openmw-tes3coop/apps/openmw/mwrender/debugging.cpp

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#include "debugging.hpp"
#include <assert.h>
#include <OgreNode.h>
#include <OgreSceneManager.h>
#include "../mwworld/world.hpp" // these includes can be removed once the static-hack is gone
#include "../mwworld/environment.hpp"
#include "../mwworld/ptr.hpp"
#include <components/esm/loadstat.hpp>
#include <components/esm/loadpgrd.hpp>
#include "player.hpp"
using namespace Ogre;
namespace MWRender
{
static const std::string PATHGRID_LINE_MATERIAL = "pathgridLineMaterial";
static const std::string DEBUGGING_GROUP = "debugging";
ManualObject *createPathgridLine(SceneManager* sceneMgr, const Vector3& from, const Vector3& to)
{
ManualObject *line = sceneMgr->createManualObject();
if (MaterialManager::getSingleton().getByName(PATHGRID_LINE_MATERIAL, DEBUGGING_GROUP).isNull())
{
MaterialPtr lineMatPtr = MaterialManager::getSingleton().create(PATHGRID_LINE_MATERIAL, DEBUGGING_GROUP);
lineMatPtr->setReceiveShadows(false);
lineMatPtr->getTechnique(0)->setLightingEnabled(true);
lineMatPtr->getTechnique(0)->getPass(0)->setDiffuse(1,1,0,0);
lineMatPtr->getTechnique(0)->getPass(0)->setAmbient(1,1,0);
lineMatPtr->getTechnique(0)->getPass(0)->setSelfIllumination(1,1,0);
}
line->begin(PATHGRID_LINE_MATERIAL, Ogre::RenderOperation::OT_LINE_LIST);
line->position(from);
line->position(to);
line->end();
return line;
}
ManualObject *createPathgridPoint(SceneManager* sceneMgr, const Vector3& pos)
{
}
Debugging::Debugging(SceneNode *mwRoot, MWWorld::Environment &env, OEngine::Physic::PhysicEngine *engine) :
mMwRoot(mwRoot), mEnvironment(env), mEngine(engine),
mSceneMgr(mwRoot->getCreator()),
pathgridEnabled(false),
mInteriorPathgridNode(NULL), mPathGridRoot(NULL)
{
ResourceGroupManager::getSingleton().createResourceGroup(DEBUGGING_GROUP);
}
Debugging::~Debugging()
{
ResourceGroupManager::getSingleton().destroyResourceGroup(DEBUGGING_GROUP);
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}
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bool Debugging::toggleRenderMode (int mode){
switch (mode)
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{
case MWWorld::World::Render_CollisionDebug:
// TODO use a proper function instead of accessing the member variable
// directly.
mEngine->setDebugRenderingMode (!mEngine->isDebugCreated);
return mEngine->isDebugCreated;
case MWWorld::World::Render_Pathgrid:
togglePathgrid();
return pathgridEnabled;
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}
return false;
}
void Debugging::cellAdded(MWWorld::Ptr::CellStore *store)
{
std::cout << "Cell added to debugging" << std::endl;
mActiveCells.push_back(store);
if (pathgridEnabled)
enableCellPathgrid(store);
}
void Debugging::cellRemoved(MWWorld::Ptr::CellStore *store)
{
mActiveCells.erase(std::remove(mActiveCells.begin(), mActiveCells.end(), store), mActiveCells.end());
std::cout << "Cell removed from debugging, active cells count: " << mActiveCells.size() << std::endl;
if (pathgridEnabled)
disableCellPathgrid(store);
}
void Debugging::togglePathgrid()
{
pathgridEnabled = !pathgridEnabled;
if (pathgridEnabled)
{
// add path grid meshes to already loaded cells
mPathGridRoot = mMwRoot->createChildSceneNode();
