allowed navmesh areas.
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|      * @return not empty optional with position if position is found and empty optional if position is not found.
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|      */
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|     std::optional<osg::Vec3f> findNearestNavMeshPosition(const Navigator& navigator, const AgentBounds& agentBounds,
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|         const osg::Vec3f& position, const osg::Vec3f& searchAreaHalfExtents, const Flags includeFlags);
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| }
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| 
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| #endif
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