Merge pull request #404 from TES3MP/0.6.3 while resolving conflicts

Conflicts:
	apps/openmw-mp/Player.hpp
	apps/openmw-mp/Script/Functions/Mechanics.cpp
	apps/openmw-mp/Script/Functions/Mechanics.hpp
	apps/openmw-mp/Script/Functions/Settings.hpp
	apps/openmw-mp/Script/Functions/Stats.cpp
	apps/openmw-mp/Script/Functions/Stats.hpp
	components/openmw-mp/Base/BasePlayer.hpp
sol2-server-rewrite
David Cernat 7 years ago
commit 2390744b45

@ -21,6 +21,7 @@ NetActor::NetActor() : inventory(this), cellAPI(this), isActorPlayer(false)
void NetActor::resetUpdateFlags() void NetActor::resetUpdateFlags()
{ {
baseInfoChanged = false; baseInfoChanged = false;
shapeshiftChanged = false;
levelChanged = false; levelChanged = false;
statsChanged = false; statsChanged = false;
positionChanged = false; positionChanged = false;

@ -68,7 +68,7 @@ public:
bool isPlayer() const { return isActorPlayer; } bool isPlayer() const { return isActorPlayer; }
Player *toPlayer(); Player *toPlayer();
protected: protected:
bool baseInfoChanged, levelChanged, statsChanged, positionChanged, attributesChanged, skillsChanged; bool baseInfoChanged, shapeshiftChanged, levelChanged, statsChanged, positionChanged, attributesChanged, skillsChanged;
mwmp::BasePlayer *basePlayer; mwmp::BasePlayer *basePlayer;
mwmp::BaseNetCreature *netCreature; mwmp::BaseNetCreature *netCreature;

@ -106,8 +106,12 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
if (!player->isHandshaked()) if (!player->isHandshaked())
{ {
player->incrementHandshakeAttempts();
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Have not completed handshake with player %d", player->getId()); LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Have not completed handshake with player %d", player->getId());
if (player->handshakeAttempts() > 5)
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Attempts so far: %i", player->getHandshakeAttempts());
if (player->getHandshakeAttempts() > 5)
kickPlayer(player->guid); kickPlayer(player->guid);
return; return;
} }

@ -60,11 +60,13 @@ void Player::Init(LuaState &lua)
"head", sol::property(&Player::getHead, &Player::setHead), "head", sol::property(&Player::getHead, &Player::setHead),
"hair", sol::property(&Player::getHair, &Player::setHair), "hair", sol::property(&Player::getHair, &Player::setHair),
"birthsign", sol::property(&Player::getBirthsign, &Player::setBirthsign), "birthsign", sol::property(&Player::getBirthsign, &Player::setBirthsign),
"setResetStats", &Player::setResetStats,
"bounty", sol::property(&Player::getBounty, &Player::setBounty), "bounty", sol::property(&Player::getBounty, &Player::setBounty),
"reputation", sol::property(&Player::getReputation, &Player::setReputation), "reputation", sol::property(&Player::getReputation, &Player::setReputation),
"levelProgress", sol::property(&Player::getLevelProgress, &Player::setLevelProgress), "levelProgress", sol::property(&Player::getLevelProgress, &Player::setLevelProgress),
"creatureModel", sol::property(&Player::getCreatureModel, &Player::setCreatureModel), "creatureRefId", sol::property(&Player::getCreatureRefId, &Player::setCreatureRefId),
"isCreatureName", sol::property(&Player::isCreatureName, &Player::creatureName), "displayCreatureName", sol::property(&Player::getCreatureNameDisplayState, &Player::setCreatureNameDisplayState),
"resurrect", &Player::resurrect, "resurrect", &Player::resurrect,
"jail", &Player::jail, "jail", &Player::jail,
@ -182,6 +184,14 @@ void Player::update()
packet->Send(false); packet->Send(false);
} }
if (shapeshiftChanged)
{
auto packet = plPCtrl->GetPacket(ID_PLAYER_SHAPESHIFT);
packet->setPlayer(basePlayer);
packet->Send(false);
packet->Send(true);
}
// The character class can override values from below on the client, so send it first // The character class can override values from below on the client, so send it first
cClass.update(); cClass.update();
@ -300,9 +310,14 @@ void Player::setHandshake()
handshakeCounter = numeric_limits<int>::max(); handshakeCounter = numeric_limits<int>::max();
} }
int Player::handshakeAttempts() void Player::incrementHandshakeAttempts()
{
handshakeCounter++;
}
int Player::getHandshakeAttempts()
{ {
return handshakeCounter++; return handshakeCounter;
} }
int Player::getLoadState() int Player::getLoadState()
@ -627,6 +642,12 @@ void Player::setBirthsign(const std::string &sign)
baseInfoChanged = true; baseInfoChanged = true;
} }
void Player::setResetStats(bool state)
{
resetStats = state;
baseInfoChanged = true;
}
int Player::getBounty() const int Player::getBounty() const
{ {
return npcStats.mBounty; return npcStats.mBounty;
@ -668,26 +689,26 @@ void Player::setLevelProgress(int progress)
levelChanged = true; levelChanged = true;
} }
std::string Player::getCreatureModel() const std::string Player::getCreatureRefId() const
{ {
return creatureModel; return creatureRefId;
} }
void Player::setCreatureModel(const std::string &model) void Player::setCreatureRefId(const std::string &refId)
{ {
creatureModel = model; creatureRefId = refId;
baseInfoChanged = true; shapeshiftChanged = true;
} }
void Player::creatureName(bool useName) bool Player::getCreatureNameDisplayState() const
{ {
useCreatureName = useName; return displayCreatureName;
baseInfoChanged = true;
} }
bool Player::isCreatureName() const void Player::setCreatureNameDisplayState(bool useName)
{ {
return useCreatureName; displayCreatureName = useName;
shapeshiftChanged = true;
} }
std::tuple<int, int> Player::getAttribute(unsigned short attributeId) const std::tuple<int, int> Player::getAttribute(unsigned short attributeId) const
@ -846,11 +867,7 @@ bool Player::getWerewolfState() const
void Player::setWerewolfState(bool state) void Player::setWerewolfState(bool state)
{ {
isWerewolf = state; isWerewolf = state;
shapeshiftChanged = true;
auto packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_SHAPESHIFT);
packet->setPlayer(this);
packet->Send(false);
packet->Send(true);
} }
float Player::getScale() const float Player::getScale() const
@ -861,11 +878,7 @@ float Player::getScale() const
void Player::setScale(float newScale) void Player::setScale(float newScale)
{ {
scale = newScale; scale = newScale;
shapeshiftChanged = true;
auto packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_SHAPESHIFT);
packet->setPlayer(this);
packet->Send(false);
packet->Send(true);
} }
void Player::setMark(float x, float y, float z, float xRot, float zRot, const std::string &cellDescription) void Player::setMark(float x, float y, float z, float xRot, float zRot, const std::string &cellDescription)

