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			1885 lines
		
	
	
	
		
			89 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1885 lines
		
	
	
	
		
			89 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "nifloader.hpp"
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#include <mutex>
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#include <osg/Matrixf>
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#include <osg/Geometry>
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#include <osg/Array>
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#include <osg/LOD>
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#include <osg/Switch>
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#include <osg/TexGen>
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#include <osg/ValueObject>
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// resource
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#include <components/debug/debuglog.hpp>
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#include <components/misc/constants.hpp>
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#include <components/misc/stringops.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/resource/imagemanager.hpp>
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#include <components/sceneutil/util.hpp>
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// particle
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#include <osgParticle/ParticleSystem>
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#include <osgParticle/ParticleSystemUpdater>
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#include <osgParticle/ConstantRateCounter>
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#include <osgParticle/BoxPlacer>
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#include <osgParticle/ModularProgram>
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#include <osg/BlendFunc>
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#include <osg/AlphaFunc>
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#include <osg/Depth>
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#include <osg/PolygonMode>
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#include <osg/FrontFace>
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#include <osg/Stencil>
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#include <osg/Material>
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#include <osg/Texture2D>
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#include <osg/TexEnv>
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#include <osg/TexEnvCombine>
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#include <components/nif/node.hpp>
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#include <components/nif/effect.hpp>
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#include <components/sceneutil/skeleton.hpp>
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#include <components/sceneutil/riggeometry.hpp>
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#include <components/sceneutil/morphgeometry.hpp>
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#include "matrixtransform.hpp"
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#include "nodeindexholder.hpp"
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#include "particle.hpp"
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namespace
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{
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    void getAllNiNodes(const Nif::Node* node, std::vector<int>& outIndices)
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    {
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        const Nif::NiNode* ninode = dynamic_cast<const Nif::NiNode*>(node);
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        if (ninode)
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        {
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            outIndices.push_back(ninode->recIndex);
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            for (unsigned int i=0; i<ninode->children.length(); ++i)
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                if (!ninode->children[i].empty())
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                    getAllNiNodes(ninode->children[i].getPtr(), outIndices);
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        }
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    }
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    // Collect all properties affecting the given drawable that should be handled on drawable basis rather than on the node hierarchy above it.
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    void collectDrawableProperties(const Nif::Node* nifNode, std::vector<const Nif::Property*>& out)
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    {
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        if (nifNode->parent)
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            collectDrawableProperties(nifNode->parent, out);
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        const Nif::PropertyList& props = nifNode->props;
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        for (size_t i = 0; i <props.length();++i)
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        {
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            if (!props[i].empty())
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            {
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                switch (props[i]->recType)
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                {
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                case Nif::RC_NiMaterialProperty:
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                case Nif::RC_NiVertexColorProperty:
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                case Nif::RC_NiSpecularProperty:
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                case Nif::RC_NiAlphaProperty:
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                    out.push_back(props[i].getPtr());
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                    break;
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                default:
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                    break;
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                }
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            }
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        }
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    }
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    // NodeCallback used to have a node always oriented towards the camera. The node can have translation and scale
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    // set just like a regular MatrixTransform, but the rotation set will be overridden in order to face the camera.
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    // Must be set as a cull callback.
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    class BillboardCallback : public osg::NodeCallback
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    {
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    public:
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        BillboardCallback()
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        {
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        }
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        BillboardCallback(const BillboardCallback& copy, const osg::CopyOp& copyop)
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            : osg::NodeCallback(copy, copyop)
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        {
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        }
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        META_Object(NifOsg, BillboardCallback)
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        virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
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        {
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            osgUtil::CullVisitor* cv = static_cast<osgUtil::CullVisitor*>(nv);
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            osg::Matrix modelView = *cv->getModelViewMatrix();
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            // attempt to preserve scale
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            float mag[3];
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            for (int i=0;i<3;++i)
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            {
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                mag[i] = std::sqrt(modelView(0,i) * modelView(0,i) + modelView(1,i) * modelView(1,i) + modelView(2,i) * modelView(2,i));
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            }
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            modelView.setRotate(osg::Quat());
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            modelView(0,0) = mag[0];
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            modelView(1,1) = mag[1];
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            modelView(2,2) = mag[2];
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            cv->pushModelViewMatrix(new osg::RefMatrix(modelView), osg::Transform::RELATIVE_RF);
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            traverse(node, nv);
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            cv->popModelViewMatrix();
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        }
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    };
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    void extractTextKeys(const Nif::NiTextKeyExtraData *tk, NifOsg::TextKeyMap &textkeys)
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    {
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        for(size_t i = 0;i < tk->list.size();i++)
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        {
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            const std::string &str = tk->list[i].text;
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            std::string::size_type pos = 0;
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            while(pos < str.length())
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            {
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                if(::isspace(str[pos]))
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                {
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                    pos++;
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                    continue;
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                }
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                std::string::size_type nextpos = std::min(str.find('\r', pos), str.find('\n', pos));
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                if(nextpos != std::string::npos)
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                {
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                    do {
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                        nextpos--;
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                    } while(nextpos > pos && ::isspace(str[nextpos]));
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                    nextpos++;
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                }
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                else if(::isspace(*str.rbegin()))
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                {
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                    std::string::const_iterator last = str.end();
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                    do {
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                        --last;
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                    } while(last != str.begin() && ::isspace(*last));
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                    nextpos = std::distance(str.begin(), ++last);
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                }
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                std::string result = str.substr(pos, nextpos-pos);
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                Misc::StringUtils::lowerCaseInPlace(result);
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                textkeys.emplace(tk->list[i].time, std::move(result));
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                pos = nextpos;
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            }
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        }
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    }
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}
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namespace NifOsg
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{
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    bool Loader::sShowMarkers = false;
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    void Loader::setShowMarkers(bool show)
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    {
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        sShowMarkers = show;
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    }
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    bool Loader::getShowMarkers()
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    {
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        return sShowMarkers;
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    }
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    unsigned int Loader::sHiddenNodeMask = 0;
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    void Loader::setHiddenNodeMask(unsigned int mask)
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    {
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        sHiddenNodeMask = mask;
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    }
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    unsigned int Loader::getHiddenNodeMask()
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    {
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        return sHiddenNodeMask;
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    }
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    unsigned int Loader::sIntersectionDisabledNodeMask = ~0;
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    void Loader::setIntersectionDisabledNodeMask(unsigned int mask)
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    {
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        sIntersectionDisabledNodeMask = mask;
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    }
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    unsigned int Loader::getIntersectionDisabledNodeMask()
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    {
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        return sIntersectionDisabledNodeMask;
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    }
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    class LoaderImpl
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    {
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    public:
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        /// @param filename used for warning messages.
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        LoaderImpl(const std::string& filename, unsigned int ver, unsigned int userver, unsigned int bethver)
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            : mFilename(filename), mVersion(ver), mUserVersion(userver), mBethVersion(bethver)
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        {
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        }
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        std::string mFilename;
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        unsigned int mVersion, mUserVersion, mBethVersion;
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        size_t mFirstRootTextureIndex = -1;
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        bool mFoundFirstRootTexturingProperty = false;
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        // This is used to queue emitters that weren't attached to their node yet.
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        std::vector<std::pair<size_t, osg::ref_ptr<Emitter>>> mEmitterQueue;
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        static void loadKf(Nif::NIFFilePtr nif, KeyframeHolder& target)
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        {
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            const Nif::NiSequenceStreamHelper *seq = nullptr;
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            const size_t numRoots = nif->numRoots();
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            for (size_t i = 0; i < numRoots; ++i)
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            {
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                const Nif::Record *r = nif->getRoot(i);
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                assert(r != nullptr);
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                if (r->recType == Nif::RC_NiSequenceStreamHelper)
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                {
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                    seq = static_cast<const Nif::NiSequenceStreamHelper*>(r);
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                    break;
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                }
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            }
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            if (!seq)
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            {
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                nif->warn("Found no NiSequenceStreamHelper root record");
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                return;
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            }
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            Nif::ExtraPtr extra = seq->extra;
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            if(extra.empty() || extra->recType != Nif::RC_NiTextKeyExtraData)
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            {
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                nif->warn("First extra data was not a NiTextKeyExtraData, but a "+
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                          (extra.empty() ? std::string("nil") : extra->recName)+".");
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                return;
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            }
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            extractTextKeys(static_cast<const Nif::NiTextKeyExtraData*>(extra.getPtr()), target.mTextKeys);
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            extra = extra->next;
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            Nif::ControllerPtr ctrl = seq->controller;
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            for(;!extra.empty() && !ctrl.empty();(extra=extra->next),(ctrl=ctrl->next))
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            {
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                if(extra->recType != Nif::RC_NiStringExtraData || ctrl->recType != Nif::RC_NiKeyframeController)
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                {
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                    nif->warn("Unexpected extra data "+extra->recName+" with controller "+ctrl->recName);
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                    continue;
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                }
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                // Vanilla seems to ignore the "active" flag for NiKeyframeController,
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                // so we don't want to skip inactive controllers here.
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                const Nif::NiStringExtraData *strdata = static_cast<const Nif::NiStringExtraData*>(extra.getPtr());
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                const Nif::NiKeyframeController *key = static_cast<const Nif::NiKeyframeController*>(ctrl.getPtr());
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                if(key->data.empty())
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                    continue;
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                osg::ref_ptr<NifOsg::KeyframeController> callback(new NifOsg::KeyframeController(key->data.getPtr()));
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                callback->setFunction(std::shared_ptr<NifOsg::ControllerFunction>(new NifOsg::ControllerFunction(key)));
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                if (!target.mKeyframeControllers.emplace(strdata->string, callback).second)
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                    Log(Debug::Verbose) << "Controller " << strdata->string << " present more than once in " << nif->getFilename() << ", ignoring later version";
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            }
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        }
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        osg::ref_ptr<osg::Node> load(Nif::NIFFilePtr nif, Resource::ImageManager* imageManager)
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        {
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            const Nif::Node* nifNode = nullptr;
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            const size_t numRoots = nif->numRoots();
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            for (size_t i = 0; i < numRoots; ++i)
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            {
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                const Nif::Record* r = nif->getRoot(i);
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                if ((nifNode = dynamic_cast<const Nif::Node*>(r)))
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                    break;
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            }
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            if (!nifNode)
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                nif->fail("Found no root nodes");
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            osg::ref_ptr<TextKeyMapHolder> textkeys (new TextKeyMapHolder);
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            osg::ref_ptr<osg::Node> created = handleNode(nifNode, nullptr, imageManager, std::vector<unsigned int>(), 0, false, false, false, &textkeys->mTextKeys);
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            // Attach particle emitters to their nodes which should all be loaded by now.
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            handleQueuedParticleEmitters(created, nif);
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            if (nif->getUseSkinning())
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            {
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                osg::ref_ptr<SceneUtil::Skeleton> skel = new SceneUtil::Skeleton;
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                osg::Group* root = created->asGroup();
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                if (root && root->getDataVariance() == osg::Object::STATIC && !root->asTransform())
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                {
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                    skel->setStateSet(root->getStateSet());
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                    skel->setName(root->getName());
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                    for (unsigned int i=0; i<root->getNumChildren(); ++i)
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                        skel->addChild(root->getChild(i));
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                    root->removeChildren(0, root->getNumChildren());
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                }
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                else
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                    skel->addChild(created);
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                created = skel;
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            }
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            if (!textkeys->mTextKeys.empty())
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                created->getOrCreateUserDataContainer()->addUserObject(textkeys);
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            return created;
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        }
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        void applyNodeProperties(const Nif::Node *nifNode, osg::Node *applyTo, SceneUtil::CompositeStateSetUpdater* composite, Resource::ImageManager* imageManager, std::vector<unsigned int>& boundTextures, int animflags)
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        {
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            const Nif::PropertyList& props = nifNode->props;
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            for (size_t i = 0; i <props.length(); ++i)
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            {
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                if (!props[i].empty())
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                {
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                    // Get the lowest numbered recIndex of the NiTexturingProperty root node.
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                    // This is what is overridden when a spell effect "particle texture" is used.
