Preliminary npcs4

actorid
Jason Hooks 14 years ago
parent 467988455c
commit 1896a6a2e8

@ -104,6 +104,7 @@ namespace MWClass
if (groin){
cellRender.insertMesh("meshes\\" + groin->model, pos2, axis, Ogre::Radian(3.14), npcName + "groin", addresses, numbers);
std::cout <<"GROIN" << groin->model <<"\n";
addresses2[numbers] = npcName + "groin";
addresses[numbers++] = npcName + "groin";
}
@ -187,8 +188,14 @@ namespace MWClass
{
//std::cout << "WE FOUND A HAND\n";
//-50, 0, -120
cellRender.insertMesh("meshes\\" + hand->model, Ogre::Vector3(42, 1, -110), Ogre::Vector3(0, 0, 0), Ogre::Radian(3.14), npcName + "hand", upperleft, uppernumbers,false); //0, 100, -100 0,0,120
cellRender.insertMesh("meshes\\" + hand->model, Ogre::Vector3(42, 1, -110), Ogre::Vector3(0, 0,0), Ogre::Radian(3.14), npcName + "hand2", upperright, uppernumbers, false); //0, 100, -100 0,0,120
//std::cout << "WE FOUND HANDS\n";
std::string pass;
if(hand->model.compare("b\\B_N_Dark Elf_F_Hands.1st.NIF")==0 && bodyRaceID.compare("b_n_dark elf_m_") == 0)
pass = "b\\B_N_Dark Elf_M_Hands.1st.NIF";
else
pass = hand->model;
cellRender.insertMesh("meshes\\" + pass, Ogre::Vector3(42, 1, -110), Ogre::Vector3(0, 0, 0), Ogre::Radian(3.14), npcName + "hand", upperleft, uppernumbers,false); //0, 100, -100 0,0,120
cellRender.insertMesh("meshes\\" + pass, Ogre::Vector3(42, 1, -110), Ogre::Vector3(0, 0,0), Ogre::Radian(3.14), npcName + "hand2", upperright, uppernumbers, false); //0, 100, -100 0,0,120
upperleft[uppernumbers] = npcName + "hand";
upperright[uppernumbers++] = npcName + "hand2";
//cellRender.rotateMesh(Ogre::Vector3(0, 0,0), Ogre::Radian(3.14), upperleft, uppernumbers);
@ -197,11 +204,16 @@ namespace MWClass
}
if(hands)
{
//std::cout << "WE FOUND HANDS\n";
//-50, 0, -120
cellRender.insertMesh("meshes\\" + hands->model, Ogre::Vector3(42, 1,-110), Ogre::Vector3(0, 0, 0), Ogre::Radian(3.14), npcName + "hand", upperleft, uppernumbers, false); //0, 100, -100 42, 0, -110
std::string pass;
if(hands->model.compare("b\\B_N_Redguard_F_Hands.1st.nif")==0 && bodyRaceID.compare("b_n_redguard_m_") == 0)
pass = "b\\B_N_Redguard_M_Hands.1st.nif";
else if(hands->model.compare("b\\B_N_Imperial_M_Hands.1st.nif") == 0 && bodyRaceID.compare("b_n_nord_m_") == 0)
pass = "b\\B_N_Nord_M_Hands.1st.nif";
else
pass =hands->model; //-50, 0, -120
cellRender.insertMesh("meshes\\" + pass, Ogre::Vector3(42, 1,-110), Ogre::Vector3(0, 0, 0), Ogre::Radian(3.14), npcName + "hand", upperleft, uppernumbers, false); //0, 100, -100 42, 0, -110
//cellRender.insertMesh("meshes\\" + hands->model, Ogre::Vector3(42, 0,110), Ogre::Vector3(1, 0, 0), Ogre::Radian(3.14), npcName + "hand", upperleft, uppernumbers, false); //0, 100, -100 42, 0, -110
cellRender.insertMesh("meshes\\" + hands->model, Ogre::Vector3(42, 1, -110), Ogre::Vector3(0, 0, 0), Ogre::Radian(3.14), npcName + "hand2", upperright, uppernumbers, false); //0, 100, -100 0,0,120
cellRender.insertMesh("meshes\\" + pass, Ogre::Vector3(42, 1, -110), Ogre::Vector3(0, 0, 0), Ogre::Radian(3.14), npcName + "hand2", upperright, uppernumbers, false); //0, 100, -100 0,0,120
upperleft[uppernumbers] = npcName + "hand";
upperright[uppernumbers++] = npcName + "hand2";
cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), upperleft, uppernumbers);

@ -897,7 +897,7 @@ void NIFLoader::loadResource(Resource *resource)
name.compare(test10) == 0 || name.compare(test11) == 0 || name.compare(test12) == 0 || name.compare(test13) == 0 ||
name.compare(test14) == 0 || name.compare(test15) == 0 || name.compare(test16) == 0 || name.compare(test17) == 0 ||
name.compare(test18) == 0 || name.compare(test19) == 0 || name.compare(test20) == 0 || name.compare(test21) == 0 ||
name.compare(test22) == 0 || name.compare(test23) == 0 || name.compare(test24)
name.compare(test22) == 0 || name.compare(test23) == 0 || name.compare(test24) == 0
){
//std::cout << "Welcome Chest\n";

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