@ -58,7 +58,8 @@ public:
void setId(unsigned short id); void setId(unsigned short id);
bool isHandshaked(); bool isHandshaked();
int handshakeAttempts(); int getHandshakeAttempts();
void incrementHandshakeAttempts();
void setHandshake(); void setHandshake();
void setLoadState(int state); void setLoadState(int state);
@ -101,6 +102,7 @@ public:
void setHair(const std::string &hair); void setHair(const std::string &hair);
std::string getBirthsign() const; std::string getBirthsign() const;
void setBirthsign(const std::string &sign); void setBirthsign(const std::string &sign);
void setResetStats(bool state);
int getBounty() const; int getBounty() const;
void setBounty(int bounty); void setBounty(int bounty);
@ -148,10 +150,10 @@ public:
float getScale() const; float getScale() const;
void setScale(float newScale); void setScale(float newScale);
std::string getCreatureModel() const; std::string getCreatureRefId() const;
void setCreatureModel(const std::string &model); void setCreatureRefId(const std::string &model);
void creatureName(bool useName); bool getCreatureNameDisplayState() const;
bool isCreatureName() const; void setCreatureNameDisplayState(bool useName);
std::string getIP() const; std::string getIP() const;
@ -207,8 +209,8 @@ public:
private: private:
CellController::TContainer cells; CellController::TContainer cells;
int handshakeCounter;
int loadState; int loadState;
int handshakeCounter;
bool /*statsChanged, attributesChanged, skillsChanged, baseInfoChanged, positionChanged,*/ changedMarkLocation, changedSelectedSpell, changedMap; bool /*statsChanged, attributesChanged, skillsChanged, baseInfoChanged, positionChanged,*/ changedMarkLocation, changedSelectedSpell, changedMap;
CharClass cClass; CharClass cClass;
GameSettings settings; GameSettings settings;

@ -4,6 +4,8 @@
#include <MyGUI_ScrollView.h> #include <MyGUI_ScrollView.h>
#include <MyGUI_Gui.h> #include <MyGUI_Gui.h>
#include <components/settings/settings.hpp>
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
@ -72,7 +74,10 @@ namespace MWGui
MWWorld::ActionTeleport::getFollowersToTeleport(player, followers); MWWorld::ActionTeleport::getFollowersToTeleport(player, followers);
// Apply followers cost, in vanilla one follower travels for free // Apply followers cost, in vanilla one follower travels for free
price *= std::max(1, static_cast<int>(followers.size())); if (Settings::Manager::getBool("charge for every follower travelling", "Game"))
price *= 1 + static_cast<int>(followers.size());
else
price *= std::max(1, static_cast<int>(followers.size()));
MyGUI::Button* toAdd = mDestinationsView->createWidget<MyGUI::Button>("SandTextButton", 0, mCurrentY, 200, sLineHeight, MyGUI::Align::Default); MyGUI::Button* toAdd = mDestinationsView->createWidget<MyGUI::Button>("SandTextButton", 0, mCurrentY, 200, sLineHeight, MyGUI::Align::Default);
toAdd->setEnabled(price <= playerGold); toAdd->setEnabled(price <= playerGold);

@ -1502,7 +1502,20 @@ namespace MWMechanics
// Attacker is in combat with us, but we are not in combat with the attacker yet. Time to fight back. // Attacker is in combat with us, but we are not in combat with the attacker yet. Time to fight back.
// Note: accidental or collateral damage attacks are ignored. // Note: accidental or collateral damage attacks are ignored.
if (!target.getClass().getCreatureStats(target).getAiSequence().hasPackage(AiPackage::TypeIdPursue)) if (!target.getClass().getCreatureStats(target).getAiSequence().hasPackage(AiPackage::TypeIdPursue))
startCombat(target, attacker); {
// If an actor has OnPCHitMe declared in his script, his Fight = 0 and the attacker is player,
// he will attack the player only if we will force him (e.g. via StartCombat console command)
bool peaceful = false;
std::string script = target.getClass().getScript(target);
if (!script.empty() && target.getRefData().getLocals().hasVar(script, "onpchitme") && attacker == getPlayer())
{
int fight = std::max(0, target.getClass().getCreatureStats(target).getAiSetting(CreatureStats::AI_Fight).getModified());
peaceful = (fight == 0);
}
if (!peaceful)
startCombat(target, attacker);
}
} }
return true; return true;

@ -214,7 +214,7 @@ void MWMechanics::NpcStats::useSkill (int skillIndex, const ESM::Class& class_,
} }
} }
void MWMechanics::NpcStats::increaseSkill(int skillIndex, const ESM::Class &class_, bool preserveProgress) void MWMechanics::NpcStats::increaseSkill(int skillIndex, const ESM::Class &class_, bool preserveProgress, bool readBook)
{ {
int base = getSkill (skillIndex).getBase(); int base = getSkill (skillIndex).getBase();
@ -256,9 +256,14 @@ void MWMechanics::NpcStats::increaseSkill(int skillIndex, const ESM::Class &clas
MWBase::Environment::get().getWindowManager()->playSound("skillraise"); MWBase::Environment::get().getWindowManager()->playSound("skillraise");
std::stringstream message; std::stringstream message;
if (readBook)
message << std::string("#{sBookSkillMessage}\n");
message << boost::format(MWBase::Environment::get().getWindowManager ()->getGameSettingString ("sNotifyMessage39", "")) message << boost::format(MWBase::Environment::get().getWindowManager ()->getGameSettingString ("sNotifyMessage39", ""))
% std::string("#{" + ESM::Skill::sSkillNameIds[skillIndex] + "}") % std::string("#{" + ESM::Skill::sSkillNameIds[skillIndex] + "}")
% static_cast<int> (base); % static_cast<int> (base);
MWBase::Environment::get().getWindowManager ()->messageBox(message.str(), MWGui::ShowInDialogueMode_Never); MWBase::Environment::get().getWindowManager ()->messageBox(message.str(), MWGui::ShowInDialogueMode_Never);
if (mLevelProgress >= gmst.find("iLevelUpTotal")->getInt()) if (mLevelProgress >= gmst.find("iLevelUpTotal")->getInt())

@ -81,7 +81,7 @@ namespace MWMechanics
void useSkill (int skillIndex, const ESM::Class& class_, int usageType = -1, float extraFactor=1.f); void useSkill (int skillIndex, const ESM::Class& class_, int usageType = -1, float extraFactor=1.f);
///< Increase skill by usage. ///< Increase skill by usage.
void increaseSkill (int skillIndex, const ESM::Class& class_, bool preserveProgress); void increaseSkill (int skillIndex, const ESM::Class& class_, bool preserveProgress, bool readBook = false);
int getLevelProgress() const; int getLevelProgress() const;

@ -586,7 +586,7 @@ namespace MWMechanics
ActiveSpells::ActiveEffect effect_ = effect; ActiveSpells::ActiveEffect effect_ = effect;
effect_.mMagnitude *= -1; effect_.mMagnitude *= -1;
absorbEffects.push_back(effect_); absorbEffects.push_back(effect_);
if (reflected && Settings::Manager::getBool("classic reflected absorb attribute behavior", "Game")) if (reflected && Settings::Manager::getBool("classic reflect absorb attribute behavior", "Game"))
target.getClass().getCreatureStats(target).getActiveSpells().addSpell("", true, target.getClass().getCreatureStats(target).getActiveSpells().addSpell("", true,
absorbEffects, mSourceName, caster.getClass().getCreatureStats(caster).getActorId()); absorbEffects, mSourceName, caster.getClass().getCreatureStats(caster).getActorId());
else else