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                    if (nifNode->parent == nullptr && !mFoundFirstRootTexturingProperty && props[i].getPtr()->recType == Nif::RC_NiTexturingProperty)
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                    {
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                        mFirstRootTextureIndex = props[i].getPtr()->recIndex;
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                        mFoundFirstRootTexturingProperty = true;
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                    }
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                    else if (props[i].getPtr()->recType == Nif::RC_NiTexturingProperty)
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                    {
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                        if (props[i].getPtr()->recIndex == mFirstRootTextureIndex)
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                            applyTo->setUserValue("overrideFx", 1);                
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                    }
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                    handleProperty(props[i].getPtr(), applyTo, composite, imageManager, boundTextures, animflags);
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                }              
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            }
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        }
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        void setupController(const Nif::Controller* ctrl, SceneUtil::Controller* toSetup, int animflags)
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        {
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            bool autoPlay = animflags & Nif::NiNode::AnimFlag_AutoPlay;
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            if (autoPlay)
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                toSetup->setSource(std::shared_ptr<SceneUtil::ControllerSource>(new SceneUtil::FrameTimeSource));
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            toSetup->setFunction(std::shared_ptr<ControllerFunction>(new ControllerFunction(ctrl)));
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        }
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        osg::ref_ptr<osg::LOD> handleLodNode(const Nif::NiLODNode* niLodNode)
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        {
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            osg::ref_ptr<osg::LOD> lod (new osg::LOD);
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            lod->setName(niLodNode->name);
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            lod->setCenterMode(osg::LOD::USER_DEFINED_CENTER);
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            lod->setCenter(niLodNode->lodCenter);
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            for (unsigned int i=0; i<niLodNode->lodLevels.size(); ++i)
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            {
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                const Nif::NiLODNode::LODRange& range = niLodNode->lodLevels[i];
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                lod->setRange(i, range.minRange, range.maxRange);
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            }
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            lod->setRangeMode(osg::LOD::DISTANCE_FROM_EYE_POINT);
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            return lod;
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        }
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        osg::ref_ptr<osg::Switch> handleSwitchNode(const Nif::NiSwitchNode* niSwitchNode)
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        {
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            osg::ref_ptr<osg::Switch> switchNode (new osg::Switch);
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            switchNode->setName(niSwitchNode->name);
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            switchNode->setNewChildDefaultValue(false);
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            switchNode->setSingleChildOn(niSwitchNode->initialIndex);
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            return switchNode;
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        }
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        osg::ref_ptr<osg::Image> handleSourceTexture(const Nif::NiSourceTexture* st, Resource::ImageManager* imageManager)
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        {
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            if (!st)
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                return nullptr;
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            osg::ref_ptr<osg::Image> image;
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            if (!st->external && !st->data.empty())
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            {
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                image = handleInternalTexture(st->data.getPtr());
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            }
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            else
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            {
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                std::string filename = Misc::ResourceHelpers::correctTexturePath(st->filename, imageManager->getVFS());
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                image = imageManager->getImage(filename);
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            }
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            return image;
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        }
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        void handleEffect(const Nif::Node* nifNode, osg::Node* node, Resource::ImageManager* imageManager)
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        {
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            if (nifNode->recType != Nif::RC_NiTextureEffect)
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            {
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                Log(Debug::Info) << "Unhandled effect " << nifNode->recName << " in " << mFilename;
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                return;
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            }
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            const Nif::NiTextureEffect* textureEffect = static_cast<const Nif::NiTextureEffect*>(nifNode);
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            if (textureEffect->textureType != Nif::NiTextureEffect::Environment_Map)
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            {
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                Log(Debug::Info) << "Unhandled NiTextureEffect type " << textureEffect->textureType << " in " << mFilename;
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                return;
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            }
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            if (textureEffect->texture.empty())
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            {
 | 
						|
                Log(Debug::Info) << "NiTextureEffect missing source texture in " << mFilename;
 | 
						|
                return;
 | 
						|
            }
 | 
						|
 | 
						|
            osg::ref_ptr<osg::TexGen> texGen (new osg::TexGen);
 | 
						|
            switch (textureEffect->coordGenType)
 | 
						|
            {
 | 
						|
            case Nif::NiTextureEffect::World_Parallel:
 | 
						|
                texGen->setMode(osg::TexGen::OBJECT_LINEAR);
 | 
						|
                break;
 | 
						|
            case Nif::NiTextureEffect::World_Perspective:
 | 
						|
                texGen->setMode(osg::TexGen::EYE_LINEAR);
 | 
						|
                break;
 | 
						|
            case Nif::NiTextureEffect::Sphere_Map:
 | 
						|
                texGen->setMode(osg::TexGen::SPHERE_MAP);
 | 
						|
                break;
 | 
						|
            default:
 | 
						|
                Log(Debug::Info) << "Unhandled NiTextureEffect coordGenType " << textureEffect->coordGenType << " in " << mFilename;
 | 
						|
                return;
 | 
						|
            }
 | 
						|
 | 
						|
            osg::ref_ptr<osg::Image> image (handleSourceTexture(textureEffect->texture.getPtr(), imageManager));
 | 
						|
            osg::ref_ptr<osg::Texture2D> texture2d (new osg::Texture2D(image));
 | 
						|
            if (image)
 | 
						|
                texture2d->setTextureSize(image->s(), image->t());
 | 
						|
            texture2d->setName("envMap");
 | 
						|
            bool wrapT = textureEffect->clamp & 0x1;
 | 
						|
            bool wrapS = (textureEffect->clamp >> 1) & 0x1;
 | 
						|
            texture2d->setWrap(osg::Texture::WRAP_S, wrapS ? osg::Texture::REPEAT : osg::Texture::CLAMP_TO_EDGE);
 | 
						|
            texture2d->setWrap(osg::Texture::WRAP_T, wrapT ? osg::Texture::REPEAT : osg::Texture::CLAMP_TO_EDGE);
 | 
						|
 | 
						|
            osg::ref_ptr<osg::TexEnvCombine> texEnv = new osg::TexEnvCombine;
 | 
						|
            texEnv->setCombine_Alpha(osg::TexEnvCombine::REPLACE);
 | 
						|
            texEnv->setSource0_Alpha(osg::TexEnvCombine::PREVIOUS);
 | 
						|
            texEnv->setCombine_RGB(osg::TexEnvCombine::ADD);
 | 
						|
            texEnv->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
 | 
						|
            texEnv->setSource1_RGB(osg::TexEnvCombine::TEXTURE);
 | 
						|
 | 
						|
            int texUnit = 3; // FIXME
 | 
						|
 | 
						|
            osg::StateSet* stateset = node->getOrCreateStateSet();
 | 
						|
            stateset->setTextureAttributeAndModes(texUnit, texture2d, osg::StateAttribute::ON);
 | 
						|
            stateset->setTextureAttributeAndModes(texUnit, texGen, osg::StateAttribute::ON);
 | 
						|
            stateset->setTextureAttributeAndModes(texUnit, texEnv, osg::StateAttribute::ON);
 | 
						|
 | 
						|
            stateset->addUniform(new osg::Uniform("envMapColor", osg::Vec4f(1,1,1,1)));
 | 
						|
        }
 | 
						|
 | 
						|
        // Get a default dataVariance for this node to be used as a hint by optimization (post)routines
 | 
						|
        osg::ref_ptr<osg::Group> createNode(const Nif::Node* nifNode)
 | 
						|
        {
 | 
						|
            osg::ref_ptr<osg::Group> node;
 | 
						|
            osg::Object::DataVariance dataVariance = osg::Object::UNSPECIFIED;
 | 
						|
 | 
						|
            switch (nifNode->recType)
 | 
						|
            {
 | 
						|
            case Nif::RC_NiBillboardNode:
 | 
						|
                dataVariance = osg::Object::DYNAMIC;
 | 
						|
                break;
 | 
						|
            default:
 | 
						|
                // The Root node can be created as a Group if no transformation is required.
 | 
						|
                // This takes advantage of the fact root nodes can't have additional controllers
 | 
						|
                // loaded from an external .kf file (original engine just throws "can't find node" errors if you try).
 | 
						|
                if (!nifNode->parent && nifNode->controller.empty() && nifNode->trafo.isIdentity())
 | 
						|
                    node = new osg::Group;
 | 
						|
 | 
						|
                dataVariance = nifNode->isBone ? osg::Object::DYNAMIC : osg::Object::STATIC;
 | 
						|
 | 
						|
                break;
 | 
						|
            }
 | 
						|
            if (!node)
 | 
						|
                node = new NifOsg::MatrixTransform(nifNode->trafo);
 | 
						|
 | 
						|
            if (nifNode->recType == Nif::RC_NiCollisionSwitch && !(nifNode->flags & Nif::NiNode::Flag_ActiveCollision))
 | 
						|
            {
 | 
						|
                node->setNodeMask(Loader::getIntersectionDisabledNodeMask());
 | 
						|
                // This node must not be combined with another node.
 | 
						|
                dataVariance = osg::Object::DYNAMIC;
 | 
						|
            }
 | 
						|
 | 
						|
            node->setDataVariance(dataVariance);
 | 
						|
 | 
						|
            return node;
 | 
						|
        }
 | 
						|
 | 
						|
        osg::ref_ptr<osg::Node> handleNode(const Nif::Node* nifNode, osg::Group* parentNode, Resource::ImageManager* imageManager,
 | 
						|
                                std::vector<unsigned int> boundTextures, int animflags, bool skipMeshes, bool hasMarkers, bool hasAnimatedParents, TextKeyMap* textKeys, osg::Node* rootNode=nullptr)
 | 
						|
        {
 | 
						|
            if (rootNode != nullptr && Misc::StringUtils::ciEqual(nifNode->name, "Bounding Box"))
 | 
						|
                return nullptr;
 | 
						|
 | 
						|
            osg::ref_ptr<osg::Group> node = createNode(nifNode);
 | 
						|
 | 
						|
            if (nifNode->recType == Nif::RC_NiBillboardNode)
 | 
						|
            {
 | 
						|
                node->addCullCallback(new BillboardCallback);
 | 
						|
            }
 | 
						|
 | 
						|
            node->setName(nifNode->name);
 | 
						|
 | 
						|
            if (parentNode)
 | 
						|
                parentNode->addChild(node);
 | 
						|
 | 
						|
            if (!rootNode)
 | 
						|
                rootNode = node;
 | 
						|
 | 
						|
            // The original NIF record index is used for a variety of features:
 | 
						|
            // - finding the correct emitter node for a particle system
 | 
						|
            // - establishing connections to the animated collision shapes, which are handled in a separate loader
 | 
						|
            // - finding a random child NiNode in NiBspArrayController
 | 
						|
            node->getOrCreateUserDataContainer()->addUserObject(new NodeIndexHolder(nifNode->recIndex));
 | 
						|
 | 
						|
            for (Nif::ExtraPtr e = nifNode->extra; !e.empty(); e = e->next)
 | 
						|
            {
 | 
						|
                if(e->recType == Nif::RC_NiTextKeyExtraData && textKeys)
 | 
						|
                {
 | 
						|
                    const Nif::NiTextKeyExtraData *tk = static_cast<const Nif::NiTextKeyExtraData*>(e.getPtr());
 | 
						|
                    extractTextKeys(tk, *textKeys);
 | 
						|
                }
 | 
						|
                else if(e->recType == Nif::RC_NiStringExtraData)
 | 
						|
                {
 | 
						|
                    const Nif::NiStringExtraData *sd = static_cast<const Nif::NiStringExtraData*>(e.getPtr());
 | 
						|
                    // String markers may contain important information
 | 
						|
                    // affecting the entire subtree of this obj
 | 
						|
                    if(sd->string == "MRK" && !Loader::getShowMarkers())
 | 
						|
                    {
 | 
						|
                        // Marker objects. These meshes are only visible in the editor.
 | 
						|
                        hasMarkers = true;
 | 
						|
                    }
 | 
						|
                    else if(sd->string == "BONE")
 | 
						|
                    {
 | 
						|
                        node->getOrCreateUserDataContainer()->addDescription("CustomBone");
 | 
						|
                    }
 | 
						|
                }
 | 
						|
            }
 | 
						|
 | 
						|
            if (nifNode->recType == Nif::RC_NiBSAnimationNode || nifNode->recType == Nif::RC_NiBSParticleNode)
 | 
						|
                animflags = nifNode->flags;
 | 
						|
 | 
						|
            // Hide collision shapes, but don't skip the subgraph
 | 
						|
            // We still need to animate the hidden bones so the physics system can access them
 | 
						|
            if (nifNode->recType == Nif::RC_RootCollisionNode)
 | 
						|
            {
 | 
						|
                skipMeshes = true;
 | 
						|
                node->setNodeMask(Loader::getHiddenNodeMask());
 | 
						|
            }
 | 
						|
 | 
						|
            // We can skip creating meshes for hidden nodes if they don't have a VisController that
 | 
						|
            // might make them visible later
 | 
						|
            if (nifNode->flags & Nif::NiNode::Flag_Hidden)
 | 
						|
            {
 | 
						|
                bool hasVisController = false;
 | 
						|
                for (Nif::ControllerPtr ctrl = nifNode->controller; !ctrl.empty(); ctrl = ctrl->next)
 | 
						|
                {
 | 
						|
                    if ((hasVisController |= (ctrl->recType == Nif::RC_NiVisController)))
 | 
						|
                        break;
 | 
						|
                }
 | 
						|
 | 
						|
                if (!hasVisController)
 | 
						|
                    skipMeshes = true; // skip child meshes, but still create the child node hierarchy for animating collision shapes
 | 
						|
 | 
						|
                node->setNodeMask(Loader::getHiddenNodeMask());
 | 
						|
            }
 | 
						|
 | 
						|
            osg::ref_ptr<SceneUtil::CompositeStateSetUpdater> composite = new SceneUtil::CompositeStateSetUpdater;
 | 
						|
 | 
						|
            applyNodeProperties(nifNode, node, composite, imageManager, boundTextures, animflags);
 | 
						|
 | 
						|
            const bool isGeometry = nifNode->recType == Nif::RC_NiTriShape || nifNode->recType == Nif::RC_NiTriStrips || nifNode->recType == Nif::RC_NiLines;
 | 
						|
 | 
						|
            if (isGeometry && !skipMeshes)
 | 
						|
            {
 | 
						|
                const std::string nodeName = Misc::StringUtils::lowerCase(nifNode->name);
 | 
						|
                static const std::string markerName = "tri editormarker";
 | 
						|
                static const std::string shadowName = "shadow";
 | 
						|
                static const std::string shadowName2 = "tri shadow";
 | 
						|
                const bool isMarker = hasMarkers && !nodeName.compare(0, markerName.size(), markerName);
 | 
						|
                if (!isMarker && nodeName.compare(0, shadowName.size(), shadowName) && nodeName.compare(0, shadowName2.size(), shadowName2))
 | 
						|
                {
 | 
						|
                    Nif::NiSkinInstancePtr skin = static_cast<const Nif::NiGeometry*>(nifNode)->skin;
 | 
						|
 | 
						|
                    if (skin.empty())
 | 
						|
                        handleGeometry(nifNode, node, composite, boundTextures, animflags);
 | 
						|
                    else
 | 
						|
                        handleSkinnedGeometry(nifNode, node, composite, boundTextures, animflags);
 | 
						|
 | 
						|
                    if (!nifNode->controller.empty())
 | 
						|
                        handleMeshControllers(nifNode, node, composite, boundTextures, animflags);
 | 
						|
                }
 | 
						|
            }
 | 
						|
 | 
						|
            if(nifNode->recType == Nif::RC_NiAutoNormalParticles || nifNode->recType == Nif::RC_NiRotatingParticles)
 | 
						|
                handleParticleSystem(nifNode, node, composite, animflags, rootNode);
 | 
						|
 | 
						|
            if (composite->getNumControllers() > 0)
 | 
						|
            {
 | 
						|
                osg::Callback *cb = composite;
 | 
						|
                if (composite->getNumControllers() == 1)
 | 
						|
                    cb = composite->getController(0);
 | 
						|
                if (animflags & Nif::NiNode::AnimFlag_AutoPlay)
 | 
						|
                    node->addCullCallback(cb);
 | 
						|
                else
 | 
						|
                    node->addUpdateCallback(cb); // have to remain as UpdateCallback so AssignControllerSourcesVisitor can find it.
