scale down, add hash, allow vampires, add mobile fixes

master
eater 5 years ago
parent e0e8c94593
commit c47d712624
Signed by: eater
GPG Key ID: AD2560A0F84F0759

@ -18,13 +18,29 @@
.wizard {
position: absolute;
padding: 25px;
width: 100%;
bottom: 0;
width: calc(100% - 50px);
left: 25px;
bottom: 25px;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
background: rgba(255, 255, 255, 0.2);
}
@media (max-width:600px) {
body {
font-size: 1.3em;
}
input, select {
font-size: 1em;
}
button {
width: 5em;
height: 3em;
}
}
</style>
</head>

@ -17,8 +17,8 @@ export class HeadRenderer {
this.renderer.setSize(W, H);
document.body.appendChild(this.renderer.domElement);
this.camera = new THREE.PerspectiveCamera(70, W / H, 1, 2000);
this.camera.position.z = 600;
this.camera = new THREE.PerspectiveCamera(70, W / H, 1, 200);
this.camera.position.z = 60;
this.scene = new THREE.Scene();
this.scene.background = new Color(0xffffff);

@ -48,7 +48,7 @@ export class Shape {
const params = {
color: 0xffffff,
transparent: true,
alphaTest: 0.5,
alphaTest: 0.2,
};
if (this.textureInfo) {
let Loader;
@ -129,7 +129,7 @@ export class Shape {
geometry.translate(this.translation[0], this.translation[1], this.translation[2]);
// Scale up a bit
geometry.scale(20, 20, 20);
geometry.scale(2, 2, 2);
// Rotate the face so it faces us \o/
geometry.rotateX(290 * (Math.PI / 180));

@ -24,3 +24,5 @@ export class ShapeCollection {
return this.group
}
}
window.ShapeCollection = ShapeCollection;

@ -25,7 +25,8 @@ window.addEventListener("load", async () => {
part1.innerHTML = "";
part2.innerHTML = "";
const indexed = {};
const indexed = window.indexed = {};
const byName = window.byName = {};
const tree = {};
const shapeCache = {};
@ -33,30 +34,22 @@ window.addEventListener("load", async () => {
headRenderer.expose();
for (let mesh of allMeshes) {
let [_, x, race, gender, part, nr = undefined] = mesh.name.split('_');
let [_, __, race, gender, part, nr = undefined] = mesh.name.split('_');
race = race.replace(new RegExp("\\s+"), ' ');
if (race.toLowerCase() === "khajiit") {
console.log(part, mesh.name, nr);
}
if (x !== 'N') {
continue;
if (race === 'DarkElf') {
race = 'Dark Elf'
}
if (nr === undefined) {
if (nr === undefined && !['head', 'hair'].includes(part.toLowerCase())) {
[_, part, nr] = part.match(/(head|hair)(\d+)?/i) || [];
console.log(part);
if (!nr) {
continue;
}
}
let option = document.createElement("option");
option.textContent = mesh.name;
option.value = mesh.id = uuidv4();
indexed[mesh.id] = mesh;
byName[mesh.name] = mesh.id;
if (mesh.name.toLowerCase().indexOf("hair") !== -1) {
part1.appendChild(option);
@ -89,7 +82,7 @@ window.addEventListener("load", async () => {
setRace(race.value);
});
function setRace(name) {
function setRace(name, propagate = true) {
race.value = name;
gender.innerHTML = "";
for (let genderX in tree[name]) {
@ -99,7 +92,9 @@ window.addEventListener("load", async () => {
gender.appendChild(option);
}
setGender(gender.value)
if (propagate) {
setGender(gender.value)
}
}
gender.addEventListener("change", () => {
@ -112,19 +107,66 @@ window.addEventListener("load", async () => {
setHead(tree[race.value][name]['head'][0]);
}
setRace("Dark Elf");
// Collect hash query before setting defaults
let q = collectHashQuery();
// Dark Elf / M is what Morrowind starts you with
setRace("Dark Elf", false);
setGender("M");
updateFromHash(q);
function collectHashQuery() {
return location.hash.substr(1).split('&').reduce((c, x) => {
let [name, value = ""] = x.split('=', 2).map(y => decodeURIComponent(y));
c[name] = value;
return c;
}, {});
}
function updateFromHash(q) {
if (!q) {
q = collectHashQuery();
}
if (byName[q['head']] && q['head'].toLowerCase().includes('head')) {
setHead(byName[q['head']]);
} else {
if (q['head']) {
console.log("No head found with name: ", q['head']);
}
}
if (byName[q['hair']] && q['hair'].toLowerCase().includes('hair')) {
setHair(byName[q['hair']]);
} else {
if (q['hair']) {
console.log("No hair found with name: ", q['hair']);
}
}
}
updateFromHash();
window.addEventListener('hashchange', () => {
updateFromHash();
});
function getShape(name) {
return new ShapeCollection(indexed[name], "blob/textures/");
}
function updateHash() {
location.hash = `head=${encodeURIComponent(indexed[part2.value].name)}&hair=${encodeURIComponent(indexed[part1.value].name)}`;
}
function setHair(id) {
part1.value = id;
if (shape1 !== null) {
headRenderer.remove(shape1);
}
headRenderer.add(shape1 = getShape(id));
updateHash();
}
part1.addEventListener("change", () => {
@ -147,6 +189,7 @@ window.addEventListener("load", async () => {
headRenderer.remove(shape2);
}
headRenderer.add(shape2 = getShape(id));
updateHash();
}
part2.addEventListener("change", () => {

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