#include <components/openmw-mp/Log.hpp>
#include "LocalActor.hpp"
using namespace mwmp;
using namespace std;
LocalActor::LocalActor()
{
}
LocalActor::~LocalActor()
void LocalActor::update()
MWWorld::Ptr LocalActor::getPtr()
return ptr;
void LocalActor::setPtr(const MWWorld::Ptr& newPtr)
ptr = newPtr;