@ -1,7 +1,3 @@
//
// Created by koncord on 02.01.16.
//
#include <boost/algorithm/clamp.hpp> #include <boost/algorithm/clamp.hpp>
#include <components/openmw-mp/Log.hpp> #include <components/openmw-mp/Log.hpp>
#include <apps/openmw/mwmechanics/steering.hpp> #include <apps/openmw/mwmechanics/steering.hpp>
@ -50,6 +46,10 @@ DedicatedPlayer::DedicatedPlayer(RakNet::RakNetGUID guid) : BasePlayer(guid)
creatureStats.mDead = false; creatureStats.mDead = false;
movementFlags = 0; movementFlags = 0;
attack.instant = false; attack.instant = false;
cell.blank();
position.pos[0] = position.pos[1] = Main::get().getCellController()->getCellSize() / 2;
position.pos[2] = 0;
} }
DedicatedPlayer::~DedicatedPlayer() DedicatedPlayer::~DedicatedPlayer()
{ {
@ -98,7 +98,7 @@ void DedicatedPlayer::update(float dt)
void DedicatedPlayer::move(float dt) void DedicatedPlayer::move(float dt)
{ {
if (state != 2) return; if (!reference) return;
ESM::Position refPos = ptr.getRefData().getPosition(); ESM::Position refPos = ptr.getRefData().getPosition();
MWBase::World *world = MWBase::Environment::get().getWorld(); MWBase::World *world = MWBase::Environment::get().getWorld();
@ -130,6 +130,61 @@ void DedicatedPlayer::move(float dt)
MWMechanics::zTurn(ptr, position.rot[2], osg::DegreesToRadians(1.0)); MWMechanics::zTurn(ptr, position.rot[2], osg::DegreesToRadians(1.0));
} }
void DedicatedPlayer::setBaseInfo()
{
MWBase::World *world = MWBase::Environment::get().getWorld();
if (reference)
{
deleteReference();
}
std::string recId = getNpcRecordId();
createReference(recId);
// Give this new character a temporary high fatigue of at least 1 so it doesn't
// spawn on the ground
creatureStats.mDynamic[2].mBase = 1000;
}
void DedicatedPlayer::setShapeshift()
{
MWBase::World *world = MWBase::Environment::get().getWorld();
if (reference)
{
deleteReference();
}
std::string recId;
if (!creatureRefId.empty())
{
const ESM::Creature *tmpCreature = world->getStore().get<ESM::Creature>().search(creatureRefId);
if (tmpCreature != 0)
{
recId = getCreatureRecordId();
}
}
if (recId.empty())
{
recId = getNpcRecordId();
}
createReference(recId);
if (ptr.getTypeName() == typeid(ESM::NPC).name())
{
MWBase::Environment::get().getMechanicsManager()->setWerewolf(ptr, isWerewolf);
if (!isWerewolf)
setEquipment();
}
MWBase::Environment::get().getWorld()->scaleObject(ptr, scale);
}
void DedicatedPlayer::setAnimFlags() void DedicatedPlayer::setAnimFlags()
{ {
using namespace MWMechanics; using namespace MWMechanics;
@ -203,9 +258,8 @@ void DedicatedPlayer::setEquipment()
void DedicatedPlayer::setCell() void DedicatedPlayer::setCell()
{ {
// Prevent cell update when player hasn't been instantiated yet // Prevent cell update when reference doesn't exist
if (state == 0) if (!reference) return;
return;
MWBase::World *world = MWBase::Environment::get().getWorld(); MWBase::World *world = MWBase::Environment::get().getWorld();
@ -240,12 +294,6 @@ void DedicatedPlayer::setCell()
Main::get().getCellController()->getCell(cell)->updateLocal(true); Main::get().getCellController()->getCell(cell)->updateLocal(true);
} }
void DedicatedPlayer::setShapeshift()
{
MWBase::Environment::get().getWorld()->scaleObject(ptr, scale);
MWBase::Environment::get().getMechanicsManager()->setWerewolf(ptr, isWerewolf);
}
void DedicatedPlayer::updateMarker() void DedicatedPlayer::updateMarker()
{ {
if (!markerEnabled) if (!markerEnabled)
@ -301,14 +349,82 @@ void DedicatedPlayer::playSpeech()
winMgr->messageBox(MWBase::Environment::get().getDialogueManager()->getVoiceCaption(sound), MWGui::ShowInDialogueMode_Never); winMgr->messageBox(MWBase::Environment::get().getDialogueManager()->getVoiceCaption(sound), MWGui::ShowInDialogueMode_Never);
} }
MWWorld::Ptr DedicatedPlayer::getPtr() std::string DedicatedPlayer::getNpcRecordId()
{ {
return ptr; MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayerPtr();
ESM::NPC newNpc = *player.get<ESM::NPC>()->mBase;
// To avoid freezes caused by invalid races, only set race if we find it
// on our client
if (world->getStore().get<ESM::Race>().search(npc.mRace) != 0)
newNpc.mRace = npc.mRace;
newNpc.mHead = npc.mHead;
newNpc.mHair = npc.mHair;
newNpc.mClass = npc.mClass;
newNpc.mName = npc.mName;
newNpc.mFlags = npc.mFlags;
LOG_APPEND(Log::LOG_INFO, "- Creating new NPC record");
newNpc.mId = "Dedicated Player";
std::string recId = world->createRecord(newNpc)->mId;
return recId;
} }
MWWorld::Ptr DedicatedPlayer::getLiveCellPtr() std::string DedicatedPlayer::getCreatureRecordId()
{ {
return reference->getPtr(); MWBase::World *world = MWBase::Environment::get().getWorld();
ESM::Creature creature;
const ESM::Creature *tmpCreature = world->getStore().get<ESM::Creature>().search(creatureRefId);
creature = *tmpCreature;
creature.mScript = "";
if (!displayCreatureName)
creature.mName = npc.mName;
LOG_APPEND(Log::LOG_INFO, "Player %s looks like %s", npc.mName.c_str(), creatureRefId.c_str());
LOG_APPEND(Log::LOG_INFO, "- Creating new NPC record");
creature.mId = "Dedicated Player";
std::string recId = world->createRecord(creature)->mId;
return recId;
}
void DedicatedPlayer::createReference(const std::string& recId)
{
MWBase::World *world = MWBase::Environment::get().getWorld();
reference = new MWWorld::ManualRef(world->getStore(), recId, 1);
LOG_APPEND(Log::LOG_INFO, "- Creating new reference pointer for %s", npc.mName.c_str());
ptr = world->placeObject(reference->getPtr(), Main::get().getCellController()->getCellStore(cell), position);
ESM::CustomMarker mEditingMarker = Main::get().getGUIController()->createMarker(guid);
marker = mEditingMarker;
setMarkerState(true);
}
void DedicatedPlayer::deleteReference()
{
MWBase::World *world = MWBase::Environment::get().getWorld();
LOG_APPEND(Log::LOG_INFO, "- Deleting reference");
world->deleteObject(ptr);
delete reference;
reference = nullptr;
}
MWWorld::Ptr DedicatedPlayer::getPtr()
{
return ptr;
} }
MWWorld::ManualRef *DedicatedPlayer::getRef() MWWorld::ManualRef *DedicatedPlayer::getRef()

@ -6,9 +6,12 @@
#define OPENMW_DEDICATEDPLAYER_HPP #define OPENMW_DEDICATEDPLAYER_HPP
#include <components/esm/custommarkerstate.hpp> #include <components/esm/custommarkerstate.hpp>
#include <components/esm/loadcrea.hpp>
#include <components/esm/loadnpc.hpp> #include <components/esm/loadnpc.hpp>
#include <components/openmw-mp/Base/BasePlayer.hpp> #include <components/openmw-mp/Base/BasePlayer.hpp>
#include "../mwclass/npc.hpp"
#include "../mwmechanics/aisequence.hpp" #include "../mwmechanics/aisequence.hpp"
#include "../mwworld/manualref.hpp" #include "../mwworld/manualref.hpp"
@ -32,10 +35,11 @@ namespace mwmp
void update(float dt); void update(float dt);
void move(float dt); void move(float dt);
void setBaseInfo();
void setShapeshift();
void setAnimFlags(); void setAnimFlags();
void setEquipment(); void setEquipment();
void setCell(); void setCell();
void setShapeshift();
void updateMarker(); void updateMarker();
void removeMarker(); void removeMarker();
@ -44,8 +48,13 @@ namespace mwmp
void playAnimation(); void playAnimation();
void playSpeech(); void playSpeech();
std::string getNpcRecordId();
std::string getCreatureRecordId();
void createReference(const std::string& recId);
void deleteReference();
MWWorld::Ptr getPtr(); MWWorld::Ptr getPtr();
MWWorld::Ptr getLiveCellPtr();
MWWorld::ManualRef* getRef(); MWWorld::ManualRef* getRef();
void setPtr(const MWWorld::Ptr& newPtr); void setPtr(const MWWorld::Ptr& newPtr);
@ -55,7 +64,6 @@ namespace mwmp
DedicatedPlayer(RakNet::RakNetGUID guid); DedicatedPlayer(RakNet::RakNetGUID guid);
virtual ~DedicatedPlayer(); virtual ~DedicatedPlayer();
int state;
MWWorld::ManualRef* reference; MWWorld::ManualRef* reference;
MWWorld::Ptr ptr; MWWorld::Ptr ptr;