for(CellList::iterator it = mActiveCells.begin(); it != mActiveCells.end(); it++)
{
enableCellPathgrid(*it);
}
}
else {
// remove path grid meshes from already loaded cells
for(CellList::iterator it = mActiveCells.begin(); it != mActiveCells.end(); it++)
{
disableCellPathgrid(*it);
}
mPathGridRoot->removeAndDestroyAllChildren();
mSceneMgr->destroySceneNode(mPathGridRoot);
mPathGridRoot = NULL;
}
}
void Debugging::enableCellPathgrid(MWWorld::Ptr::CellStore *store)
{
ESM::Pathgrid *pathgrid = mEnvironment.mWorld->getStore().pathgrids.search(*store->cell);
if (!pathgrid)
{
return;
}
Vector3 cellPathGridPos;
/// \todo replace tests like this with isExterior method of ESM::Cell after merging with terrain branch
if (!(store->cell->data.flags & ESM::Cell::Interior))
{
/// \todo Replace with ESM::Land::REAL_SIZE after merging with terrain branch
cellPathGridPos.x = store->cell->data.gridX * 8192;
cellPathGridPos.y = store->cell->data.gridY * 8192;
}
SceneNode *cellPathGrid = mPathGridRoot->createChildSceneNode(cellPathGridPos);
ESM::Pathgrid::PointList points = pathgrid->points;
for (ESM::Pathgrid::PointList::iterator it = points.begin(); it != points.end(); it++)
{
Vector3 position(it->x, it->y, it->z);
SceneNode* pointNode = cellPathGrid->createChildSceneNode(position);
pointNode->setScale(0.5, 0.5, 0.5);
Entity *pointMesh = mSceneMgr->createEntity(SceneManager::PT_CUBE);
pointNode->attachObject(pointMesh);
}
ESM::Pathgrid::EdgeList edges = pathgrid->edges;
for(ESM::Pathgrid::EdgeList::const_iterator it = edges.begin();
it != edges.end(); it++)
{
ESM::Pathgrid::Edge edge = *it;
ESM::Pathgrid::Point p1 = points[edge.v0], p2 = points[edge.v1];
cellPathGrid->attachObject(createPathgridLine(cellPathGrid->getCreator(),
Vector3(p1.x, p1.y, p1.z),
Vector3(p2.x, p2.y, p2.z)));
}
if (!(store->cell->data.flags & ESM::Cell::Interior))
{
mExteriorPathgridNodes[std::make_pair(store->cell->data.gridX, store->cell->data.gridY)] = cellPathGrid;
}
else
{
assert(mInteriorPathgridNode == NULL);
mInteriorPathgridNode = cellPathGrid;
}
}
void Debugging::disableCellPathgrid(MWWorld::Ptr::CellStore *store)
{
if (!(store->cell->data.flags & ESM::Cell::Interior))
{
ExteriorPathgridNodes::iterator it =
mExteriorPathgridNodes.find(std::make_pair(store->cell->data.gridX, store->cell->data.gridY));
if (it != mExteriorPathgridNodes.end())
{
destroyCellPathgridNode(it->second);
mExteriorPathgridNodes.erase(it);
}
}
else
{
if (mInteriorPathgridNode)
{
destroyCellPathgridNode(mInteriorPathgridNode);
mInteriorPathgridNode = NULL;
}
}
}
void Debugging::destroyCellPathgridNode(SceneNode *node)
{
mPathGridRoot->removeChild(node);
/// \todo should object be killed by hand or removeAndDestroyAllChildren is sufficient?
SceneNode::ChildNodeIterator childIt = node->getChildIterator();
while (childIt.hasMoreElements())
{
SceneNode *child = static_cast<SceneNode *>(childIt.getNext());
destroyAttachedObjects(child);
}
destroyAttachedObjects(node);
node->removeAndDestroyAllChildren();
mSceneMgr->destroySceneNode(node);
}
void Debugging::destroyAttachedObjects(SceneNode *node)
{
SceneNode::ObjectIterator objIt = node->getAttachedObjectIterator();
while (objIt.hasMoreElements())
{
MovableObject *mesh = static_cast<MovableObject *>(objIt.getNext());
node->getCreator()->destroyMovableObject(mesh);
}
}
}