 | 
						|
            }
 | 
						|
 | 
						|
            bool isAnimated = false;
 | 
						|
            handleNodeControllers(nifNode, node, animflags, isAnimated);
 | 
						|
            hasAnimatedParents |= isAnimated;
 | 
						|
            // Make sure empty nodes and animated shapes are not optimized away so the physics system can find them.
 | 
						|
            if (isAnimated || (hasAnimatedParents && ((skipMeshes || hasMarkers) || isGeometry)))
 | 
						|
                node->setDataVariance(osg::Object::DYNAMIC);
 | 
						|
 | 
						|
            // LOD and Switch nodes must be wrapped by a transform (the current node) to support transformations properly
 | 
						|
            // and we need to attach their children to the osg::LOD/osg::Switch nodes
 | 
						|
            // but we must return that transform to the caller of handleNode instead of the actual LOD/Switch nodes.
 | 
						|
            osg::ref_ptr<osg::Group> currentNode = node;
 | 
						|
 | 
						|
            if (nifNode->recType == Nif::RC_NiSwitchNode)
 | 
						|
            {
 | 
						|
                const Nif::NiSwitchNode* niSwitchNode = static_cast<const Nif::NiSwitchNode*>(nifNode);
 | 
						|
                osg::ref_ptr<osg::Switch> switchNode = handleSwitchNode(niSwitchNode);
 | 
						|
                node->addChild(switchNode);
 | 
						|
                if (niSwitchNode->name == Constants::NightDayLabel && !SceneUtil::hasUserDescription(rootNode, Constants::NightDayLabel))
 | 
						|
                    rootNode->getOrCreateUserDataContainer()->addDescription(Constants::NightDayLabel);
 | 
						|
                else if (niSwitchNode->name == Constants::HerbalismLabel && !SceneUtil::hasUserDescription(rootNode, Constants::HerbalismLabel))
 | 
						|
                    rootNode->getOrCreateUserDataContainer()->addDescription(Constants::HerbalismLabel);
 | 
						|
 | 
						|
                currentNode = switchNode;
 | 
						|
            }
 | 
						|
            else if (nifNode->recType == Nif::RC_NiLODNode)
 | 
						|
            {
 | 
						|
                const Nif::NiLODNode* niLodNode = static_cast<const Nif::NiLODNode*>(nifNode);
 | 
						|
                osg::ref_ptr<osg::LOD> lodNode = handleLodNode(niLodNode);
 | 
						|
                node->addChild(lodNode);
 | 
						|
                currentNode = lodNode;
 | 
						|
            }
 | 
						|
 | 
						|
            const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(nifNode);
 | 
						|
            if(ninode)
 | 
						|
            {
 | 
						|
                const Nif::NodeList &effects = ninode->effects;
 | 
						|
                for (size_t i = 0; i < effects.length(); ++i)
 | 
						|
                {
 | 
						|
                    if (!effects[i].empty())
 | 
						|
                        handleEffect(effects[i].getPtr(), currentNode, imageManager);
 | 
						|
                }
 | 
						|
 | 
						|
                const Nif::NodeList &children = ninode->children;
 | 
						|
                for(size_t i = 0;i < children.length();++i)
 | 
						|
                {
 | 
						|
                    if(!children[i].empty())
 | 
						|
                        handleNode(children[i].getPtr(), currentNode, imageManager, boundTextures, animflags, skipMeshes, hasMarkers, hasAnimatedParents, textKeys, rootNode);
 | 
						|
                }
 | 
						|
            }
 | 
						|
 | 
						|
            return node;
 | 
						|
        }
 | 
						|
 | 
						|
        void handleMeshControllers(const Nif::Node *nifNode, osg::Node* node, SceneUtil::CompositeStateSetUpdater* composite, const std::vector<unsigned int> &boundTextures, int animflags)
 | 
						|
        {
 | 
						|
            for (Nif::ControllerPtr ctrl = nifNode->controller; !ctrl.empty(); ctrl = ctrl->next)
 | 
						|
            {
 | 
						|
                if (!(ctrl->flags & Nif::NiNode::ControllerFlag_Active))
 | 
						|
                    continue;
 | 
						|
                if (ctrl->recType == Nif::RC_NiUVController)
 | 
						|
                {
 | 
						|
                    const Nif::NiUVController *niuvctrl = static_cast<const Nif::NiUVController*>(ctrl.getPtr());
 | 
						|
                    if (niuvctrl->data.empty())
 | 
						|
                        continue;
 | 
						|
                    const unsigned int uvSet = niuvctrl->uvSet;
 | 
						|
                    std::set<int> texUnits;
 | 
						|
                    // UVController should work only for textures which use a given UV Set, usually 0.
 | 
						|
                    for (unsigned int i=0; i<boundTextures.size(); ++i)
 | 
						|
                    {
 | 
						|
                        if (boundTextures[i] == uvSet)
 | 
						|
                            texUnits.insert(i);
 | 
						|
                    }
 | 
						|
 | 
						|
                    osg::ref_ptr<UVController> uvctrl = new UVController(niuvctrl->data.getPtr(), texUnits);
 | 
						|
                    setupController(niuvctrl, uvctrl, animflags);
 | 
						|
                    composite->addController(uvctrl);
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        void handleNodeControllers(const Nif::Node* nifNode, osg::Node* node, int animflags, bool& isAnimated)
 | 
						|
        {
 | 
						|
            for (Nif::ControllerPtr ctrl = nifNode->controller; !ctrl.empty(); ctrl = ctrl->next)
 | 
						|
            {
 | 
						|
                if (!(ctrl->flags & Nif::NiNode::ControllerFlag_Active))
 | 
						|
                    continue;
 | 
						|
                if (ctrl->recType == Nif::RC_NiKeyframeController)
 | 
						|
                {
 | 
						|
                    const Nif::NiKeyframeController *key = static_cast<const Nif::NiKeyframeController*>(ctrl.getPtr());
 | 
						|
                    if (key->data.empty())
 | 
						|
                        continue;
 | 
						|
                    osg::ref_ptr<KeyframeController> callback(new KeyframeController(key->data.getPtr()));
 | 
						|
                    setupController(key, callback, animflags);
 | 
						|
                    node->addUpdateCallback(callback);
 | 
						|
                    isAnimated = true;
 | 
						|
                }
 | 
						|
                else if (ctrl->recType == Nif::RC_NiPathController)
 | 
						|
                {
 | 
						|
                    const Nif::NiPathController *path = static_cast<const Nif::NiPathController*>(ctrl.getPtr());
 | 
						|
                    if (path->posData.empty() || path->floatData.empty())
 | 
						|
                        continue;
 | 
						|
                    osg::ref_ptr<PathController> callback(new PathController(path));
 | 
						|
                    setupController(path, callback, animflags);
 | 
						|
                    node->addUpdateCallback(callback);
 | 
						|
                    isAnimated = true;
 | 
						|
                }
 | 
						|
                else if (ctrl->recType == Nif::RC_NiVisController)
 | 
						|
                {
 | 
						|
                    const Nif::NiVisController *visctrl = static_cast<const Nif::NiVisController*>(ctrl.getPtr());
 | 
						|
                    if (visctrl->data.empty())
 | 
						|
                        continue;
 | 
						|
                    osg::ref_ptr<VisController> callback(new VisController(visctrl->data.getPtr(), Loader::getHiddenNodeMask()));
 | 
						|
                    setupController(visctrl, callback, animflags);
 | 
						|
                    node->addUpdateCallback(callback);
 | 
						|
                }
 | 
						|
                else if (ctrl->recType == Nif::RC_NiRollController)
 | 
						|
                {
 | 
						|
                    const Nif::NiRollController *rollctrl = static_cast<const Nif::NiRollController*>(ctrl.getPtr());
 | 
						|
                    if (rollctrl->data.empty())
 | 
						|
                        continue;
 | 
						|
                    osg::ref_ptr<RollController> callback(new RollController(rollctrl->data.getPtr()));
 | 
						|
                    setupController(rollctrl, callback, animflags);
 | 
						|
                    node->addUpdateCallback(callback);
 | 
						|
                    isAnimated = true;
 | 
						|
                }
 | 
						|
                else if (ctrl->recType == Nif::RC_NiGeomMorpherController
 | 
						|
                      || ctrl->recType == Nif::RC_NiParticleSystemController
 | 
						|
                      || ctrl->recType == Nif::RC_NiBSPArrayController
 | 
						|
                      || ctrl->recType == Nif::RC_NiUVController)
 | 
						|
                {
 | 
						|
                    // These controllers are handled elsewhere
 | 
						|
                }
 | 
						|
                else
 | 
						|
                    Log(Debug::Info) << "Unhandled controller " << ctrl->recName << " on node " << nifNode->recIndex << " in " << mFilename;
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        void handleMaterialControllers(const Nif::Property *materialProperty, SceneUtil::CompositeStateSetUpdater* composite, int animflags, const osg::Material* baseMaterial)
 | 
						|
        {
 | 
						|
            for (Nif::ControllerPtr ctrl = materialProperty->controller; !ctrl.empty(); ctrl = ctrl->next)
 | 
						|
            {
 | 
						|
                if (!(ctrl->flags & Nif::NiNode::ControllerFlag_Active))
 | 
						|
                    continue;
 | 
						|
                if (ctrl->recType == Nif::RC_NiAlphaController)
 | 
						|
                {
 | 
						|
                    const Nif::NiAlphaController* alphactrl = static_cast<const Nif::NiAlphaController*>(ctrl.getPtr());
 | 
						|
                    if (alphactrl->data.empty())
 | 
						|
                        continue;
 | 
						|
                    osg::ref_ptr<AlphaController> osgctrl(new AlphaController(alphactrl->data.getPtr(), baseMaterial));
 | 
						|
                    setupController(alphactrl, osgctrl, animflags);
 | 
						|
                    composite->addController(osgctrl);
 | 
						|
                }
 | 
						|
                else if (ctrl->recType == Nif::RC_NiMaterialColorController)
 | 
						|
                {
 | 
						|
                    const Nif::NiMaterialColorController* matctrl = static_cast<const Nif::NiMaterialColorController*>(ctrl.getPtr());
 | 
						|
                    if (matctrl->data.empty())
 | 
						|
                        continue;
 | 
						|
                    auto targetColor = static_cast<MaterialColorController::TargetColor>(matctrl->targetColor);
 | 
						|
                    osg::ref_ptr<MaterialColorController> osgctrl(new MaterialColorController(matctrl->data.getPtr(), targetColor, baseMaterial));
 | 
						|
                    setupController(matctrl, osgctrl, animflags);
 | 
						|
                    composite->addController(osgctrl);
 | 
						|
                }
 | 
						|
                else
 | 
						|
                    Log(Debug::Info) << "Unexpected material controller " << ctrl->recType << " in " << mFilename;
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        void handleTextureControllers(const Nif::Property *texProperty, SceneUtil::CompositeStateSetUpdater* composite, Resource::ImageManager* imageManager, osg::StateSet *stateset, int animflags)
 | 
						|
        {
 | 
						|
            for (Nif::ControllerPtr ctrl = texProperty->controller; !ctrl.empty(); ctrl = ctrl->next)
 | 
						|
            {
 | 
						|
                if (!(ctrl->flags & Nif::NiNode::ControllerFlag_Active))
 | 
						|
                    continue;
 | 
						|
                if (ctrl->recType == Nif::RC_NiFlipController)
 | 
						|
                {
 | 
						|
                    const Nif::NiFlipController* flipctrl = static_cast<const Nif::NiFlipController*>(ctrl.getPtr());
 | 
						|
                    std::vector<osg::ref_ptr<osg::Texture2D> > textures;
 | 
						|
                    for (unsigned int i=0; i<flipctrl->mSources.length(); ++i)
 | 
						|
                    {
 | 
						|
                        Nif::NiSourceTexturePtr st = flipctrl->mSources[i];
 | 
						|
                        if (st.empty())
 | 
						|
                            continue;
 | 
						|
 | 
						|
                        // inherit wrap settings from the target slot
 | 
						|
                        osg::Texture2D* inherit = dynamic_cast<osg::Texture2D*>(stateset->getTextureAttribute(flipctrl->mTexSlot, osg::StateAttribute::TEXTURE));
 | 
						|
                        osg::Texture2D::WrapMode wrapS = osg::Texture2D::CLAMP_TO_EDGE;
 | 
						|
                        osg::Texture2D::WrapMode wrapT = osg::Texture2D::CLAMP_TO_EDGE;
 | 
						|
                        if (inherit)
 | 
						|
                        {
 | 
						|
                            wrapS = inherit->getWrap(osg::Texture2D::WRAP_S);
 | 
						|
                            wrapT = inherit->getWrap(osg::Texture2D::WRAP_T);
 | 
						|
                        }
 | 
						|
 | 
						|
                        osg::ref_ptr<osg::Image> image (handleSourceTexture(st.getPtr(), imageManager));
 | 
						|
                        osg::ref_ptr<osg::Texture2D> texture (new osg::Texture2D(image));
 | 
						|
                        if (image)
 | 
						|
                            texture->setTextureSize(image->s(), image->t());
 | 
						|
                        texture->setWrap(osg::Texture::WRAP_S, wrapS);
 | 
						|
                        texture->setWrap(osg::Texture::WRAP_T, wrapT);
 | 
						|
                        textures.push_back(texture);
 | 
						|
                    }
 | 
						|