@ -334,7 +334,7 @@ ESM::CustomMarker mwmp::GUIController::createMarker(const RakNet::RakNetGUID &gu
ESM::CustomMarker mEditingMarker; ESM::CustomMarker mEditingMarker;
if (!player) if (!player)
{ {
LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, "Unknown player guid: %lu", guid.g); LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, "Unknown player guid: %s", guid.ToString());
return mEditingMarker; return mEditingMarker;
} }

@ -431,13 +431,6 @@ void LocalPlayer::updateCell(bool forceUpdate)
} }
} }
void LocalPlayer::updateChar()
{
MWBase::Environment::get().getMechanicsManager()->setPlayerRace(npc.mRace, npc.isMale(), npc.mHead, npc.mHair);
MWBase::Environment::get().getMechanicsManager()->setPlayerBirthsign(birthsign);
MWBase::Environment::get().getWindowManager()->getInventoryWindow()->rebuildAvatar();
}
void LocalPlayer::updateEquipment(bool forceUpdate) void LocalPlayer::updateEquipment(bool forceUpdate)
{ {
MWWorld::Ptr ptrPlayer = getPlayerPtr(); MWWorld::Ptr ptrPlayer = getPlayerPtr();
@ -829,6 +822,40 @@ void LocalPlayer::closeInventoryWindows()
MWBase::Environment::get().getWindowManager()->finishDragDrop(); MWBase::Environment::get().getWindowManager()->finishDragDrop();
} }
void LocalPlayer::setCharacter()
{
MWBase::World *world = MWBase::Environment::get().getWorld();
// Ignore invalid races
if (world->getStore().get<ESM::Race>().search(npc.mRace) != 0)
{
MWBase::Environment::get().getWorld()->getPlayer().setBirthSign(birthsign);
if (resetStats)
MWBase::Environment::get().getMechanicsManager()->setPlayerRace(npc.mRace, npc.isMale(), npc.mHead, npc.mHair);
else
{
ESM::NPC player = *world->getPlayerPtr().get<ESM::NPC>()->mBase;
player.mRace = npc.mRace;
player.mHead = npc.mHead;
player.mHair = npc.mHair;
player.setIsMale(npc.isMale());
world->createRecord(player);
MWBase::Environment::get().getMechanicsManager()->playerLoaded();
}
setEquipment();
MWBase::Environment::get().getWindowManager()->getInventoryWindow()->rebuildAvatar();
}
else
{
LOG_APPEND(Log::LOG_INFO, "- Character update was ignored due to invalid race %s", npc.mRace.c_str());
}
}
void LocalPlayer::setDynamicStats() void LocalPlayer::setDynamicStats()
{ {
MWBase::World *world = MWBase::Environment::get().getWorld(); MWBase::World *world = MWBase::Environment::get().getWorld();

@ -32,7 +32,6 @@ namespace mwmp
void updateReputation(bool forceUpdate = false); void updateReputation(bool forceUpdate = false);
void updatePosition(bool forceUpdate = false); void updatePosition(bool forceUpdate = false);
void updateCell(bool forceUpdate = false); void updateCell(bool forceUpdate = false);
void updateChar();
void updateEquipment(bool forceUpdate = false); void updateEquipment(bool forceUpdate = false);
void updateInventory(bool forceUpdate = false); void updateInventory(bool forceUpdate = false);
void updateAttack(); void updateAttack();
@ -51,6 +50,7 @@ namespace mwmp
void closeInventoryWindows(); void closeInventoryWindows();
void setCharacter();
void setDynamicStats(); void setDynamicStats();
void setAttributes(); void setAttributes();
void setSkills(); void setSkills();

