@ -46,6 +46,10 @@ DedicatedPlayer::DedicatedPlayer(RakNet::RakNetGUID guid) : BasePlayer(guid)
creatureStats . mDead = false ;
creatureStats . mDead = false ;
movementFlags = 0 ;
movementFlags = 0 ;
attack . instant = false ;
attack . instant = false ;
cell . blank ( ) ;
position . pos [ 0 ] = position . pos [ 1 ] = Main : : get ( ) . getCellController ( ) - > getCellSize ( ) / 2 ;
position . pos [ 2 ] = 0 ;
}
}
DedicatedPlayer : : ~ DedicatedPlayer ( )
DedicatedPlayer : : ~ DedicatedPlayer ( )
{
{
@ -94,7 +98,7 @@ void DedicatedPlayer::update(float dt)
void DedicatedPlayer : : move ( float dt )
void DedicatedPlayer : : move ( float dt )
{
{
if ( state ! = 2 ) return ;
if ( ! reference ) return ;
ESM : : Position refPos = ptr . getRefData ( ) . getPosition ( ) ;
ESM : : Position refPos = ptr . getRefData ( ) . getPosition ( ) ;
MWBase : : World * world = MWBase : : Environment : : get ( ) . getWorld ( ) ;
MWBase : : World * world = MWBase : : Environment : : get ( ) . getWorld ( ) ;
@ -151,31 +155,26 @@ void DedicatedPlayer::setBaseInfo()
tempNpc = getNpcRecord ( ) ;
tempNpc = getNpcRecord ( ) ;
}
}
bool reset = false ;
if ( reference )
if ( reference )
{
{
deleteReference ( ) ;
deleteReference ( ) ;
reset = true ;
}
if ( state = = 0 )
{
createReference ( tempNpc , tempCreature , reset ) ;
}
else
{
updateReference ( tempNpc , tempCreature ) ;
}
}
state = 2 ;
createReference ( tempNpc , tempCreature ) ;
// Give this new character a fatigue of at least 1 so it doesn't spawn
// Give this new character a temporary high fatigue of at least 1 so it doesn't
// on the ground
// spawn on the ground
creatureStats . mDynamic [ 2 ] . mBase = 1 ;
creatureStats . mDynamic [ 2 ] . mBase = 1000 ;
world - > enable ( ptr ) ;
world - > enable ( ptr ) ;
}
}
void DedicatedPlayer : : setShapeshift ( )
{
MWBase : : Environment : : get ( ) . getWorld ( ) - > scaleObject ( ptr , scale ) ;
MWBase : : Environment : : get ( ) . getMechanicsManager ( ) - > setWerewolf ( ptr , isWerewolf ) ;
}
void DedicatedPlayer : : setAnimFlags ( )
void DedicatedPlayer : : setAnimFlags ( )
{
{
using namespace MWMechanics ;
using namespace MWMechanics ;
@ -250,9 +249,8 @@ void DedicatedPlayer::setEquipment()
void DedicatedPlayer : : setCell ( )
void DedicatedPlayer : : setCell ( )
{
{
// Prevent cell update when player hasn't been instantiated yet
// Prevent cell update when reference doesn't exist
if ( state = = 0 )
if ( ! reference ) return ;
return ;
MWBase : : World * world = MWBase : : Environment : : get ( ) . getWorld ( ) ;
MWBase : : World * world = MWBase : : Environment : : get ( ) . getWorld ( ) ;
@ -287,12 +285,6 @@ void DedicatedPlayer::setCell()
Main : : get ( ) . getCellController ( ) - > getCell ( cell ) - > updateLocal ( true ) ;
Main : : get ( ) . getCellController ( ) - > getCell ( cell ) - > updateLocal ( true ) ;
}
}
void DedicatedPlayer : : setShapeshift ( )
{