                    osg::ref_ptr<FlipController> callback(new FlipController(flipctrl, textures));
 | 
						|
                    setupController(ctrl.getPtr(), callback, animflags);
 | 
						|
                    composite->addController(callback);
 | 
						|
                }
 | 
						|
                else
 | 
						|
                    Log(Debug::Info) << "Unexpected texture controller " << ctrl->recName << " in " << mFilename;
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        void handleParticlePrograms(Nif::NiParticleModifierPtr affectors, Nif::NiParticleModifierPtr colliders, osg::Group *attachTo, osgParticle::ParticleSystem* partsys, osgParticle::ParticleProcessor::ReferenceFrame rf)
 | 
						|
        {
 | 
						|
            osgParticle::ModularProgram* program = new osgParticle::ModularProgram;
 | 
						|
            attachTo->addChild(program);
 | 
						|
            program->setParticleSystem(partsys);
 | 
						|
            program->setReferenceFrame(rf);
 | 
						|
            for (; !affectors.empty(); affectors = affectors->next)
 | 
						|
            {
 | 
						|
                if (affectors->recType == Nif::RC_NiParticleGrowFade)
 | 
						|
                {
 | 
						|
                    const Nif::NiParticleGrowFade *gf = static_cast<const Nif::NiParticleGrowFade*>(affectors.getPtr());
 | 
						|
                    program->addOperator(new GrowFadeAffector(gf->growTime, gf->fadeTime));
 | 
						|
                }
 | 
						|
                else if (affectors->recType == Nif::RC_NiGravity)
 | 
						|
                {
 | 
						|
                    const Nif::NiGravity* gr = static_cast<const Nif::NiGravity*>(affectors.getPtr());
 | 
						|
                    program->addOperator(new GravityAffector(gr));
 | 
						|
                }
 | 
						|
                else if (affectors->recType == Nif::RC_NiParticleColorModifier)
 | 
						|
                {
 | 
						|
                    const Nif::NiParticleColorModifier *cl = static_cast<const Nif::NiParticleColorModifier*>(affectors.getPtr());
 | 
						|
                    if (cl->data.empty())
 | 
						|
                        continue;
 | 
						|
                    const Nif::NiColorData *clrdata = cl->data.getPtr();
 | 
						|
                    program->addOperator(new ParticleColorAffector(clrdata));
 | 
						|
                }
 | 
						|
                else if (affectors->recType == Nif::RC_NiParticleRotation)
 | 
						|
                {
 | 
						|
                    // unused
 | 
						|
                }
 | 
						|
                else
 | 
						|
                    Log(Debug::Info) << "Unhandled particle modifier " << affectors->recName << " in " << mFilename;
 | 
						|
            }
 | 
						|
            for (; !colliders.empty(); colliders = colliders->next)
 | 
						|
            {
 | 
						|
                if (colliders->recType == Nif::RC_NiPlanarCollider)
 | 
						|
                {
 | 
						|
                    const Nif::NiPlanarCollider* planarcollider = static_cast<const Nif::NiPlanarCollider*>(colliders.getPtr());
 | 
						|
                    program->addOperator(new PlanarCollider(planarcollider));
 | 
						|
                }
 | 
						|
                else if (colliders->recType == Nif::RC_NiSphericalCollider)
 | 
						|
                {
 | 
						|
                    const Nif::NiSphericalCollider* sphericalcollider = static_cast<const Nif::NiSphericalCollider*>(colliders.getPtr());
 | 
						|
                    program->addOperator(new SphericalCollider(sphericalcollider));
 | 
						|
                }
 | 
						|
                else
 | 
						|
                    Log(Debug::Info) << "Unhandled particle collider " << colliders->recName << " in " << mFilename;
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        // Load the initial state of the particle system, i.e. the initial particles and their positions, velocity and colors.
 | 
						|
        void handleParticleInitialState(const Nif::Node* nifNode, osgParticle::ParticleSystem* partsys, const Nif::NiParticleSystemController* partctrl)
 | 
						|
        {
 | 
						|
            const Nif::NiAutoNormalParticlesData *particledata = nullptr;
 | 
						|
            if(nifNode->recType == Nif::RC_NiAutoNormalParticles)
 | 
						|
                particledata = static_cast<const Nif::NiAutoNormalParticles*>(nifNode)->data.getPtr();
 | 
						|
            else if(nifNode->recType == Nif::RC_NiRotatingParticles)
 | 
						|
                particledata = static_cast<const Nif::NiRotatingParticles*>(nifNode)->data.getPtr();
 | 
						|
            else
 | 
						|
                return;
 | 
						|
 | 
						|
            osg::BoundingBox box;
 | 
						|
 | 
						|
            int i=0;
 | 
						|
            for (const auto& particle : partctrl->particles)
 | 
						|
            {
 | 
						|
                if (i++ >= particledata->activeCount)
 | 
						|
                    break;
 | 
						|
 | 
						|
                if (particle.lifespan <= 0)
 | 
						|
                    continue;
 | 
						|
 | 
						|
                ParticleAgeSetter particletemplate(std::max(0.f, particle.lifetime));
 | 
						|
 | 
						|
                osgParticle::Particle* created = partsys->createParticle(&particletemplate);
 | 
						|
                created->setLifeTime(particle.lifespan);
 | 
						|
 | 
						|
                // Note this position and velocity is not correct for a particle system with absolute reference frame,
 | 
						|
                // which can not be done in this loader since we are not attached to the scene yet. Will be fixed up post-load in the SceneManager.
 | 
						|
                created->setVelocity(particle.velocity);
 | 
						|
                const osg::Vec3f& position = particledata->vertices.at(particle.vertex);
 | 
						|
                created->setPosition(position);
 | 
						|
 | 
						|
                osg::Vec4f partcolor (1.f,1.f,1.f,1.f);
 | 
						|
                if (particle.vertex < int(particledata->colors.size()))
 | 
						|
                    partcolor = particledata->colors.at(particle.vertex);
 | 
						|
 | 
						|
                float size = partctrl->size;
 | 
						|
                if (particle.vertex < int(particledata->sizes.size()))
 | 
						|
                    size *= particledata->sizes.at(particle.vertex);
 | 
						|
 | 
						|
                created->setSizeRange(osgParticle::rangef(size, size));
 | 
						|
                box.expandBy(osg::BoundingSphere(position, size));
 | 
						|
            }
 | 
						|
 | 
						|
            // radius may be used to force a larger bounding box
 | 
						|
            box.expandBy(osg::BoundingSphere(osg::Vec3(0,0,0), particledata->radius));
 | 
						|
 | 
						|
            partsys->setInitialBound(box);
 | 
						|
        }
 | 
						|
 | 
						|
        osg::ref_ptr<Emitter> handleParticleEmitter(const Nif::NiParticleSystemController* partctrl)
 | 
						|
        {
 | 
						|
            std::vector<int> targets;
 | 
						|
            if (partctrl->recType == Nif::RC_NiBSPArrayController)
 | 
						|
            {
 | 
						|
                getAllNiNodes(partctrl->emitter.getPtr(), targets);
 | 
						|
            }
 | 
						|
 | 
						|
            osg::ref_ptr<Emitter> emitter = new Emitter(targets);
 | 
						|
 | 
						|
            osgParticle::ConstantRateCounter* counter = new osgParticle::ConstantRateCounter;
 | 
						|
            if (partctrl->emitFlags & Nif::NiParticleSystemController::NoAutoAdjust)
 | 
						|
                counter->setNumberOfParticlesPerSecondToCreate(partctrl->emitRate);
 | 
						|
            else if (partctrl->lifetime == 0 && partctrl->lifetimeRandom == 0)
 | 
						|
                counter->setNumberOfParticlesPerSecondToCreate(0);
 | 
						|
            else
 | 
						|
                counter->setNumberOfParticlesPerSecondToCreate(partctrl->numParticles / (partctrl->lifetime + partctrl->lifetimeRandom/2));
 | 
						|
 | 
						|
            emitter->setCounter(counter);
 | 
						|
 | 
						|
            ParticleShooter* shooter = new ParticleShooter(partctrl->velocity - partctrl->velocityRandom*0.5f,
 | 
						|
                                                           partctrl->velocity + partctrl->velocityRandom*0.5f,
 | 
						|
                                                           partctrl->horizontalDir, partctrl->horizontalAngle,
 | 
						|
                                                           partctrl->verticalDir, partctrl->verticalAngle,
 | 
						|
                                                           partctrl->lifetime, partctrl->lifetimeRandom);
 | 
						|
            emitter->setShooter(shooter);
 | 
						|
 | 
						|
            osgParticle::BoxPlacer* placer = new osgParticle::BoxPlacer;
 | 
						|
            placer->setXRange(-partctrl->offsetRandom.x() / 2.f, partctrl->offsetRandom.x() / 2.f);
 | 
						|
            placer->setYRange(-partctrl->offsetRandom.y() / 2.f, partctrl->offsetRandom.y() / 2.f);
 | 
						|
            placer->setZRange(-partctrl->offsetRandom.z() / 2.f, partctrl->offsetRandom.z() / 2.f);
 | 
						|
 | 
						|
            emitter->setPlacer(placer);
 | 
						|
            return emitter;
 | 
						|
        }
 | 
						|
 | 
						|
        void handleQueuedParticleEmitters(osg::Node* rootNode, Nif::NIFFilePtr nif)
 | 
						|
        {
 | 
						|
            for (const auto& emitterPair : mEmitterQueue)
 | 
						|
            {
 | 
						|
                size_t recIndex = emitterPair.first;
 | 
						|
                FindGroupByRecIndex findEmitterNode(recIndex);
 | 
						|
                rootNode->accept(findEmitterNode);
 | 
						|
                osg::Group* emitterNode = findEmitterNode.mFound;
 | 
						|
                if (!emitterNode)
 | 
						|
                {
 | 
						|
                    nif->warn("Failed to find particle emitter emitter node (node record index " + std::to_string(recIndex) + ")");
 | 
						|
                    continue;
 | 
						|
                }
 | 
						|
 | 
						|
                // Emitter attached to the emitter node. Note one side effect of the emitter using the CullVisitor is that hiding its node
 | 
						|
                // actually causes the emitter to stop firing. Convenient, because MW behaves this way too!
 | 
						|
                emitterNode->addChild(emitterPair.second);
 | 
						|
            }
 | 
						|
            mEmitterQueue.clear();
 | 
						|
        }
 | 
						|
 | 
						|
        void handleParticleSystem(const Nif::Node *nifNode, osg::Group *parentNode, SceneUtil::CompositeStateSetUpdater* composite, int animflags, osg::Node* rootNode)
 | 
						|
        {
 | 
						|
            osg::ref_ptr<ParticleSystem> partsys (new ParticleSystem);
 | 
						|
            partsys->setSortMode(osgParticle::ParticleSystem::SORT_BACK_TO_FRONT);
 | 
						|
 | 
						|
            const Nif::NiParticleSystemController* partctrl = nullptr;
 | 
						|
            for (Nif::ControllerPtr ctrl = nifNode->controller; !ctrl.empty(); ctrl = ctrl->next)
 | 
						|
            {
 | 
						|
                if (!(ctrl->flags & Nif::NiNode::ControllerFlag_Active))
 | 
						|
                    continue;
 | 
						|
                if(ctrl->recType == Nif::RC_NiParticleSystemController || ctrl->recType == Nif::RC_NiBSPArrayController)
 | 
						|
                    partctrl = static_cast<Nif::NiParticleSystemController*>(ctrl.getPtr());
 | 
						|
            }
 | 
						|
            if (!partctrl)
 | 
						|
            {
 | 
						|
                Log(Debug::Info) << "No particle controller found in " << mFilename;
 | 
						|
                return;
 | 
						|
            }
 | 
						|
 | 
						|
            osgParticle::ParticleProcessor::ReferenceFrame rf = (animflags & Nif::NiNode::ParticleFlag_LocalSpace)
 | 
						|
                    ? osgParticle::ParticleProcessor::RELATIVE_RF
 | 
						|
                    : osgParticle::ParticleProcessor::ABSOLUTE_RF;
 | 
						|
 | 
						|
            // HACK: ParticleSystem has no setReferenceFrame method
 | 
						|
            if (rf == osgParticle::ParticleProcessor::ABSOLUTE_RF)
 | 
						|
            {
 | 
						|
                partsys->getOrCreateUserDataContainer()->addDescription("worldspace");
 | 
						|
            }
 | 
						|
 | 
						|
            partsys->setParticleScaleReferenceFrame(osgParticle::ParticleSystem::LOCAL_COORDINATES);
 | 
						|
 | 
						|
            handleParticleInitialState(nifNode, partsys, partctrl);
 | 
						|
 | 
						|
            partsys->setQuota(partctrl->numParticles);
 | 
						|
 | 
						|
            partsys->getDefaultParticleTemplate().setSizeRange(osgParticle::rangef(partctrl->size, partctrl->size));
 | 
						|
            partsys->getDefaultParticleTemplate().setColorRange(osgParticle::rangev4(osg::Vec4f(1.f,1.f,1.f,1.f), osg::Vec4f(1.f,1.f,1.f,1.f)));
 | 
						|
            partsys->getDefaultParticleTemplate().setAlphaRange(osgParticle::rangef(1.f, 1.f));
 | 
						|
 | 
						|
            partsys->setFreezeOnCull(true);
 | 
						|
 | 
						|
            if (!partctrl->emitter.empty())
 | 
						|
            {
 | 
						|
                osg::ref_ptr<Emitter> emitter = handleParticleEmitter(partctrl);
 | 
						|
                emitter->setParticleSystem(partsys);
 | 
						|
                emitter->setReferenceFrame(osgParticle::ParticleProcessor::RELATIVE_RF);
 | 
						|
 | 
						|
                // The emitter node may not actually be handled yet, so let's delay attaching the emitter to a later moment.