@ -34,199 +34,24 @@ void PlayerList::update(float dt)
} }
} }
void PlayerList::createPlayer(RakNet::RakNetGUID guid)
{
LOG_APPEND(Log::LOG_INFO, "- Setting up character info");
MWBase::World *world = MWBase::Environment::get().getWorld();
DedicatedPlayer *dedicPlayer = players[guid];
ESM::Creature creature;
ESM::NPC npc;
if (!dedicPlayer->creatureModel.empty())
{
const ESM::Creature *tmpCreature = world->getStore().get<ESM::Creature>().search(dedicPlayer->creatureModel);
if (tmpCreature == 0)
{
dedicPlayer->creatureModel = "";
createPlayer(guid);
return;
}
creature = *tmpCreature;
creature.mScript = "";
if (!dedicPlayer->useCreatureName)
creature.mName = dedicPlayer->npc.mName;
LOG_APPEND(Log::LOG_INFO, "Player %s looks like %s", dedicPlayer->npc.mName.c_str(),
dedicPlayer->creatureModel.c_str());
}
else
{
MWWorld::Ptr player = world->getPlayerPtr();
npc = *player.get<ESM::NPC>()->mBase;
// To avoid freezes caused by invalid races, only set race if we find it
// on our client
if (world->getStore().get<ESM::Race>().search(dedicPlayer->npc.mRace) != 0)
npc.mRace = dedicPlayer->npc.mRace;
npc.mHead = dedicPlayer->npc.mHead;
npc.mHair = dedicPlayer->npc.mHair;
npc.mClass = dedicPlayer->npc.mClass;
npc.mName = dedicPlayer->npc.mName;
npc.mFlags = dedicPlayer->npc.mFlags;
}
bool reset = false;
if (dedicPlayer->reference)
{
bool isNPC = dedicPlayer->reference->getPtr().getTypeName() == typeid(ESM::NPC).name();
if ((!dedicPlayer->creatureModel.empty() && isNPC) ||
(dedicPlayer->creatureModel.empty() && !isNPC))
{
if (dedicPlayer->reference)
{
LOG_APPEND(Log::LOG_INFO, "- Deleting old reference");
dedicPlayer->state = 0;
world->deleteObject(dedicPlayer->ptr);
delete dedicPlayer->reference;
dedicPlayer->reference = nullptr;
reset = true;
}
}
}
// Temporarily spawn or move player to the center of exterior 0,0 whenever setting base info
ESM::Position spawnPos;
spawnPos.pos[0] = spawnPos.pos[1] = Main::get().getCellController()->getCellSize() / 2;
spawnPos.pos[2] = 0;
MWWorld::CellStore *cellStore = world->getExterior(0, 0);
if (dedicPlayer->state == 0)
{
string recid;
if (dedicPlayer->creatureModel.empty())
{
LOG_APPEND(Log::LOG_INFO, "- Creating new NPC record");
npc.mId = "Dedicated Player";
recid = world->createRecord(npc)->mId;
}
else
{
LOG_APPEND(Log::LOG_INFO, "- Creating new Creature record");
creature.mId = "Dedicated Player";
recid = world->createRecord(creature)->mId;
}
dedicPlayer->reference = new MWWorld::ManualRef(world->getStore(), recid, 1);
LOG_APPEND(Log::LOG_INFO, "- Creating new reference pointer for %s", dedicPlayer->npc.mName.c_str());
MWWorld::Ptr tmp;
if (reset)
{
if (dedicPlayer->cell.isExterior())
cellStore = world->getExterior(dedicPlayer->cell.mData.mX, dedicPlayer->cell.mData.mY);
else
cellStore = world->getInterior(dedicPlayer->cell.mName);
spawnPos = dedicPlayer->position;
}
tmp = world->placeObject(dedicPlayer->reference->getPtr(), cellStore, spawnPos);
dedicPlayer->ptr.mCell = tmp.mCell;
dedicPlayer->ptr.mRef = tmp.mRef;
if (!reset)
{
dedicPlayer->cell = *dedicPlayer->ptr.getCell()->getCell();
dedicPlayer->position = dedicPlayer->ptr.getRefData().getPosition();
}
ESM::CustomMarker mEditingMarker = Main::get().getGUIController()->createMarker(guid);
dedicPlayer->marker = mEditingMarker;
dedicPlayer->setMarkerState(true);
}
else
{
LOG_APPEND(Log::LOG_INFO, "- Updating reference pointer for %s", dedicPlayer->npc.mName.c_str());
MWWorld::ESMStore *store = const_cast<MWWorld::ESMStore *>(&world->getStore());
MWWorld::Store<ESM::Creature> *creature_store = const_cast<MWWorld::Store<ESM::Creature> *> (&store->get<ESM::Creature>());
MWWorld::Store<ESM::NPC> *npc_store = const_cast<MWWorld::Store<ESM::NPC> *> (&store->get<ESM::NPC>());
if (!dedicPlayer->creatureModel.empty())
{
if (!npc.mId.empty() || npc.mId != "Dedicated Player")
{
LOG_APPEND(Log::LOG_INFO, "- Deleting NPC record");
npc_store->erase(npc.mId);
npc.mId.clear();
}
creature.mId = players[guid]->ptr.get<ESM::Creature>()->mBase->mId;
creature_store->insert(creature);
}
else
{
if (!creature.mId.empty() || creature.mId != "Dedicated Player")
{
LOG_APPEND(Log::LOG_INFO, "- Deleting Creature record");
creature_store->erase(creature.mId);
creature.mId.clear();
}
npc.mId = players[guid]->ptr.get<ESM::NPC>()->mBase->mId;
npc_store->insert(npc);
}
// Disable Ptr to avoid graphical glitches caused by race changes
world->disable(players[guid]->ptr);
dedicPlayer->setPtr(world->moveObject(dedicPlayer->ptr, cellStore, spawnPos.pos[0], spawnPos.pos[1], spawnPos.pos[2]));
dedicPlayer->setCell();
}
dedicPlayer->guid = guid;
dedicPlayer->state = 2;
// Give this new character a fatigue of at least 1 so it doesn't spawn
// on the ground
dedicPlayer->creatureStats.mDynamic[2].mBase = 1;
world->enable(players[guid]->ptr);
}
DedicatedPlayer *PlayerList::newPlayer(RakNet::RakNetGUID guid) DedicatedPlayer *PlayerList::newPlayer(RakNet::RakNetGUID guid)
{ {
LOG_APPEND(Log::LOG_INFO, "- Creating new DedicatedPlayer with guid %lu", guid.g); LOG_APPEND(Log::LOG_INFO, "- Creating new DedicatedPlayer with guid %s", guid.ToString());
players[guid] = new DedicatedPlayer(guid); players[guid] = new DedicatedPlayer(guid);
players[guid]->state = 0;
LOG_APPEND(Log::LOG_INFO, "- There are now %i DedicatedPlayers", players.size());
return players[guid]; return players[guid];
} }
void PlayerList::disconnectPlayer(RakNet::RakNetGUID guid) void PlayerList::deletePlayer(RakNet::RakNetGUID guid)
{ {
if (players[guid]->state > 1) if (players[guid]->reference)
{ players[guid]->deleteReference();
players[guid]->state = 1;
// Remove player's marker
players[guid]->setMarkerState(false);
MWBase::World *world = MWBase::Environment::get().getWorld();
world->disable(players[guid]->getPtr());
// Move player to exterior 0,0 delete players[guid];
ESM::Position newPos; players.erase(guid);
newPos.pos[0] = newPos.pos[1] = Main::get().getCellController()->getCellSize() / 2;
newPos.pos[2] = 0;
MWWorld::CellStore *cellStore = world->getExterior(0, 0);
world->moveObject(players[guid]->getPtr(), cellStore, newPos.pos[0], newPos.pos[1], newPos.pos[2]);
}
} }
void PlayerList::cleanUp() void PlayerList::cleanUp()

@ -27,10 +27,9 @@ namespace mwmp
static void update(float dt); static void update(float dt);
static void createPlayer(RakNet::RakNetGUID guid);
static DedicatedPlayer *newPlayer(RakNet::RakNetGUID guid); static DedicatedPlayer *newPlayer(RakNet::RakNetGUID guid);
static void disconnectPlayer(RakNet::RakNetGUID guid); static void deletePlayer(RakNet::RakNetGUID guid);
static void cleanUp(); static void cleanUp();
static DedicatedPlayer *getPlayer(RakNet::RakNetGUID guid); static DedicatedPlayer *getPlayer(RakNet::RakNetGUID guid);

@ -32,8 +32,8 @@ namespace mwmp
} }
else else
{ {
LOG_APPEND(Log::LOG_INFO, "- Updating LocalPlayer"); LOG_APPEND(Log::LOG_INFO, "- Setting character for LocalPlayer");
static_cast<LocalPlayer*>(player)->updateChar(); static_cast<LocalPlayer*>(player)->setCharacter();
} }
} }
else else
@ -49,7 +49,7 @@ namespace mwmp
packet.Read(); packet.Read();
} }
PlayerList::createPlayer(guid); static_cast<DedicatedPlayer*>(player)->setBaseInfo();
} }
} }
}; };

@ -26,7 +26,7 @@ namespace mwmp
if (isLocal()) if (isLocal())
MWBase::Environment::get().getStateManager()->requestQuit(); MWBase::Environment::get().getStateManager()->requestQuit();
else if (player != 0) else if (player != 0)
PlayerList::disconnectPlayer(guid); PlayerList::deletePlayer(guid);
} }
}; };
} }