MWBase : : Environment : : get ( ) . getWorld ( ) - > scaleObject ( ptr , scale ) ;
MWBase : : Environment : : get ( ) . getMechanicsManager ( ) - > setWerewolf ( ptr , isWerewolf ) ;
}
void DedicatedPlayer : : updateMarker ( )
void DedicatedPlayer : : updateMarker ( )
{
{
if ( ! markerEnabled )
if ( ! markerEnabled )
@ -388,122 +380,43 @@ ESM::NPC DedicatedPlayer::getNpcRecord()
return newNpc ;
return newNpc ;
}
}
void DedicatedPlayer : : createReference ( ESM : : NPC & npc , ESM : : Creature & creature , bool reset )
void DedicatedPlayer : : createReference ( ESM : : NPC & npc , ESM : : Creature & creature )
{
{
MWBase : : World * world = MWBase : : Environment : : get ( ) . getWorld ( ) ;
MWBase : : World * world = MWBase : : Environment : : get ( ) . getWorld ( ) ;
// Temporarily spawn or move player to the center of exterior 0, 0
string recId ;
ESM : : Position spawnPos ;
spawnPos . pos [ 0 ] = spawnPos . pos [ 1 ] = Main : : get ( ) . getCellController ( ) - > getCellSize ( ) / 2 ;
spawnPos . pos [ 2 ] = 0 ;
MWWorld : : CellStore * cellStore = world - > getExterior ( 0 , 0 ) ;
string recid ;
if ( creatureRefId . empty ( ) )
if ( creatureRefId . empty ( ) )
{
{
LOG_APPEND ( Log : : LOG_INFO , " - Creating new NPC record " ) ;
LOG_APPEND ( Log : : LOG_INFO , " - Creating new NPC record " ) ;
npc . mId = " Dedicated Player " ;
npc . mId = " Dedicated Player " ;
rec i d = world - > createRecord ( npc ) - > mId ;
recId = world - > createRecord ( npc ) - > mId ;
}
}
else
else
{
{
LOG_APPEND ( Log : : LOG_INFO , " - Creating new Creature record " ) ;
LOG_APPEND ( Log : : LOG_INFO , " - Creating new Creature record " ) ;
creature . mId = " Dedicated Player " ;
creature . mId = " Dedicated Player " ;
rec i d = world - > createRecord ( creature ) - > mId ;
rec I d = world - > createRecord ( creature ) - > mId ;
}
}
reference = new MWWorld : : ManualRef ( world - > getStore ( ) , rec i d, 1 ) ;
reference = new MWWorld : : ManualRef ( world - > getStore ( ) , rec I d, 1 ) ;
LOG_APPEND ( Log : : LOG_INFO , " - Creating new reference pointer for %s " , this - > npc . mName . c_str ( ) ) ;
LOG_APPEND ( Log : : LOG_INFO , " - Creating new reference pointer for %s " , this - > npc . mName . c_str ( ) ) ;
MWWorld : : Ptr tmp ;
ptr = world - > placeObject ( reference - > getPtr ( ) , Main : : get ( ) . getCellController ( ) - > getCellStore ( cell ) , position ) ;
if ( reset )
{
if ( cell . isExterior ( ) )
cellStore = world - > getExterior ( cell . mData . mX , cell . mData . mY ) ;
else
cellStore = world - > getInterior ( cell . mName ) ;
spawnPos = position ;
}
tmp = world - > placeObject ( reference - > getPtr ( ) , cellStore , spawnPos ) ;
ptr . mCell = tmp . mCell ;
ptr . mRef = tmp . mRef ;
if ( ! reset )
{
cell = * ptr . getCell ( ) - > getCell ( ) ;
position = ptr . getRefData ( ) . getPosition ( ) ;
}
ESM : : CustomMarker mEditingMarker = Main : : get ( ) . getGUIController ( ) - > createMarker ( guid ) ;
