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They're needed on MacOS as SDL_opengl_gletx.h doesn't define them there. They don't actually work on MacOS, so long-term, the code that uses these defines should be changed to use #ifdef to check they're available before using them. |
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| .. | ||
| frustum.cpp | ||
| frustum.hpp | ||
| multiview.cpp | ||
| multiview.hpp | ||
| stereomanager.cpp | ||
| stereomanager.hpp | ||
| types.cpp | ||
| types.hpp | ||