@ -51,6 +51,16 @@
#include "terrainstorage.hpp" #include "terrainstorage.hpp"
#include "util.hpp" #include "util.hpp"
namespace
{
float DLLandFogStart;
float DLLandFogEnd;
float DLUnderwaterFogStart;
float DLUnderwaterFogEnd;
float DLInteriorFogStart;
float DLInteriorFogEnd;
}
namespace MWRender namespace MWRender
{ {
@ -173,14 +183,18 @@ namespace MWRender
, mResourceSystem(resourceSystem) , mResourceSystem(resourceSystem)
, mWorkQueue(workQueue) , mWorkQueue(workQueue)
, mUnrefQueue(new SceneUtil::UnrefQueue) , mUnrefQueue(new SceneUtil::UnrefQueue)
, mFogDepth(0.f) , mLandFogStart(0.f)
, mLandFogEnd(std::numeric_limits<float>::max())
, mUnderwaterFogStart(0.f)
, mUnderwaterFogEnd(std::numeric_limits<float>::max())
, mUnderwaterColor(fallback->getFallbackColour("Water_UnderwaterColor")) , mUnderwaterColor(fallback->getFallbackColour("Water_UnderwaterColor"))
, mUnderwaterWeight(fallback->getFallbackFloat("Water_UnderwaterColorWeight")) , mUnderwaterWeight(fallback->getFallbackFloat("Water_UnderwaterColorWeight"))
, mUnderwaterFog(0.f)
, mUnderwaterIndoorFog(fallback->getFallbackFloat("Water_UnderwaterIndoorFog")) , mUnderwaterIndoorFog(fallback->getFallbackFloat("Water_UnderwaterIndoorFog"))
, mNightEyeFactor(0.f) , mNightEyeFactor(0.f)
, mFieldOfViewOverride(0.f) , mDistantFog(false)
, mDistantTerrain(false)
, mFieldOfViewOverridden(false) , mFieldOfViewOverridden(false)
, mFieldOfViewOverride(0.f)
{ {
resourceSystem->getSceneManager()->setParticleSystemMask(MWRender::Mask_ParticleSystem); resourceSystem->getSceneManager()->setParticleSystemMask(MWRender::Mask_ParticleSystem);
resourceSystem->getSceneManager()->setShaderPath(resourcePath + "/shaders"); resourceSystem->getSceneManager()->setShaderPath(resourcePath + "/shaders");
@ -216,12 +230,20 @@ namespace MWRender
mWater.reset(new Water(mRootNode, sceneRoot, mResourceSystem, mViewer->getIncrementalCompileOperation(), fallback, resourcePath)); mWater.reset(new Water(mRootNode, sceneRoot, mResourceSystem, mViewer->getIncrementalCompileOperation(), fallback, resourcePath));
const bool distantTerrain = Settings::Manager::getBool("distant terrain", "Terrain"); DLLandFogStart = Settings::Manager::getFloat("distant land fog start", "Fog");
DLLandFogEnd = Settings::Manager::getFloat("distant land fog end", "Fog");
DLUnderwaterFogStart = Settings::Manager::getFloat("distant underwater fog start", "Fog");
DLUnderwaterFogEnd = Settings::Manager::getFloat("distant underwater fog end", "Fog");
DLInteriorFogStart = Settings::Manager::getFloat("distant interior fog start", "Fog");
DLInteriorFogEnd = Settings::Manager::getFloat("distant interior fog end", "Fog");
mDistantFog = Settings::Manager::getBool("use distant fog", "Fog");
mDistantTerrain = Settings::Manager::getBool("distant terrain", "Terrain");
mTerrainStorage = new TerrainStorage(mResourceSystem, Settings::Manager::getString("normal map pattern", "Shaders"), Settings::Manager::getString("normal height map pattern", "Shaders"), mTerrainStorage = new TerrainStorage(mResourceSystem, Settings::Manager::getString("normal map pattern", "Shaders"), Settings::Manager::getString("normal height map pattern", "Shaders"),
Settings::Manager::getBool("auto use terrain normal maps", "Shaders"), Settings::Manager::getString("terrain specular map pattern", "Shaders"), Settings::Manager::getBool("auto use terrain normal maps", "Shaders"), Settings::Manager::getString("terrain specular map pattern", "Shaders"),
Settings::Manager::getBool("auto use terrain specular maps", "Shaders")); Settings::Manager::getBool("auto use terrain specular maps", "Shaders"));
if (distantTerrain) if (mDistantTerrain)
mTerrain.reset(new Terrain::QuadTreeWorld(sceneRoot, mRootNode, mResourceSystem, mTerrainStorage, Mask_Terrain, Mask_PreCompile)); mTerrain.reset(new Terrain::QuadTreeWorld(sceneRoot, mRootNode, mResourceSystem, mTerrainStorage, Mask_Terrain, Mask_PreCompile));
else else
mTerrain.reset(new Terrain::TerrainGrid(sceneRoot, mRootNode, mResourceSystem, mTerrainStorage, Mask_Terrain, Mask_PreCompile)); mTerrain.reset(new Terrain::TerrainGrid(sceneRoot, mRootNode, mResourceSystem, mTerrainStorage, Mask_Terrain, Mask_PreCompile));
@ -479,14 +501,44 @@ namespace MWRender
{ {
osg::Vec4f color = SceneUtil::colourFromRGB(cell->mAmbi.mFog); osg::Vec4f color = SceneUtil::colourFromRGB(cell->mAmbi.mFog);
configureFog (cell->mAmbi.mFogDensity, mUnderwaterIndoorFog, color); if(mDistantFog)
{
float density = std::max(0.2f, cell->mAmbi.mFogDensity);
mLandFogStart = (DLInteriorFogEnd*(1.0f-density) + DLInteriorFogStart*density);
mLandFogEnd = DLInteriorFogEnd;
mUnderwaterFogStart = DLUnderwaterFogStart;
mUnderwaterFogEnd = DLUnderwaterFogEnd;
mFogColor = color;
}
else
configureFog(cell->mAmbi.mFogDensity, mUnderwaterIndoorFog, 1.0f, 0.0f, color);
} }
void RenderingManager::configureFog(float fogDepth, float underwaterFog, const osg::Vec4f &color) void RenderingManager::configureFog(float fogDepth, float underwaterFog, float dlFactor, float dlOffset, const osg::Vec4f &color)
{ {
mFogDepth = fogDepth; if(mDistantFog)
{
mLandFogStart = dlFactor * (DLLandFogStart - dlOffset*DLLandFogEnd);
mLandFogEnd = dlFactor * (1.0f-dlOffset) * DLLandFogEnd;
mUnderwaterFogStart = DLUnderwaterFogStart;
mUnderwaterFogEnd = DLUnderwaterFogEnd;
}
else
{
if(fogDepth == 0.0)
{
mLandFogStart = 0.0f;
mLandFogEnd = std::numeric_limits<float>::max();
}
else
{
mLandFogStart = mViewDistance * (1 - fogDepth);
mLandFogEnd = mViewDistance;
}
mUnderwaterFogStart = mViewDistance * (1 - underwaterFog);
mUnderwaterFogEnd = mViewDistance;
}
mFogColor = color; mFogColor = color;
mUnderwaterFog = underwaterFog;
} }
SkyManager* RenderingManager::getSkyManager() SkyManager* RenderingManager::getSkyManager()
@ -517,23 +569,15 @@ namespace MWRender
float viewDistance = mViewDistance; float viewDistance = mViewDistance;
viewDistance = std::min(viewDistance, 6666.f); viewDistance = std::min(viewDistance, 6666.f);
setFogColor(mUnderwaterColor * mUnderwaterWeight + mFogColor * (1.f-mUnderwaterWeight)); setFogColor(mUnderwaterColor * mUnderwaterWeight + mFogColor * (1.f-mUnderwaterWeight));
mStateUpdater->setFogStart(viewDistance * (1 - mUnderwaterFog)); mStateUpdater->setFogStart(mUnderwaterFogStart);
mStateUpdater->setFogEnd(viewDistance); mStateUpdater->setFogEnd(mUnderwaterFogEnd);
} }
else else
{ {
setFogColor(mFogColor); setFogColor(mFogColor);
if (mFogDepth == 0.f) mStateUpdater->setFogStart(mLandFogStart);
{ mStateUpdater->setFogEnd(mLandFogEnd);
mStateUpdater->setFogStart(0.f);
mStateUpdater->setFogEnd(std::numeric_limits<float>::max());
}
else
{
mStateUpdater->setFogStart(mViewDistance * (1 - mFogDepth));
mStateUpdater->setFogEnd(mViewDistance);
}
} }
} }
@ -960,7 +1004,8 @@ namespace MWRender
else if (it->first == "Camera" && it->second == "viewing distance") else if (it->first == "Camera" && it->second == "viewing distance")
{ {
mViewDistance = Settings::Manager::getFloat("viewing distance", "Camera"); mViewDistance = Settings::Manager::getFloat("viewing distance", "Camera");
mStateUpdater->setFogEnd(mViewDistance); if(!mDistantFog)
mStateUpdater->setFogEnd(mViewDistance);
updateProjectionMatrix(); updateProjectionMatrix();
} }
else if (it->first == "General" && (it->second == "texture filter" || else if (it->first == "General" && (it->second == "texture filter" ||

