forked from mirror/openmw-tes3mp
Fix so that keepPlayerAlive() will not run twice
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1 changed files with 0 additions and 8 deletions
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@ -1574,16 +1574,8 @@ namespace MWMechanics
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MWWorld::Ptr player = getPlayer();
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MWWorld::Ptr player = getPlayer();
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CreatureStats& stats = player.getClass().getCreatureStats(player);
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CreatureStats& stats = player.getClass().getCreatureStats(player);
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if (stats.isDead())
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if (stats.isDead())
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{
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MWMechanics::DynamicStat<float> stat (stats.getHealth());
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if (stat.getModified()<1)
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{
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stat.setModified(1, 0);
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stats.setHealth(stat);
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}
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stats.resurrect();
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stats.resurrect();
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}
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}
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}
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bool MechanicsManager::isReadyToBlock(const MWWorld::Ptr &ptr) const
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bool MechanicsManager::isReadyToBlock(const MWWorld::Ptr &ptr) const
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{
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{
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