ESM : : CustomMarker mEditingMarker = Main : : get ( ) . getGUIController ( ) - > createMarker ( guid ) ;
marker = mEditingMarker ;
marker = mEditingMarker ;
setMarkerState ( true ) ;
setMarkerState ( true ) ;
}
}
void DedicatedPlayer : : updateReference ( ESM : : NPC & npc , ESM : : Creature & creature )
{
MWBase : : World * world = MWBase : : Environment : : get ( ) . getWorld ( ) ;
// Temporarily spawn or move player to the center of exterior 0, 0
ESM : : Position spawnPos ;
spawnPos . pos [ 0 ] = spawnPos . pos [ 1 ] = Main : : get ( ) . getCellController ( ) - > getCellSize ( ) / 2 ;
spawnPos . pos [ 2 ] = 0 ;
MWWorld : : CellStore * cellStore = world - > getExterior ( 0 , 0 ) ;
LOG_APPEND ( Log : : LOG_INFO , " - Updating reference pointer for %s " , npc . mName . c_str ( ) ) ;
MWWorld : : ESMStore * store = const_cast < MWWorld : : ESMStore * > ( & world - > getStore ( ) ) ;
MWWorld : : Store < ESM : : Creature > * creature_store = const_cast < MWWorld : : Store < ESM : : Creature > * > ( & store - > get < ESM : : Creature > ( ) ) ;
MWWorld : : Store < ESM : : NPC > * npc_store = const_cast < MWWorld : : Store < ESM : : NPC > * > ( & store - > get < ESM : : NPC > ( ) ) ;
if ( ! creatureRefId . empty ( ) )
{
if ( ! npc . mId . empty ( ) | | npc . mId ! = " Dedicated Player " )
{
LOG_APPEND ( Log : : LOG_INFO , " - Deleting NPC record " ) ;
npc_store - > erase ( npc . mId ) ;
npc . mId . clear ( ) ;
}
creature . mId = ptr . get < ESM : : Creature > ( ) - > mBase - > mId ;
creature_store - > insert ( creature ) ;
}
else
{
if ( ! creature . mId . empty ( ) | | creature . mId ! = " Dedicated Player " )
{
LOG_APPEND ( Log : : LOG_INFO , " - Deleting Creature record " ) ;
creature_store - > erase ( creature . mId ) ;
creature . mId . clear ( ) ;
}
npc . mId = ptr . get < ESM : : NPC > ( ) - > mBase - > mId ;
npc_store - > insert ( npc ) ;
}
// Disable Ptr to avoid graphical glitches caused by race changes
world - > disable ( ptr ) ;
setPtr ( world - > moveObject ( ptr , cellStore , spawnPos . pos [ 0 ] , spawnPos . pos [ 1 ] , spawnPos . pos [ 2 ] ) ) ;
setCell ( ) ;
}
void DedicatedPlayer : : deleteReference ( )
void DedicatedPlayer : : deleteReference ( )
{
{
MWBase : : World * world = MWBase : : Environment : : get ( ) . getWorld ( ) ;
MWBase : : World * world = MWBase : : Environment : : get ( ) . getWorld ( ) ;
bool isNPC = reference - > getPtr ( ) . getTypeName ( ) = = typeid ( ESM : : NPC ) . name ( ) ;
LOG_APPEND ( Log : : LOG_INFO , " - Deleting reference " ) ;
if ( ( ! creatureRefId . empty ( ) & & isNPC ) | |
world - > deleteObject ( ptr ) ;
( creatureRefId . empty ( ) & & ! isNPC ) )
delete reference ;
{
reference = nullptr ;
LOG_APPEND ( Log : : LOG_INFO , " - Deleting old reference " ) ;
state = 0 ;
world - > deleteObject ( ptr ) ;
delete reference ;
reference = nullptr ;
}
}
}
MWWorld : : Ptr DedicatedPlayer : : getPtr ( )
MWWorld : : Ptr DedicatedPlayer : : getPtr ( )