Remove manual allocation for images

c++11
scrawl 10 years ago
parent 8817f44d63
commit 1b78acc2c0

@ -277,9 +277,10 @@ namespace Gui
osg::ref_ptr<osg::Image> image = new osg::Image;
unsigned char* bytes = (unsigned char*)calloc(width*height*4, sizeof(unsigned char));
memcpy(bytes, &textureData[0], textureData.size());
image->setImage(width, height, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, bytes, osg::Image::USE_MALLOC_FREE);
image->allocateImage(width, height, 1, GL_RGBA, GL_UNSIGNED_BYTE);
assert (image->isDataContiguous());
memcpy(image->data(), &textureData[0], textureData.size());
osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D;
texture->setImage(image);

@ -14,14 +14,15 @@ namespace
osg::ref_ptr<osg::Image> warningImage = new osg::Image;
int width = 8, height = 8;
unsigned char* bytes = (unsigned char*)calloc(width*height*3, sizeof(unsigned char));
warningImage->allocateImage(width, height, 1, GL_RGB, GL_UNSIGNED_BYTE);
assert (warningImage->isDataContiguous());
unsigned char* data = warningImage->data();
for (int i=0;i<width*height;++i)
{
bytes[3*i] = (255);
bytes[3*i+1] = (0);
bytes[3*i+2] = (255);
data[3*i] = (255);
data[3*i+1] = (0);
data[3*i+2] = (255);
}
warningImage->setImage(width, height, 1, GL_RGB, GL_RGB, GL_UNSIGNED_BYTE, bytes, osg::Image::USE_MALLOC_FREE);
osg::ref_ptr<osg::Texture2D> warningTexture = new osg::Texture2D;
warningTexture->setImage(warningImage);

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