@ -106,7 +106,7 @@ namespace MWRender
void configureAmbient(const ESM::Cell* cell); void configureAmbient(const ESM::Cell* cell);
void configureFog(const ESM::Cell* cell); void configureFog(const ESM::Cell* cell);
void configureFog(float fogDepth, float underwaterFog, const osg::Vec4f& colour); void configureFog(float fogDepth, float underwaterFog, float dlFactor, float dlOffset, const osg::Vec4f& colour);
void addCell(const MWWorld::CellStore* store); void addCell(const MWWorld::CellStore* store);
void removeCell(const MWWorld::CellStore* store); void removeCell(const MWWorld::CellStore* store);
@ -241,10 +241,12 @@ namespace MWRender
osg::ref_ptr<StateUpdater> mStateUpdater; osg::ref_ptr<StateUpdater> mStateUpdater;
float mFogDepth; float mLandFogStart;
float mLandFogEnd;
float mUnderwaterFogStart;
float mUnderwaterFogEnd;
osg::Vec4f mUnderwaterColor; osg::Vec4f mUnderwaterColor;
float mUnderwaterWeight; float mUnderwaterWeight;
float mUnderwaterFog;
float mUnderwaterIndoorFog; float mUnderwaterIndoorFog;
osg::Vec4f mFogColor; osg::Vec4f mFogColor;
@ -253,8 +255,10 @@ namespace MWRender
float mNearClip; float mNearClip;
float mViewDistance; float mViewDistance;
bool mDistantFog : 1;
bool mDistantTerrain : 1;
bool mFieldOfViewOverridden : 1;
float mFieldOfViewOverride; float mFieldOfViewOverride;
bool mFieldOfViewOverridden;
float mFieldOfView; float mFieldOfView;
float mFirstPersonFieldOfView; float mFirstPersonFieldOfView;

@ -65,6 +65,9 @@ namespace MWRender
float mFogDepth; float mFogDepth;
float mDLFogFactor;
float mDLFogOffset;
float mWindSpeed; float mWindSpeed;
float mCloudSpeed; float mCloudSpeed;

@ -63,7 +63,7 @@ namespace MWWorld
playerRef->mBase->mClass playerRef->mBase->mClass
); );
npcStats.increaseSkill (ref->mBase->mData.mSkillId, *class_, true); npcStats.increaseSkill (ref->mBase->mData.mSkillId, *class_, true, true);
npcStats.flagAsUsed (ref->mBase->mId); npcStats.flagAsUsed (ref->mBase->mId);

@ -102,6 +102,8 @@ Weather::Weather(const std::string& name,
const Fallback::Map& fallback, const Fallback::Map& fallback,
float stormWindSpeed, float stormWindSpeed,
float rainSpeed, float rainSpeed,
float dlFactor,
float dlOffset,
const std::string& particleEffect) const std::string& particleEffect)
: mCloudTexture(fallback.getFallbackString("Weather_" + name + "_Cloud_Texture")) : mCloudTexture(fallback.getFallbackString("Weather_" + name + "_Cloud_Texture"))
, mSkyColor(fallback.getFallbackColour("Weather_" + name +"_Sky_Sunrise_Color"), , mSkyColor(fallback.getFallbackColour("Weather_" + name +"_Sky_Sunrise_Color"),
@ -141,6 +143,8 @@ Weather::Weather(const std::string& name,
, mFlashDecrement(fallback.getFallbackFloat("Weather_" + name + "_Flash_Decrement")) , mFlashDecrement(fallback.getFallbackFloat("Weather_" + name + "_Flash_Decrement"))
, mFlashBrightness(0.0f) , mFlashBrightness(0.0f)
{ {
mDL.FogFactor = dlFactor;
mDL.FogOffset = dlOffset;
mThunderSoundID[0] = fallback.getFallbackString("Weather_" + name + "_Thunder_Sound_ID_0"); mThunderSoundID[0] = fallback.getFallbackString("Weather_" + name + "_Thunder_Sound_ID_0");
mThunderSoundID[1] = fallback.getFallbackString("Weather_" + name + "_Thunder_Sound_ID_1"); mThunderSoundID[1] = fallback.getFallbackString("Weather_" + name + "_Thunder_Sound_ID_1");
mThunderSoundID[2] = fallback.getFallbackString("Weather_" + name + "_Thunder_Sound_ID_2"); mThunderSoundID[2] = fallback.getFallbackString("Weather_" + name + "_Thunder_Sound_ID_2");
@ -541,16 +545,18 @@ WeatherManager::WeatherManager(MWRender::RenderingManager& rendering, const Fall
mTimeSettings.mSunriseTime = mSunriseTime; mTimeSettings.mSunriseTime = mSunriseTime;
mWeatherSettings.reserve(10); mWeatherSettings.reserve(10);
addWeather("Clear", fallback); // 0 // These distant land fog factor and offset values are the defaults MGE XE provides. Should be
addWeather("Cloudy", fallback); // 1 // provided by settings somewhere?
addWeather("Foggy", fallback); // 2 addWeather("Clear", fallback, 1.0f, 0.0f); // 0
addWeather("Overcast", fallback); // 3 addWeather("Cloudy", fallback, 0.9f, 0.0f); // 1
addWeather("Rain", fallback); // 4 addWeather("Foggy", fallback, 0.2f, 30.0f); // 2
addWeather("Thunderstorm", fallback); // 5 addWeather("Overcast", fallback, 0.7f, 0.0f); // 3
addWeather("Ashstorm", fallback, "meshes\\ashcloud.nif"); // 6 addWeather("Rain", fallback, 0.5f, 10.0f); // 4
addWeather("Blight", fallback, "meshes\\blightcloud.nif"); // 7 addWeather("Thunderstorm", fallback, 0.5f, 20.0f); // 5
addWeather("Snow", fallback, "meshes\\snow.nif"); // 8 addWeather("Ashstorm", fallback, 0.2f, 50.0f, "meshes\\ashcloud.nif"); // 6
addWeather("Blizzard", fallback, "meshes\\blizzard.nif"); // 9 addWeather("Blight", fallback, 0.2f, 60.0f, "meshes\\blightcloud.nif"); // 7
addWeather("Snow", fallback, 0.5f, 40.0f, "meshes\\snow.nif"); // 8
addWeather("Blizzard", fallback, 0.16f, 70.0f, "meshes\\blizzard.nif"); // 9
Store<ESM::Region>::iterator it = store.get<ESM::Region>().begin(); Store<ESM::Region>::iterator it = store.get<ESM::Region>().begin();
for(; it != store.get<ESM::Region>().end(); ++it) for(; it != store.get<ESM::Region>().end(); ++it)
@ -718,7 +724,8 @@ void WeatherManager::update(float duration, bool paused, const TimeStamp& time,
mRendering.getSkyManager()->setMasserState(mMasser.calculateState(time)); mRendering.getSkyManager()->setMasserState(mMasser.calculateState(time));
mRendering.getSkyManager()->setSecundaState(mSecunda.calculateState(time)); mRendering.getSkyManager()->setSecundaState(mSecunda.calculateState(time));
mRendering.configureFog(mResult.mFogDepth, underwaterFog, mResult.mFogColor); mRendering.configureFog(mResult.mFogDepth, underwaterFog, mResult.mDLFogFactor,
mResult.mDLFogOffset/100.0f, mResult.mFogColor);
mRendering.setAmbientColour(mResult.mAmbientColor); mRendering.setAmbientColour(mResult.mAmbientColor);
mRendering.setSunColour(mResult.mSunColor, mResult.mSunColor * mResult.mGlareView); mRendering.setSunColour(mResult.mSunColor, mResult.mSunColor * mResult.mGlareView);
@ -863,11 +870,12 @@ void WeatherManager::clear()
inline void WeatherManager::addWeather(const std::string& name, inline void WeatherManager::addWeather(const std::string& name,
const Fallback::Map& fallback, const Fallback::Map& fallback,
float dlFactor, float dlOffset,
const std::string& particleEffect) const std::string& particleEffect)
{ {
static const float fStromWindSpeed = mStore.get<ESM::GameSetting>().find("fStromWindSpeed")->getFloat(); static const float fStromWindSpeed = mStore.get<ESM::GameSetting>().find("fStromWindSpeed")->getFloat();
Weather weather(name, fallback, fStromWindSpeed, mRainSpeed, particleEffect); Weather weather(name, fallback, fStromWindSpeed, mRainSpeed, dlFactor, dlOffset, particleEffect);
mWeatherSettings.push_back(weather); mWeatherSettings.push_back(weather);
} }
@ -1055,6 +1063,8 @@ inline void WeatherManager::calculateResult(const int weatherID, const float gam
mResult.mNight = (gameHour < mSunriseTime || gameHour > mTimeSettings.mNightStart - 1); mResult.mNight = (gameHour < mSunriseTime || gameHour > mTimeSettings.mNightStart - 1);
mResult.mFogDepth = current.mLandFogDepth.getValue(gameHour, mTimeSettings); mResult.mFogDepth = current.mLandFogDepth.getValue(gameHour, mTimeSettings);
mResult.mDLFogFactor = current.mDL.FogFactor;
mResult.mDLFogOffset = current.mDL.FogOffset;
mResult.mFogColor = current.mFogColor.getValue(gameHour, mTimeSettings); mResult.mFogColor = current.mFogColor.getValue(gameHour, mTimeSettings);
mResult.mAmbientColor = current.mAmbientColor.getValue(gameHour, mTimeSettings); mResult.mAmbientColor = current.mAmbientColor.getValue(gameHour, mTimeSettings);
mResult.mSunColor = current.mSunColor.getValue(gameHour, mTimeSettings); mResult.mSunColor = current.mSunColor.getValue(gameHour, mTimeSettings);
@ -1110,6 +1120,8 @@ inline void WeatherManager::calculateTransitionResult(const float factor, const
mResult.mAmbientColor = lerp(current.mAmbientColor, other.mAmbientColor, factor); mResult.mAmbientColor = lerp(current.mAmbientColor, other.mAmbientColor, factor);
mResult.mSunDiscColor = lerp(current.mSunDiscColor, other.mSunDiscColor, factor); mResult.mSunDiscColor = lerp(current.mSunDiscColor, other.mSunDiscColor, factor);
mResult.mFogDepth = lerp(current.mFogDepth, other.mFogDepth, factor); mResult.mFogDepth = lerp(current.mFogDepth, other.mFogDepth, factor);
mResult.mDLFogFactor = lerp(current.mDLFogFactor, other.mDLFogFactor, factor);
mResult.mDLFogOffset = lerp(current.mDLFogOffset, other.mDLFogOffset, factor);
mResult.mWindSpeed = lerp(current.mWindSpeed, other.mWindSpeed, factor); mResult.mWindSpeed = lerp(current.mWindSpeed, other.mWindSpeed, factor);
mResult.mCloudSpeed = lerp(current.mCloudSpeed, other.mCloudSpeed, factor); mResult.mCloudSpeed = lerp(current.mCloudSpeed, other.mCloudSpeed, factor);
mResult.mGlareView = lerp(current.mGlareView, other.mGlareView, factor); mResult.mGlareView = lerp(current.mGlareView, other.mGlareView, factor);

