forked from mirror/openmw-tes3mp
Merge pull request #1088 from MiroslavR/movement-loopfallback
Use loop fallback for movement animations
This commit is contained in:
commit
17455821f6
1 changed files with 1 additions and 1 deletions
|
@ -465,7 +465,7 @@ void CharacterController::refreshMovementAnims(const WeaponInfo* weap, Character
|
||||||
}
|
}
|
||||||
|
|
||||||
mAnimation->play(mCurrentMovement, Priority_Movement, movemask, false,
|
mAnimation->play(mCurrentMovement, Priority_Movement, movemask, false,
|
||||||
1.f, ((mode!=2)?"start":"loop start"), "stop", 0.0f, ~0ul);
|
1.f, ((mode!=2)?"start":"loop start"), "stop", 0.0f, ~0ul, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue