forked from mirror/openmw-tes3mp
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts: apps/openmw/mwgui/referenceinterface.cpp apps/openmw/mwmechanics/actors.cpp apps/openmw/mwmechanics/mechanicsmanagerimp.cpp apps/openmw/mwmechanics/mechanicsmanagerimp.hpp apps/openmw/mwscript/cellextensions.cpp apps/openmw/mwworld/cells.cpp apps/openmw/mwworld/cells.hpp apps/openmw/mwworld/cellstore.cpp apps/openmw/mwworld/store.cpp apps/openmw/mwworld/worldimp.cppactorid
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#ifndef REFERENCEABLECHECKSTAGE_H
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#define REFERENCEABLECHECKSTAGE_H
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#include "../world/universalid.hpp"
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#include "../doc/stage.hpp"
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#include "../world/data.hpp"
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#include "../world/refiddata.hpp"
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namespace CSMTools
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{
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class ReferenceableCheckStage : public CSMDoc::Stage
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{
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public:
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ReferenceableCheckStage(const CSMWorld::RefIdData& referenceable,
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const CSMWorld::IdCollection<ESM::Race>& races,
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const CSMWorld::IdCollection<ESM::Class>& classes,
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const CSMWorld::IdCollection<ESM::Faction>& factions);
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virtual void perform(int stage, std::vector< std::string >& messages);
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virtual int setup();
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private:
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//CONCRETE CHECKS
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void bookCheck(int stage, const CSMWorld::RefIdDataContainer< ESM::Book >& records, std::vector< std::string >& messages);
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void activatorCheck(int stage, const CSMWorld::RefIdDataContainer< ESM::Activator >& records, std::vector< std::string >& messages);
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void potionCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::Potion>& records, std::vector<std::string>& messages);
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void apparatusCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::Apparatus>& records, std::vector<std::string>& messages);
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void armorCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::Armor>& records, std::vector<std::string>& messages);
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void clothingCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::Clothing>& records, std::vector<std::string>& messages);
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void containerCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::Container>& records, std::vector<std::string>& messages);
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void creatureCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::Creature>& records, std::vector<std::string>& messages);
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void doorCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::Door>& records, std::vector<std::string>& messages);
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void ingredientCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::Ingredient>& records, std::vector<std::string>& messages);
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void creaturesLevListCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::CreatureLevList>& records, std::vector<std::string>& messages);
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void itemLevelledListCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::ItemLevList>& records, std::vector<std::string>& messages);
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void lightCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::Light>& records, std::vector<std::string>& messages);
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void lockpickCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::Lockpick>& records, std::vector<std::string>& messages);
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void miscCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::Miscellaneous>& records, std::vector<std::string>& messages);
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void npcCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::NPC>& records, std::vector<std::string>& messages);
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void weaponCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::Weapon>& records, std::vector<std::string>& messages);
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void probeCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::Probe>& records, std::vector<std::string>& messages);
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void repairCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::Repair>& records, std::vector<std::string>& messages);
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void staticCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::Static>& records, std::vector<std::string>& messages);
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//FINAL CHECK
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void finalCheck(std::vector<std::string>& messages);
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//TEMPLATE CHECKS
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template<typename ITEM> void inventoryItemCheck(const ITEM& someItem,
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std::vector<std::string>& messages,
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const std::string& someID,
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bool enchantable); //for all enchantable items.
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template<typename ITEM> void inventoryItemCheck(const ITEM& someItem,
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std::vector<std::string>& messages,
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const std::string& someID); //for non-enchantable items.
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template<typename TOOL> void toolCheck(const TOOL& someTool,
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std::vector<std::string>& messages,
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const std::string& someID,
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bool canbebroken); //for tools with uses.
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template<typename TOOL> void toolCheck(const TOOL& someTool,
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std::vector<std::string>& messages,
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const std::string& someID); //for tools without uses.
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template<typename LIST> void listCheck(const LIST& someList,
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std::vector< std::string >& messages,
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const std::string& someID);
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const CSMWorld::RefIdData& mReferencables;
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const CSMWorld::IdCollection<ESM::Race>& mRaces;
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const CSMWorld::IdCollection<ESM::Class>& mClasses;
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const CSMWorld::IdCollection<ESM::Faction>& mFactions;
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bool mPlayerPresent;
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};
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}
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#endif // REFERENCEABLECHECKSTAGE_H
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@ -1,21 +1,21 @@
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#include "aiactivate.hpp"
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#include "aiactivate.hpp"
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#include <iostream>
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#include <iostream>
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MWMechanics::AiActivate::AiActivate(const std::string &objectId)
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MWMechanics::AiActivate::AiActivate(const std::string &objectId)
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: mObjectId(objectId)
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: mObjectId(objectId)
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{
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{
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}
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}
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MWMechanics::AiActivate *MWMechanics::AiActivate::clone() const
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MWMechanics::AiActivate *MWMechanics::AiActivate::clone() const
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{
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{
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return new AiActivate(*this);
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return new AiActivate(*this);
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}
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}
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bool MWMechanics::AiActivate::execute (const MWWorld::Ptr& actor,float duration)
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bool MWMechanics::AiActivate::execute (const MWWorld::Ptr& actor,float duration)
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{
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{
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std::cout << "AiActivate completed.\n";
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std::cout << "AiActivate completed.\n";
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return true;
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return true;
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}
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}
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int MWMechanics::AiActivate::getTypeId() const
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int MWMechanics::AiActivate::getTypeId() const
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{
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{
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return 4;
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return TypeIdActivate;
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}
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}
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