 | 
						|
                // If the emitter node is placed later than the particle node, it'll have a single frame delay in particle processing.
 | 
						|
                // But that shouldn't be a game-breaking issue.
 | 
						|
                mEmitterQueue.emplace_back(partctrl->emitter->recIndex, emitter);
 | 
						|
 | 
						|
                osg::ref_ptr<ParticleSystemController> callback(new ParticleSystemController(partctrl));
 | 
						|
                setupController(partctrl, callback, animflags);
 | 
						|
                emitter->setUpdateCallback(callback);
 | 
						|
 | 
						|
                if (!(animflags & Nif::NiNode::ParticleFlag_AutoPlay))
 | 
						|
                {
 | 
						|
                    partsys->setFrozen(true);
 | 
						|
                }
 | 
						|
 | 
						|
                // Due to odd code in the ParticleSystemUpdater, particle systems will not be updated in the first frame
 | 
						|
                // So do that update manually
 | 
						|
                osg::NodeVisitor nv;
 | 
						|
                partsys->update(0.0, nv);
 | 
						|
            }
 | 
						|
 | 
						|
            // affectors should be attached *after* the emitter in the scene graph for correct update order
 | 
						|
            // attach to same node as the ParticleSystem, we need osgParticle Operators to get the correct
 | 
						|
            // localToWorldMatrix for transforming to particle space
 | 
						|
            handleParticlePrograms(partctrl->affectors, partctrl->colliders, parentNode, partsys.get(), rf);
 | 
						|
 | 
						|
            std::vector<const Nif::Property*> drawableProps;
 | 
						|
            collectDrawableProperties(nifNode, drawableProps);
 | 
						|
            applyDrawableProperties(parentNode, drawableProps, composite, true, animflags);
 | 
						|
 | 
						|
            // particle system updater (after the emitters and affectors in the scene graph)
 | 
						|
            // I think for correct culling needs to be *before* the ParticleSystem, though osg examples do it the other way
 | 
						|
            osg::ref_ptr<osgParticle::ParticleSystemUpdater> updater = new osgParticle::ParticleSystemUpdater;
 | 
						|
            updater->addParticleSystem(partsys);
 | 
						|
            parentNode->addChild(updater);
 | 
						|
 | 
						|
            osg::Node* toAttach = partsys.get();
 | 
						|
 | 
						|
            if (rf == osgParticle::ParticleProcessor::RELATIVE_RF)
 | 
						|
                parentNode->addChild(toAttach);
 | 
						|
            else
 | 
						|
            {
 | 
						|
                osg::MatrixTransform* trans = new osg::MatrixTransform;
 | 
						|
                trans->setUpdateCallback(new InverseWorldMatrix);
 | 
						|
                trans->addChild(toAttach);
 | 
						|
                parentNode->addChild(trans);
 | 
						|
            }
 | 
						|
            // create partsys stateset in order to pass in ShaderVisitor like all other Drawables
 | 
						|
            partsys->getOrCreateStateSet();
 | 
						|
        }
 | 
						|
 | 
						|
        void handleNiGeometryData(osg::Geometry *geometry, const Nif::NiGeometryData* data, const std::vector<unsigned int>& boundTextures, const std::string& name)
 | 
						|
        {
 | 
						|
            const auto& vertices = data->vertices;
 | 
						|
            const auto& normals = data->normals;
 | 
						|
            const auto& colors = data->colors;
 | 
						|
            if (!vertices.empty())
 | 
						|
                geometry->setVertexArray(new osg::Vec3Array(vertices.size(), vertices.data()));
 | 
						|
            if (!normals.empty())
 | 
						|
                geometry->setNormalArray(new osg::Vec3Array(normals.size(), normals.data()), osg::Array::BIND_PER_VERTEX);
 | 
						|
            if (!colors.empty())
 | 
						|
                geometry->setColorArray(new osg::Vec4Array(colors.size(), colors.data()), osg::Array::BIND_PER_VERTEX);
 | 
						|
 | 
						|
            const auto& uvlist = data->uvlist;
 | 
						|
            int textureStage = 0;
 | 
						|
            for (const unsigned int uvSet : boundTextures)
 | 
						|
            {
 | 
						|
                if (uvSet >= uvlist.size())
 | 
						|
                {
 | 
						|
                    Log(Debug::Verbose) << "Out of bounds UV set " << uvSet << " on shape \"" << name << "\" in " << mFilename;
 | 
						|
                    if (!uvlist.empty())
 | 
						|
                        geometry->setTexCoordArray(textureStage, new osg::Vec2Array(uvlist[0].size(), uvlist[0].data()), osg::Array::BIND_PER_VERTEX);
 | 
						|
                    continue;
 | 
						|
                }
 | 
						|
 | 
						|
                geometry->setTexCoordArray(textureStage, new osg::Vec2Array(uvlist[uvSet].size(), uvlist[uvSet].data()), osg::Array::BIND_PER_VERTEX);
 | 
						|
                textureStage++;
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        void handleNiGeometry(const Nif::Node *nifNode, osg::Geometry *geometry, osg::Node* parentNode, SceneUtil::CompositeStateSetUpdater* composite, const std::vector<unsigned int>& boundTextures, int animflags)
 | 
						|
        {
 | 
						|
            const Nif::NiGeometryData* niGeometryData = nullptr;
 | 
						|
            if (nifNode->recType == Nif::RC_NiTriShape)
 | 
						|
            {
 | 
						|
                const Nif::NiTriShape* triShape = static_cast<const Nif::NiTriShape*>(nifNode);
 | 
						|
                if (!triShape->data.empty())
 | 
						|
                {
 | 
						|
                    const Nif::NiTriShapeData* data = triShape->data.getPtr();
 | 
						|
                    niGeometryData = static_cast<const Nif::NiGeometryData*>(data);
 | 
						|
                    if (!data->triangles.empty())
 | 
						|
                        geometry->addPrimitiveSet(new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLES, data->triangles.size(),
 | 
						|
                                                                                (unsigned short*)data->triangles.data()));
 | 
						|
                }
 | 
						|
            }
 | 
						|
            else if (nifNode->recType == Nif::RC_NiTriStrips)
 | 
						|
            {
 | 
						|
                const Nif::NiTriStrips* triStrips = static_cast<const Nif::NiTriStrips*>(nifNode);
 | 
						|
                if (!triStrips->data.empty())
 | 
						|
                {
 | 
						|
                    const Nif::NiTriStripsData* data = triStrips->data.getPtr();
 | 
						|
                    niGeometryData = static_cast<const Nif::NiGeometryData*>(data);
 | 
						|
                    if (!data->strips.empty())
 | 
						|
                    {
 | 
						|
                        for (const auto& strip : data->strips)
 | 
						|
                        {
 | 
						|
                            if (strip.size() >= 3)
 | 
						|
                                geometry->addPrimitiveSet(new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLE_STRIP, strip.size(), 
 | 
						|
                                                                                    (unsigned short*)strip.data()));
 | 
						|
                        }
 | 
						|
                    }
 | 
						|
                }
 | 
						|
            }
 | 
						|
            else if (nifNode->recType == Nif::RC_NiLines)
 | 
						|
            {
 | 
						|
                const Nif::NiLines* lines = static_cast<const Nif::NiLines*>(nifNode);
 | 
						|
                if (!lines->data.empty())
 | 
						|
                {
 | 
						|
                    const Nif::NiLinesData* data = lines->data.getPtr();
 | 
						|
                    niGeometryData = static_cast<const Nif::NiGeometryData*>(data);
 | 
						|
                    const auto& line = data->lines;
 | 
						|
                    if (!line.empty())
 | 
						|
                        geometry->addPrimitiveSet(new osg::DrawElementsUShort(osg::PrimitiveSet::LINES, line.size(), (unsigned short*)line.data()));
 | 
						|
                }
 | 
						|
            }
 | 
						|
            if (niGeometryData)
 | 
						|
                handleNiGeometryData(geometry, niGeometryData, boundTextures, nifNode->name);
 | 
						|
 | 
						|
            // osg::Material properties are handled here for two reasons:
 | 
						|
            // - if there are no vertex colors, we need to disable colorMode.
 | 
						|
            // - there are 3 "overlapping" nif properties that all affect the osg::Material, handling them
 | 
						|
            //   above the actual renderable would be tedious.
