forked from mirror/openmw-tes3mp
Add packet for player levels, part 2
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3 changed files with 17 additions and 5 deletions
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@ -372,7 +372,6 @@ void StatsFunctions::SetCurrentSkill(unsigned short pid, unsigned short skill, i
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player->NpcStats()->mSkills[skill].mCurrent = value;
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}
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int StatsFunctions::GetIncreaseSkill(unsigned short pid, unsigned int pos) noexcept
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{
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Player *player;
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@ -447,3 +446,12 @@ void StatsFunctions::SendSkills(unsigned short pid) noexcept
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mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_SKILL)->Send(player, false);
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mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_SKILL)->Send(player, true);
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}
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void StatsFunctions::SendLevel(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_LEVEL)->Send(player, false);
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mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_LEVEL)->Send(player, true);
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}
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@ -21,8 +21,8 @@
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{"GetIsMale", StatsFunctions::GetIsMale},\
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{"SetIsMale", StatsFunctions::SetIsMale},\
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\
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{"GetLevel", StatsFunctions::GetLevel},\
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{"SetLevel", StatsFunctions::SetLevel},\
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{"GetLevel", StatsFunctions::GetLevel},\
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{"SetLevel", StatsFunctions::SetLevel},\
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\
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{"GetBirthsign", StatsFunctions::GetBirthsign},\
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{"SetBirthsign", StatsFunctions::SetBirthsign},\
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@ -63,7 +63,8 @@
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{"SendBaseInfo", StatsFunctions::SendBaseInfo},\
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{"SendAttributes", StatsFunctions::SendAttributes},\
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{"SendBaseStats", StatsFunctions::SendBaseStats},\
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{"SendSkills", StatsFunctions::SendSkills}
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{"SendSkills", StatsFunctions::SendSkills},\
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{"SendLevel", StatsFunctions::SendLevel}
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class StatsFunctions
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{
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@ -132,6 +133,7 @@ public:
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static void SendAttributes(unsigned short pid) noexcept;
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static void SendBaseStats(unsigned short pid) noexcept;
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static void SendSkills(unsigned short pid) noexcept;
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static void SendLevel(unsigned short pid) noexcept;
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};
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#endif //OPENMW_STATS_HPP
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@ -115,8 +115,10 @@ void LocalPlayer::updateClassStats(bool forceUpdate)
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}
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}
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if (_npcStats.getLevel() != CreatureStats()->mLevel)
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if (_npcStats.getLevel() != CreatureStats()->mLevel) {
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CreatureStats()->mLevel = _npcStats.getLevel();
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GetNetworking()->GetPacket(ID_GAME_LEVEL)->Send(this);
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}
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if (isUpdatingSkills) {
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GetNetworking()->GetPacket(ID_GAME_SKILL)->Send(this);
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