#ifndef OPENMW_PROCESSOROBJECTANIMPLAY_HPP
#define OPENMW_PROCESSOROBJECTANIMPLAY_HPP
#include "../WorldProcessor.hpp"
namespace mwmp
{
class ProcessorObjectAnimPlay : public WorldProcessor
public:
ProcessorObjectAnimPlay()
BPP_INIT(ID_OBJECT_ANIM_PLAY)
}
};
#endif //OPENMW_PROCESSOROBJECTANIMPLAY_HPP