 | 
						|
            std::vector<const Nif::Property*> drawableProps;
 | 
						|
            collectDrawableProperties(nifNode, drawableProps);
 | 
						|
            applyDrawableProperties(parentNode, drawableProps, composite, niGeometryData && !niGeometryData->colors.empty(), animflags);
 | 
						|
        }
 | 
						|
 | 
						|
        void handleGeometry(const Nif::Node* nifNode, osg::Group* parentNode, SceneUtil::CompositeStateSetUpdater* composite, const std::vector<unsigned int>& boundTextures, int animflags)
 | 
						|
        {
 | 
						|
            assert(nifNode->recType == Nif::RC_NiTriShape || nifNode->recType == Nif::RC_NiTriStrips || nifNode->recType == Nif::RC_NiLines);
 | 
						|
            osg::ref_ptr<osg::Drawable> drawable;
 | 
						|
            osg::ref_ptr<osg::Geometry> geom (new osg::Geometry);
 | 
						|
            handleNiGeometry(nifNode, geom, parentNode, composite, boundTextures, animflags);
 | 
						|
            for (Nif::ControllerPtr ctrl = nifNode->controller; !ctrl.empty(); ctrl = ctrl->next)
 | 
						|
            {
 | 
						|
                if (!(ctrl->flags & Nif::NiNode::ControllerFlag_Active))
 | 
						|
                    continue;
 | 
						|
                if(ctrl->recType == Nif::RC_NiGeomMorpherController)
 | 
						|
                {
 | 
						|
                    const Nif::NiGeomMorpherController* nimorphctrl = static_cast<const Nif::NiGeomMorpherController*>(ctrl.getPtr());
 | 
						|
                    if (nimorphctrl->data.empty())
 | 
						|
                        continue;
 | 
						|
                    drawable = handleMorphGeometry(nimorphctrl, geom, parentNode, composite, boundTextures, animflags);
 | 
						|
 | 
						|
                    osg::ref_ptr<GeomMorpherController> morphctrl = new GeomMorpherController(nimorphctrl->data.getPtr());
 | 
						|
                    setupController(ctrl.getPtr(), morphctrl, animflags);
 | 
						|
                    drawable->setUpdateCallback(morphctrl);
 | 
						|
                    break;
 | 
						|
                }
 | 
						|
            }
 | 
						|
            if (!drawable.get())
 | 
						|
                drawable = geom;
 | 
						|
            drawable->setName(nifNode->name);
 | 
						|
            parentNode->addChild(drawable);
 | 
						|
        }
 | 
						|
 | 
						|
        osg::ref_ptr<osg::Drawable> handleMorphGeometry(const Nif::NiGeomMorpherController* morpher, osg::ref_ptr<osg::Geometry> sourceGeometry, osg::Node* parentNode, SceneUtil::CompositeStateSetUpdater* composite, const std::vector<unsigned int>& boundTextures, int animflags)
 | 
						|
        {
 | 
						|
            osg::ref_ptr<SceneUtil::MorphGeometry> morphGeom = new SceneUtil::MorphGeometry;
 | 
						|
            morphGeom->setSourceGeometry(sourceGeometry);
 | 
						|
 | 
						|
            const std::vector<Nif::NiMorphData::MorphData>& morphs = morpher->data.getPtr()->mMorphs;
 | 
						|
            if (morphs.empty())
 | 
						|
                return morphGeom;
 | 
						|
            // Note we are not interested in morph 0, which just contains the original vertices
 | 
						|
            for (unsigned int i = 1; i < morphs.size(); ++i)
 | 
						|
                morphGeom->addMorphTarget(new osg::Vec3Array(morphs[i].mVertices.size(), morphs[i].mVertices.data()), 0.f);
 | 
						|
 | 
						|
            return morphGeom;
 | 
						|
        }
 | 
						|
 | 
						|
        void handleSkinnedGeometry(const Nif::Node *nifNode, osg::Group *parentNode, SceneUtil::CompositeStateSetUpdater* composite,
 | 
						|
                                          const std::vector<unsigned int>& boundTextures, int animflags)
 | 
						|
        {
 | 
						|
            assert(nifNode->recType == Nif::RC_NiTriShape || nifNode->recType == Nif::RC_NiTriStrips || nifNode->recType == Nif::RC_NiLines);
 | 
						|
            osg::ref_ptr<osg::Geometry> geometry (new osg::Geometry);
 | 
						|
            handleNiGeometry(nifNode, geometry, parentNode, composite, boundTextures, animflags);
 | 
						|
            osg::ref_ptr<SceneUtil::RigGeometry> rig(new SceneUtil::RigGeometry);
 | 
						|
            rig->setSourceGeometry(geometry);
 | 
						|
            rig->setName(nifNode->name);
 | 
						|
 | 
						|
            // Assign bone weights
 | 
						|
            osg::ref_ptr<SceneUtil::RigGeometry::InfluenceMap> map (new SceneUtil::RigGeometry::InfluenceMap);
 | 
						|
 | 
						|
            const Nif::NiSkinInstance *skin = static_cast<const Nif::NiGeometry*>(nifNode)->skin.getPtr();
 | 
						|
            const Nif::NiSkinData *data = skin->data.getPtr();
 | 
						|
            const Nif::NodeList &bones = skin->bones;
 | 
						|
            for(size_t i = 0;i < bones.length();i++)
 | 
						|
            {
 | 
						|
                std::string boneName = Misc::StringUtils::lowerCase(bones[i].getPtr()->name);
 | 
						|
 | 
						|
                SceneUtil::RigGeometry::BoneInfluence influence;
 | 
						|
                const std::vector<Nif::NiSkinData::VertWeight> &weights = data->bones[i].weights;
 | 
						|
                for(size_t j = 0;j < weights.size();j++)
 | 
						|
                {
 | 
						|
                    influence.mWeights.emplace_back(weights[j].vertex, weights[j].weight);
 | 
						|
                }
 | 
						|
                influence.mInvBindMatrix = data->bones[i].trafo.toMatrix();
 | 
						|
                influence.mBoundSphere = osg::BoundingSpheref(data->bones[i].boundSphereCenter, data->bones[i].boundSphereRadius);
 | 
						|
 | 
						|
                map->mData.emplace_back(boneName, influence);
 | 
						|
            }
 | 
						|
            rig->setInfluenceMap(map);
 | 
						|
 | 
						|
            parentNode->addChild(rig);
 | 
						|
        }
 | 
						|
 | 
						|
        osg::BlendFunc::BlendFuncMode getBlendMode(int mode)
 | 
						|
        {
 | 
						|
            switch(mode)
 | 
						|
            {
 | 
						|
            case 0: return osg::BlendFunc::ONE;
 | 
						|
            case 1: return osg::BlendFunc::ZERO;
 | 
						|
            case 2: return osg::BlendFunc::SRC_COLOR;
 | 
						|
            case 3: return osg::BlendFunc::ONE_MINUS_SRC_COLOR;
 | 
						|
            case 4: return osg::BlendFunc::DST_COLOR;
 | 
						|
            case 5: return osg::BlendFunc::ONE_MINUS_DST_COLOR;
 | 
						|
            case 6: return osg::BlendFunc::SRC_ALPHA;
 | 
						|
            case 7: return osg::BlendFunc::ONE_MINUS_SRC_ALPHA;
 | 
						|
            case 8: return osg::BlendFunc::DST_ALPHA;
 | 
						|
            case 9: return osg::BlendFunc::ONE_MINUS_DST_ALPHA;
 | 
						|
            case 10: return osg::BlendFunc::SRC_ALPHA_SATURATE;
 | 
						|
            default:
 | 
						|
                Log(Debug::Info) << "Unexpected blend mode: "<< mode << " in " << mFilename;
 | 
						|
                return osg::BlendFunc::SRC_ALPHA;
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        osg::AlphaFunc::ComparisonFunction getTestMode(int mode)
 | 
						|
        {
 | 
						|
            switch (mode)
 | 
						|
            {
 | 
						|
            case 0: return osg::AlphaFunc::ALWAYS;
 | 
						|
            case 1: return osg::AlphaFunc::LESS;
 | 
						|
            case 2: return osg::AlphaFunc::EQUAL;
 | 
						|
            case 3: return osg::AlphaFunc::LEQUAL;
 | 
						|
            case 4: return osg::AlphaFunc::GREATER;
 | 
						|
            case 5: return osg::AlphaFunc::NOTEQUAL;
 | 
						|
            case 6: return osg::AlphaFunc::GEQUAL;
 | 
						|
            case 7: return osg::AlphaFunc::NEVER;
 | 
						|
            default:
 | 
						|
                Log(Debug::Info) << "Unexpected blend mode: " << mode << " in " << mFilename;
 | 
						|
                return osg::AlphaFunc::LEQUAL;
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        osg::Stencil::Function getStencilFunction(int func)
 | 
						|
        {
 | 
						|
            switch (func)
 | 
						|
            {
 | 
						|
            case 0: return osg::Stencil::NEVER;
 | 
						|
            case 1: return osg::Stencil::LESS;
 | 
						|
            case 2: return osg::Stencil::EQUAL;
 | 
						|
            case 3: return osg::Stencil::LEQUAL;
 | 
						|
            case 4: return osg::Stencil::GREATER;
 | 
						|
            case 5: return osg::Stencil::NOTEQUAL;
 | 
						|
            case 6: return osg::Stencil::GEQUAL;
 | 
						|
            case 7: return osg::Stencil::NEVER; // NifSkope says this is GL_ALWAYS, but in MW it's GL_NEVER
 | 
						|
            default:
 | 
						|
                Log(Debug::Info) << "Unexpected stencil function: " << func << " in " << mFilename;
 | 
						|
                return osg::Stencil::NEVER;
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        osg::Stencil::Operation getStencilOperation(int op)
 | 
						|
        {
 | 
						|
            switch (op)
 | 
						|
            {
 | 
						|
            case 0: return osg::Stencil::KEEP;
 | 
						|
            case 1: return osg::Stencil::ZERO;
 | 
						|
            case 2: return osg::Stencil::REPLACE;
 | 
						|
            case 3: return osg::Stencil::INCR;
 | 
						|
            case 4: return osg::Stencil::DECR;
 | 
						|
            case 5: return osg::Stencil::INVERT;
 | 
						|
            default:
 | 
						|
                Log(Debug::Info) << "Unexpected stencil operation: " << op << " in " << mFilename;
 | 
						|
                return osg::Stencil::KEEP;
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        osg::ref_ptr<osg::Image> handleInternalTexture(const Nif::NiPixelData* pixelData)
 | 
						|
        {
 | 
						|
            osg::ref_ptr<osg::Image> image (new osg::Image);
 | 
						|
 | 
						|
            GLenum pixelformat = 0;
 | 
						|
            switch (pixelData->fmt)
 | 
						|
            {
 | 
						|
            case Nif::NiPixelData::NIPXFMT_RGB8:
 | 
						|
            case Nif::NiPixelData::NIPXFMT_PAL8:
 | 
						|
                pixelformat = GL_RGB;
 | 
						|
                break;
 | 
						|
            case Nif::NiPixelData::NIPXFMT_RGBA8:
 | 
						|
            case Nif::NiPixelData::NIPXFMT_PALA8:
 | 
						|
                pixelformat = GL_RGBA;
 | 
						|
                break;
 | 
						|
            default:
 | 
						|
                Log(Debug::Info) << "Unhandled internal pixel format " << pixelData->fmt << " in " << mFilename;
 | 
						|
                return nullptr;
 | 
						|
            }
 | 
						|
 | 
						|
            if (pixelData->mipmaps.empty())
 | 
						|
                return nullptr;
 | 
						|
 | 
						|
            int width = 0;
 | 
						|
            int height = 0;
 | 
						|
 | 
						|
            std::vector<unsigned int> mipmapVector;
 | 
						|
            for (unsigned int i=0; i<pixelData->mipmaps.size(); ++i)
 | 
						|
            {
 | 
						|
                const Nif::NiPixelData::Mipmap& mip = pixelData->mipmaps[i];
 | 
						|
 | 
						|
                size_t mipSize = mip.height * mip.width * pixelData->bpp / 8;
 | 
						|
                if (mipSize + mip.dataOffset > pixelData->data.size())
 | 
						|
                {
 | 
						|
                    Log(Debug::Info) << "Internal texture's mipmap data out of bounds, ignoring texture";
 | 
						|
                    return nullptr;
 | 
						|
                }
 | 
						|
 | 
						|
                if (i != 0)
 | 
						|
                    mipmapVector.push_back(mip.dataOffset);
 | 
						|
                else
 | 
						|
                {
 | 
						|
                    width = mip.width;
 | 
						|
                    height = mip.height;
 | 
						|
                }
 | 
						|
            }
 | 
						|
 | 
						|
            if (width <= 0 || height <= 0)
 | 
						|
            {
 | 
						|
                Log(Debug::Info) << "Internal Texture Width and height must be non zero, ignoring texture";
 | 
						|
                return nullptr;
 | 
						|
            }
 | 
						|
 | 
						|
            const std::vector<unsigned char>& pixels = pixelData->data;
 | 
						|
            switch (pixelData->fmt)
 | 
						|
            {
 | 
						|
            case Nif::NiPixelData::NIPXFMT_RGB8:
 | 
						|
            case Nif::NiPixelData::NIPXFMT_RGBA8:
 | 
						|
            {
 | 
						|
                unsigned char* data = new unsigned char[pixels.size()];
 | 
						|
                memcpy(data, pixels.data(), pixels.size());
 | 
						|
                image->setImage(width, height, 1, pixelformat, pixelformat, GL_UNSIGNED_BYTE, data, osg::Image::USE_NEW_DELETE);
 | 
						|
                break;
 | 
						|
            }
 | 
						|
            case Nif::NiPixelData::NIPXFMT_PAL8:
 | 
						|
            case Nif::NiPixelData::NIPXFMT_PALA8:
 | 
						|
            {
 | 
						|
                if (pixelData->palette.empty() || pixelData->bpp != 8)
 | 
						|
                {
 | 
						|
                    Log(Debug::Info) << "Palettized texture in " << mFilename << " is invalid, ignoring";
 | 
						|
                    return nullptr;
 | 
						|
                }
 | 
						|
                // We're going to convert the indices that pixel data contains
 | 
						|
                // into real colors using the palette.
 | 
						|
                const std::vector<unsigned int>& palette = pixelData->palette->colors;
 | 
						|
                if (pixelData->fmt == Nif::NiPixelData::NIPXFMT_PAL8)
 | 
						|
                {
 | 
						|
                    unsigned char* data = new unsigned char[pixels.size() * 3];
 | 
						|
                    for (size_t i = 0; i < pixels.size(); i++)
 | 
						|
                    {
 | 
						|
                        unsigned int color = palette[pixels[i]];
 | 
						|
                        data[i * 3 + 0] = (color >>  0) & 0xFF;
 | 
						|
                        data[i * 3 + 1] = (color >>  8) & 0xFF;
 | 
						|
                        data[i * 3 + 2] = (color >> 16) & 0xFF;
 | 
						|
                    }
 | 
						|
                    image->setImage(width, height, 1, pixelformat, pixelformat, GL_UNSIGNED_BYTE, data, osg::Image::USE_NEW_DELETE);
 | 
						|
                }
 | 
						|
                else // if (fmt = NIPXFMT_PALA8)
 | 
						|
                {
 | 
						|
                    unsigned char* data = new unsigned char[pixels.size() * 4];
 | 
						|
                    for (size_t i = 0; i < pixels.size(); i++)
 | 
						|
                    {
 | 
						|
                        unsigned int color = palette[pixels[i]];
 | 
						|
                        data[i * 4 + 0] = (color >>  0) & 0xFF;
 | 
						|
                        data[i * 4 + 1] = (color >>  8) & 0xFF;
 | 
						|
                        data[i * 4 + 2] = (color >> 16) & 0xFF;
 | 
						|
                        data[i * 4 + 3] = (color >> 24) & 0xFF;
 | 
						|
                    }
 | 
						|
                    image->setImage(width, height, 1, pixelformat, pixelformat, GL_UNSIGNED_BYTE, data, osg::Image::USE_NEW_DELETE);
 | 
						|
                }
 | 
						|
                break;
 | 
						|
            }
 | 
						|
            default:
 | 
						|
                return nullptr;
 | 
						|
            }
 | 
						|
 | 
						|
            image->setMipmapLevels(mipmapVector);
 | 
						|
            image->flipVertical();
 | 
						|
 | 
						|
            return image;
 | 
						|
        }
 | 
						|
 | 
						|
        void handleTextureProperty(const Nif::NiTexturingProperty* texprop, const std::string& nodeName, osg::StateSet* stateset, SceneUtil::CompositeStateSetUpdater* composite, Resource::ImageManager* imageManager, std::vector<unsigned int>& boundTextures, int animflags)
 | 
						|
        {
 | 
						|
            if (!boundTextures.empty())
 | 
						|
            {
 | 
						|
                // overriding a parent NiTexturingProperty, so remove what was previously bound
 | 
						|
                for (unsigned int i=0; i<boundTextures.size(); ++i)
 | 
						|
                    stateset->setTextureMode(i, GL_TEXTURE_2D, osg::StateAttribute::OFF);
 | 
						|
                boundTextures.clear();
 | 
						|
            }
 | 
						|
 | 
						|
            // If this loop is changed such that the base texture isn't guaranteed to end up in texture unit 0, the shadow casting shader will need to be updated accordingly.
 | 
						|
            for (size_t i=0; i<texprop->textures.size(); ++i)
 | 
						|
            {
 | 
						|
                if (texprop->textures[i].inUse)
 | 
						|
                {
 | 
						|
                    switch(i)
 | 
						|
                    {
 | 
						|
                        //These are handled later on
 | 
						|
                        case Nif::NiTexturingProperty::BaseTexture:
 | 
						|
                        case Nif::NiTexturingProperty::GlowTexture:
 | 
						|
                        case Nif::NiTexturingProperty::DarkTexture:
 | 
						|
                        case Nif::NiTexturingProperty::BumpTexture:
 | 
						|
                        case Nif::NiTexturingProperty::DetailTexture:
 | 
						|
                        case Nif::NiTexturingProperty::DecalTexture:
 | 
						|
                            break;
 | 
						|
                        case Nif::NiTexturingProperty::GlossTexture:
 | 
						|
                        {
 | 
						|
                            // Not used by the vanilla engine. MCP (Morrowind Code Patch) adds an option to use Gloss maps:
 | 
						|
                            // "- Gloss map fix. Morrowind removed gloss map entries from model files after loading them. This stops Morrowind from removing them."
 | 
						|
                            // Log(Debug::Info) << "NiTexturingProperty::GlossTexture in " << mFilename << " not currently used.";
 | 
						|
                            continue;
 | 
						|
                        }
 | 
						|
                        default:
 | 
						|
                        {
 | 
						|
                            Log(Debug::Info) << "Unhandled texture stage " << i << " on shape \"" << nodeName << "\" in " << mFilename;
 | 
						|
                            continue;
 | 
						|
                        }
 | 
						|
                    }
 | 
						|
 | 
						|
                    const Nif::NiTexturingProperty::Texture& tex = texprop->textures[i];
 | 
						|
                    if(tex.texture.empty() && texprop->controller.empty())
 | 
						|
                    {
 | 
						|
                        if (i == 0)
 | 
						|
                            Log(Debug::Warning) << "Base texture is in use but empty on shape \"" << nodeName << "\" in " << mFilename;
 | 
						|
                        continue;
 | 
						|
                    }
 | 
						|
 | 
						|
                    // create a new texture, will later attempt to share using the SharedStateManager
 | 
						|
                    osg::ref_ptr<osg::Texture2D> texture2d;
 | 
						|
                    if (!tex.texture.empty())
 | 
						|
                    {
 | 
						|
                        const Nif::NiSourceTexture *st = tex.texture.getPtr();
 | 
						|
                        osg::ref_ptr<osg::Image> image = handleSourceTexture(st, imageManager);
 | 
						|
                        texture2d = new osg::Texture2D(image);
 | 
						|
                        if (image)
 | 
						|
                            texture2d->setTextureSize(image->s(), image->t());
 | 
						|
                    }
 | 
						|
                    else
 | 
						|
                        texture2d = new osg::Texture2D;
 | 
						|
 | 
						|
                    bool wrapT = tex.clamp & 0x1;
 | 
						|
                    bool wrapS = (tex.clamp >> 1) & 0x1;
 | 
						|
 | 
						|
                    texture2d->setWrap(osg::Texture::WRAP_S, wrapS ? osg::Texture::REPEAT : osg::Texture::CLAMP_TO_EDGE);
 | 
						|
                    texture2d->setWrap(osg::Texture::WRAP_T, wrapT ? osg::Texture::REPEAT : osg::Texture::CLAMP_TO_EDGE);
 | 
						|
 | 
						|
                    unsigned int texUnit = boundTextures.size();
 | 
						|
 | 
						|
                    stateset->setTextureAttributeAndModes(texUnit, texture2d, osg::StateAttribute::ON);
 | 
						|
 | 
						|
                    if (i == Nif::NiTexturingProperty::GlowTexture)
 | 
						|
                    {
 | 
						|
                        osg::TexEnvCombine* texEnv = new osg::TexEnvCombine;
 | 
						|
                        texEnv->setCombine_Alpha(osg::TexEnvCombine::REPLACE);
 | 
						|
                        texEnv->setSource0_Alpha(osg::TexEnvCombine::PREVIOUS);
 | 
						|
                        texEnv->setCombine_RGB(osg::TexEnvCombine::ADD);
 | 
						|
                        texEnv->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
 | 
						|
                        texEnv->setSource1_RGB(osg::TexEnvCombine::TEXTURE);
 | 
						|
 | 
						|
                        stateset->setTextureAttributeAndModes(texUnit, texEnv, osg::StateAttribute::ON);
 | 
						|
                    }
 | 
						|
                    else if (i == Nif::NiTexturingProperty::DarkTexture)
 | 
						|
                    {
 | 
						|
                        osg::TexEnv* texEnv = new osg::TexEnv;
 | 
						|
                        texEnv->setMode(osg::TexEnv::MODULATE);
 | 
						|
                        stateset->setTextureAttributeAndModes(texUnit, texEnv, osg::StateAttribute::ON);
 | 
						|
                    }
 | 
						|
                    else if (i == Nif::NiTexturingProperty::DetailTexture)
 | 
						|
                    {
 | 
						|
                        osg::TexEnvCombine* texEnv = new osg::TexEnvCombine;
 | 
						|
                        texEnv->setScale_RGB(2.f);
 | 
						|
                        texEnv->setCombine_Alpha(osg::TexEnvCombine::MODULATE);
 | 
						|
                        texEnv->setOperand0_Alpha(osg::TexEnvCombine::SRC_ALPHA);
 | 
						|
                        texEnv->setOperand1_Alpha(osg::TexEnvCombine::SRC_ALPHA);
 | 
						|
                        texEnv->setSource0_Alpha(osg::TexEnvCombine::PREVIOUS);
 | 
						|
                        texEnv->setSource1_Alpha(osg::TexEnvCombine::TEXTURE);
 | 
						|
                        texEnv->setCombine_RGB(osg::TexEnvCombine::MODULATE);
 | 
						|
                        texEnv->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR);
 | 
						|
                        texEnv->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR);
 | 
						|
                        texEnv->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
 | 
						|
                        texEnv->setSource1_RGB(osg::TexEnvCombine::TEXTURE);
 | 
						|
                        stateset->setTextureAttributeAndModes(texUnit, texEnv, osg::StateAttribute::ON);
 | 
						|
                    }
 | 
						|
                    else if (i == Nif::NiTexturingProperty::BumpTexture)
 | 
						|
                    {
 | 
						|
                        // Set this texture to Off by default since we can't render it with the fixed-function pipeline
 | 
						|
                        stateset->setTextureMode(texUnit, GL_TEXTURE_2D, osg::StateAttribute::OFF);
 | 
						|
                        osg::Matrix2 bumpMapMatrix(texprop->bumpMapMatrix.x(), texprop->bumpMapMatrix.y(),
 | 
						|
                                                   texprop->bumpMapMatrix.z(), texprop->bumpMapMatrix.w());
 | 
						|
                        stateset->addUniform(new osg::Uniform("bumpMapMatrix", bumpMapMatrix));
 | 
						|
                        stateset->addUniform(new osg::Uniform("envMapLumaBias", texprop->envMapLumaBias));
 | 
						|
                    }
 | 
						|
                    else if (i == Nif::NiTexturingProperty::DecalTexture)
 | 
						|
                    {
 | 
						|
                         osg::TexEnvCombine* texEnv = new osg::TexEnvCombine;
 | 
						|
                         texEnv->setCombine_RGB(osg::TexEnvCombine::INTERPOLATE);
 | 
						|
                         texEnv->setSource0_RGB(osg::TexEnvCombine::TEXTURE);
 | 
						|
                         texEnv->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR);
 | 
						|
                         texEnv->setSource1_RGB(osg::TexEnvCombine::PREVIOUS);
 | 
						|
                         texEnv->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR);
 | 
						|
                         texEnv->setSource2_RGB(osg::TexEnvCombine::TEXTURE);
 | 
						|
                         texEnv->setOperand2_RGB(osg::TexEnvCombine::SRC_ALPHA);
 | 
						|
                         texEnv->setCombine_Alpha(osg::TexEnvCombine::REPLACE);
 | 
						|
                         texEnv->setSource0_Alpha(osg::TexEnvCombine::PREVIOUS);
 | 
						|
                         texEnv->setOperand0_Alpha(osg::TexEnvCombine::SRC_ALPHA);
 | 
						|
                         stateset->setTextureAttributeAndModes(texUnit, texEnv, osg::StateAttribute::ON);
 | 
						|
                    }
 | 
						|
 | 
						|
                    switch (i)
 | 
						|
                    {
 | 
						|
                    case Nif::NiTexturingProperty::BaseTexture:
 | 
						|
                        texture2d->setName("diffuseMap");
 | 
						|
                        break;
 | 
						|
                    case Nif::NiTexturingProperty::BumpTexture:
 | 
						|
                        texture2d->setName("bumpMap");
 | 
						|
                        break;
 | 
						|
                    case Nif::NiTexturingProperty::GlowTexture:
 | 
						|
                        texture2d->setName("emissiveMap");
 | 
						|
                        break;
 | 
						|
                    case Nif::NiTexturingProperty::DarkTexture:
 | 
						|
                        texture2d->setName("darkMap");
 | 
						|
                        break;
 | 
						|
                    case Nif::NiTexturingProperty::DetailTexture:
 | 
						|
                        texture2d->setName("detailMap");
 | 
						|
                        break;
 | 
						|
                    case Nif::NiTexturingProperty::DecalTexture:
 | 
						|
                        texture2d->setName("decalMap");
 | 
						|
                        break;
 | 
						|
                    default:
 | 
						|
                        break;
 | 
						|
                    }
 | 
						|
 | 
						|
                    boundTextures.push_back(tex.uvSet);
 | 
						|
                }
 | 
						|
            }
 | 
						|
            handleTextureControllers(texprop, composite, imageManager, stateset, animflags);
 | 
						|
        }
 | 
						|
 | 
						|
        void handleProperty(const Nif::Property *property,
 | 
						|
                            osg::Node *node, SceneUtil::CompositeStateSetUpdater* composite, Resource::ImageManager* imageManager, std::vector<unsigned int>& boundTextures, int animflags)
 | 
						|
        {
 | 
						|
            switch (property->recType)
 | 
						|
            {
 | 
						|
            case Nif::RC_NiStencilProperty:
 | 
						|
            {
 | 
						|
                const Nif::NiStencilProperty* stencilprop = static_cast<const Nif::NiStencilProperty*>(property);
 | 
						|
                osg::ref_ptr<osg::FrontFace> frontFace = new osg::FrontFace;
 | 
						|
                switch (stencilprop->data.drawMode)
 | 
						|
                {
 | 
						|
                case 2:
 | 
						|
                    frontFace->setMode(osg::FrontFace::CLOCKWISE);
 | 
						|
                    break;
 | 
						|
                case 0:
 | 
						|
                case 1:
 | 
						|
                default:
 | 
						|
                    frontFace->setMode(osg::FrontFace::COUNTER_CLOCKWISE);
 | 
						|
                    break;
 | 
						|
                }
 | 
						|
                frontFace = shareAttribute(frontFace);
 | 
						|
 | 
						|
                osg::StateSet* stateset = node->getOrCreateStateSet();
 | 
						|
                stateset->setAttribute(frontFace, osg::StateAttribute::ON);
 | 
						|
                stateset->setMode(GL_CULL_FACE, stencilprop->data.drawMode == 3 ? osg::StateAttribute::OFF
 | 
						|
                                                                                : osg::StateAttribute::ON);
 | 
						|
 | 
						|
                if (stencilprop->data.enabled != 0)
 | 
						|
                {
 | 
						|
                    osg::ref_ptr<osg::Stencil> stencil = new osg::Stencil;
 | 
						|
                    stencil->setFunction(getStencilFunction(stencilprop->data.compareFunc), stencilprop->data.stencilRef, stencilprop->data.stencilMask);
 | 
						|
                    stencil->setStencilFailOperation(getStencilOperation(stencilprop->data.failAction));
 | 
						|
                    stencil->setStencilPassAndDepthFailOperation(getStencilOperation(stencilprop->data.zFailAction));
 | 
						|
                    stencil->setStencilPassAndDepthPassOperation(getStencilOperation(stencilprop->data.zPassAction));
 | 
						|
                    stencil = shareAttribute(stencil);
 | 
						|
 | 
						|
                    stateset->setAttributeAndModes(stencil, osg::StateAttribute::ON);
 | 
						|
                }
 | 
						|
                break;
 | 
						|
            }
 | 
						|
            case Nif::RC_NiWireframeProperty:
 | 
						|
            {
 | 
						|
                const Nif::NiWireframeProperty* wireprop = static_cast<const Nif::NiWireframeProperty*>(property);
 | 
						|
                osg::ref_ptr<osg::PolygonMode> mode = new osg::PolygonMode;
 | 
						|
                mode->setMode(osg::PolygonMode::FRONT_AND_BACK, wireprop->flags == 0 ? osg::PolygonMode::FILL
 | 
						|
                                                                                     : osg::PolygonMode::LINE);
 | 
						|
                mode = shareAttribute(mode);
 | 
						|
                node->getOrCreateStateSet()->setAttributeAndModes(mode, osg::StateAttribute::ON);
 | 
						|
                break;
 | 
						|
            }
 | 
						|
            case Nif::RC_NiZBufferProperty:
 | 
						|
            {
 | 
						|
                const Nif::NiZBufferProperty* zprop = static_cast<const Nif::NiZBufferProperty*>(property);
 | 
						|
                // VER_MW doesn't support a DepthFunction according to NifSkope
 | 
						|
                osg::ref_ptr<osg::Depth> depth = new osg::Depth;
 | 
						|
                depth->setWriteMask((zprop->flags>>1)&1);
 | 
						|
                depth = shareAttribute(depth);
 | 
						|
                node->getOrCreateStateSet()->setAttributeAndModes(depth, osg::StateAttribute::ON);
 | 
						|
                break;
 | 
						|
            }
 | 
						|
            // OSG groups the material properties that NIFs have separate, so we have to parse them all again when one changed
 | 
						|
            case Nif::RC_NiMaterialProperty:
 | 
						|
            case Nif::RC_NiVertexColorProperty:
 | 
						|
            case Nif::RC_NiSpecularProperty:
 | 
						|
            {
 | 
						|
                // Handled on drawable level so we know whether vertex colors are available
 | 
						|
                break;
 | 
						|
            }
 | 
						|
            case Nif::RC_NiAlphaProperty:
 | 
						|
            {
 | 
						|
                // Handled on drawable level to prevent RenderBin nesting issues
 | 
						|
                break;
 | 
						|
            }
 | 
						|
            case Nif::RC_NiTexturingProperty:
 | 
						|
            {
 | 
						|
                const Nif::NiTexturingProperty* texprop = static_cast<const Nif::NiTexturingProperty*>(property);
 | 
						|
                osg::StateSet* stateset = node->getOrCreateStateSet();
 | 
						|
                handleTextureProperty(texprop, node->getName(), stateset, composite, imageManager, boundTextures, animflags);
 | 
						|
                break;
 | 
						|
            }
 | 
						|
            // unused by mw
 | 
						|
            case Nif::RC_NiShadeProperty:
 | 
						|
            case Nif::RC_NiDitherProperty:
 | 
						|
            case Nif::RC_NiFogProperty:
 | 
						|
            {
 | 
						|
                break;
 | 
						|
            }
 | 
						|
            default:
 | 
						|
                Log(Debug::Info) << "Unhandled " << property->recName << " in " << mFilename;
 | 
						|
                break;
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        struct CompareStateAttribute
 | 
						|
        {
 | 
						|
            bool operator() (const osg::ref_ptr<osg::StateAttribute>& left, const osg::ref_ptr<osg::StateAttribute>& right) const
 | 
						|
            {
 | 
						|
                return left->compare(*right) < 0;
 | 
						|
            }
 | 
						|
        };
 | 
						|
 | 
						|
        // global sharing of State Attributes will reduce the number of GL calls as the osg::State will check by pointer to see if state is the same
 | 
						|
        template <class Attribute>
 | 
						|
        Attribute* shareAttribute(const osg::ref_ptr<Attribute>& attr)
 | 
						|
        {
 | 
						|
            typedef std::set<osg::ref_ptr<Attribute>, CompareStateAttribute> Cache;
 | 
						|
            static Cache sCache;
 | 
						|
            static std::mutex sMutex;
 | 
						|
            std::lock_guard<std::mutex> lock(sMutex);
 | 
						|
            typename Cache::iterator found = sCache.find(attr);
 | 
						|
            if (found == sCache.end())
 | 
						|
                found = sCache.insert(attr).first;
 | 
						|
            return *found;
 | 
						|
        }
 | 
						|
 | 
						|
        void applyDrawableProperties(osg::Node* node, const std::vector<const Nif::Property*>& properties, SceneUtil::CompositeStateSetUpdater* composite,
 | 
						|
                                             bool hasVertexColors, int animflags)
 | 
						|
        {
 | 
						|
            osg::StateSet* stateset = node->getOrCreateStateSet();
 | 
						|
 | 
						|
            // Specular lighting is enabled by default, but there's a quirk...
 | 
						|
            int specFlags = 1;
 | 
						|
            osg::ref_ptr<osg::Material> mat (new osg::Material);
 | 
						|
            mat->setColorMode(hasVertexColors ? osg::Material::AMBIENT_AND_DIFFUSE : osg::Material::OFF);
 | 
						|
 | 
						|
            // NIF material defaults don't match OpenGL defaults
 | 
						|
            mat->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4f(1,1,1,1));
 | 
						|
            mat->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4f(1,1,1,1));
 | 
						|
 | 
						|
            bool hasMatCtrl = false;
 | 
						|
 | 
						|
            int lightmode = 1;
 | 
						|
 | 
						|
            for (const Nif::Property* property : properties)
 | 
						|
            {
 | 
						|
                switch (property->recType)
 | 
						|
                {
 | 
						|
                case Nif::RC_NiSpecularProperty:
 | 
						|
                {
 | 
						|
                    // Specular property can turn specular lighting off.
 | 
						|
                    specFlags = property->flags;
 | 
						|
                    break;
 | 
						|
                }
 | 
						|
                case Nif::RC_NiMaterialProperty:
 | 
						|
                {
 | 
						|
                    const Nif::NiMaterialProperty* matprop = static_cast<const Nif::NiMaterialProperty*>(property);
 | 
						|
 | 
						|
                    mat->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4f(matprop->data.diffuse, matprop->data.alpha));
 | 
						|
                    mat->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4f(matprop->data.ambient, 1.f));
 | 
						|
                    mat->setEmission(osg::Material::FRONT_AND_BACK, osg::Vec4f(matprop->data.emissive, 1.f));
 | 
						|
 | 
						|
                    mat->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4f(matprop->data.specular, 1.f));
 | 
						|
                    mat->setShininess(osg::Material::FRONT_AND_BACK, matprop->data.glossiness);
 | 
						|
 | 
						|
                    if (!matprop->controller.empty())
 | 
						|
                    {
 | 
						|
                        hasMatCtrl = true;
 | 
						|
                        handleMaterialControllers(matprop, composite, animflags, mat);
 | 
						|
                    }
 | 
						|
 | 
						|
                    break;
 | 
						|
                }
 | 
						|
                case Nif::RC_NiVertexColorProperty:
 | 
						|
                {
 | 
						|
                    const Nif::NiVertexColorProperty* vertprop = static_cast<const Nif::NiVertexColorProperty*>(property);
 | 
						|
                    lightmode = vertprop->data.lightmode;
 | 
						|
 | 
						|
                    switch (vertprop->data.vertmode)
 | 
						|
                    {
 | 
						|
                        case 0:
 | 
						|
                            mat->setColorMode(osg::Material::OFF);
 | 
						|
                            break;
 | 
						|
                        case 1:
 | 
						|
                            mat->setColorMode(osg::Material::EMISSION);
 | 
						|
                            break;
 | 
						|
                        case 2:
 | 
						|
                            if (lightmode != 0)
 | 
						|
                                mat->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE);
 | 
						|
                            else
 | 
						|
                                mat->setColorMode(osg::Material::OFF);
 | 
						|
                            break;
 | 
						|
                    }
 | 
						|
                    break;
 | 
						|
                }
 | 
						|
                case Nif::RC_NiAlphaProperty:
 | 
						|
                {
 | 
						|
                    const Nif::NiAlphaProperty* alphaprop = static_cast<const Nif::NiAlphaProperty*>(property);
 | 
						|
                    if (alphaprop->flags&1)
 | 
						|
                    {
 | 
						|
                        osg::ref_ptr<osg::BlendFunc> blendFunc (new osg::BlendFunc(getBlendMode((alphaprop->flags>>1)&0xf),
 | 
						|
                                                                                   getBlendMode((alphaprop->flags>>5)&0xf)));
 | 
						|
                        blendFunc = shareAttribute(blendFunc);
 | 
						|
                        stateset->setAttributeAndModes(blendFunc, osg::StateAttribute::ON);
 | 
						|
 | 
						|
                        bool noSort = (alphaprop->flags>>13)&1;
 | 
						|
                        if (!noSort)
 | 
						|
                            stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
 | 
						|
                        else
 | 
						|
                            stateset->setRenderBinToInherit();
 | 
						|
                    }
 | 
						|
                    else
 | 
						|
                    {
 | 
						|
                        stateset->removeAttribute(osg::StateAttribute::BLENDFUNC);
 | 
						|
                        stateset->removeMode(GL_BLEND);
 | 
						|
                        stateset->setRenderBinToInherit();
 | 
						|
                    }
 | 
						|
 | 
						|
                    if((alphaprop->flags>>9)&1)
 | 
						|
                    {
 | 
						|
                        osg::ref_ptr<osg::AlphaFunc> alphaFunc (new osg::AlphaFunc(getTestMode((alphaprop->flags>>10)&0x7), alphaprop->data.threshold/255.f));
 | 
						|
                        alphaFunc = shareAttribute(alphaFunc);
 | 
						|
                        stateset->setAttributeAndModes(alphaFunc, osg::StateAttribute::ON);
 | 
						|
                    }
 | 
						|
                    else
 | 
						|
                    {
 | 
						|
                        stateset->removeAttribute(osg::StateAttribute::ALPHAFUNC);
 | 
						|
                        stateset->removeMode(GL_ALPHA_TEST);
 | 
						|
                    }
 | 
						|
                    break;
 | 
						|
                }
 | 
						|
                }
 | 
						|
            }
 | 
						|
 | 
						|
            // While NetImmerse and Gamebryo support specular lighting, Morrowind has its support disabled.
 | 
						|
            if (mVersion <= Nif::NIFFile::NIFVersion::VER_MW || specFlags == 0)
 | 
						|
                mat->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4f(0.f,0.f,0.f,0.f));
 | 
						|
 | 
						|
            if (lightmode == 0)
 | 
						|
            {
 | 
						|
                osg::Vec4f diffuse = mat->getDiffuse(osg::Material::FRONT_AND_BACK);
 | 
						|
                diffuse = osg::Vec4f(0,0,0,diffuse.a());
 | 
						|
                mat->setDiffuse(osg::Material::FRONT_AND_BACK, diffuse);
 | 
						|
                mat->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4f());
 | 
						|
            }
 | 
						|
 | 
						|
            // If we're told to use vertex colors but there are none to use, use a default color instead.
 | 
						|
            if (!hasVertexColors)
 | 
						|
            {
 | 
						|
                switch (mat->getColorMode())
 | 
						|
                {
 | 
						|
                case osg::Material::AMBIENT:
 | 
						|
                    mat->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4f(1,1,1,1));
 | 
						|
                    break;
 | 
						|
                case osg::Material::AMBIENT_AND_DIFFUSE:
 | 
						|
                    mat->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4f(1,1,1,1));
 | 
						|
                    mat->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4f(1,1,1,1));
 | 
						|
                    break;
 | 
						|
                case osg::Material::EMISSION:
 | 
						|
                    mat->setEmission(osg::Material::FRONT_AND_BACK, osg::Vec4f(1,1,1,1));
 | 
						|
                    break;
 | 
						|
                default:
 | 
						|
                    break;
 | 
						|
                }
 | 
						|
                mat->setColorMode(osg::Material::OFF);
 | 
						|
            }
 | 
						|
 | 
						|
            if (!hasMatCtrl && mat->getColorMode() == osg::Material::OFF
 | 
						|
                    && mat->getEmission(osg::Material::FRONT_AND_BACK) == osg::Vec4f(0,0,0,1)
 | 
						|
                    && mat->getDiffuse(osg::Material::FRONT_AND_BACK) == osg::Vec4f(1,1,1,1)
 | 
						|
                    && mat->getAmbient(osg::Material::FRONT_AND_BACK) == osg::Vec4f(1,1,1,1)
 | 
						|
                    && mat->getShininess(osg::Material::FRONT_AND_BACK) == 0
 | 
						|
                    && mat->getSpecular(osg::Material::FRONT_AND_BACK) == osg::Vec4f(0.f, 0.f, 0.f, 0.f))
 | 
						|
            {
 | 
						|
                // default state, skip
 | 
						|
                return;
 | 
						|
            }
 | 
						|
 | 
						|
            mat = shareAttribute(mat);
 | 
						|
 | 
						|
            stateset->setAttributeAndModes(mat, osg::StateAttribute::ON);
 | 
						|
        }
 | 
						|
 | 
						|
    };
 | 
						|
 | 
						|
    osg::ref_ptr<osg::Node> Loader::load(Nif::NIFFilePtr file, Resource::ImageManager* imageManager)
 | 
						|
    {
 | 
						|
        LoaderImpl impl(file->getFilename(), file->getVersion(), file->getUserVersion(), file->getBethVersion());
 | 
						|
        return impl.load(file, imageManager);
 | 
						|
    }
 | 
						|
 | 
						|
    void Loader::loadKf(Nif::NIFFilePtr kf, KeyframeHolder& target)
 | 
						|
    {
 | 
						|
        LoaderImpl impl(kf->getFilename(), kf->getVersion(), kf->getUserVersion(), kf->getBethVersion());
 | 
						|
        impl.loadKf(kf, target);
 | 
						|
    }
 | 
						|
 | 
						|
}
 |