@ -78,6 +78,8 @@ namespace MWWorld
const Fallback::Map& fallback, const Fallback::Map& fallback,
float stormWindSpeed, float stormWindSpeed,
float rainSpeed, float rainSpeed,
float dlFactor,
float dlOffset,
const std::string& particleEffect); const std::string& particleEffect);
std::string mCloudTexture; std::string mCloudTexture;
@ -107,6 +109,12 @@ namespace MWWorld
// Also appears to modify how visible the sun, moons, and stars are for various weather effects. // Also appears to modify how visible the sun, moons, and stars are for various weather effects.
float mGlareView; float mGlareView;
// Fog factor and offset used with distant land rendering.
struct {
float FogFactor;
float FogOffset;
} mDL;
// Sound effect // Sound effect
// This is used for Blight, Ashstorm and Blizzard (Bloodmoon) // This is used for Blight, Ashstorm and Blizzard (Bloodmoon)
std::string mAmbientLoopSoundID; std::string mAmbientLoopSoundID;
@ -299,6 +307,7 @@ namespace MWWorld
void addWeather(const std::string& name, void addWeather(const std::string& name,
const Fallback::Map& fallback, const Fallback::Map& fallback,
float dlFactor, float dlOffset,
const std::string& particleEffect = ""); const std::string& particleEffect = "");
void importRegions(); void importRegions();

@ -339,52 +339,76 @@ namespace Gui
+ MyGUI::utility::toString((fontSize-data[i].ascent))); + MyGUI::utility::toString((fontSize-data[i].ascent)));
code->addAttribute("size", MyGUI::IntSize(static_cast<int>(data[i].width), static_cast<int>(data[i].height))); code->addAttribute("size", MyGUI::IntSize(static_cast<int>(data[i].width), static_cast<int>(data[i].height)));
// More hacks! The french game uses several win1252 characters that are not included // Fall back from unavailable Windows-1252 encoding symbols to similar characters available in the game fonts
// in the cp437 encoding of the font. Fall back to similar available characters. std::multimap<int, int> additional; // fallback glyph index, unicode
if (mEncoding == ToUTF8::CP437) additional.insert(std::make_pair(156, 0x00A2)); // cent sign
additional.insert(std::make_pair(89, 0x00A5)); // yen sign
additional.insert(std::make_pair(221, 0x00A6)); // broken bar
additional.insert(std::make_pair(99, 0x00A9)); // copyright sign
additional.insert(std::make_pair(97, 0x00AA)); // prima ordinal indicator
additional.insert(std::make_pair(60, 0x00AB)); // double left-pointing angle quotation mark
additional.insert(std::make_pair(45, 0x00AD)); // soft hyphen
additional.insert(std::make_pair(114, 0x00AE)); // registered trademark symbol
additional.insert(std::make_pair(45, 0x00AF)); // macron
additional.insert(std::make_pair(241, 0x00B1)); // plus-minus sign
additional.insert(std::make_pair(50, 0x00B2)); // superscript two
additional.insert(std::make_pair(51, 0x00B3)); // superscript three
additional.insert(std::make_pair(44, 0x00B8)); // cedilla
additional.insert(std::make_pair(49, 0x00B9)); // superscript one
additional.insert(std::make_pair(111, 0x00BA)); // primo ordinal indicator
additional.insert(std::make_pair(62, 0x00BB)); // double right-pointing angle quotation mark
additional.insert(std::make_pair(63, 0x00BF)); // inverted question mark
additional.insert(std::make_pair(65, 0x00C6)); // latin capital ae ligature
additional.insert(std::make_pair(79, 0x00D8)); // latin capital o with stroke
additional.insert(std::make_pair(97, 0x00E6)); // latin small ae ligature
additional.insert(std::make_pair(111, 0x00F8)); // latin small o with stroke
additional.insert(std::make_pair(79, 0x0152)); // latin capital oe ligature
additional.insert(std::make_pair(111, 0x0153)); // latin small oe ligature
additional.insert(std::make_pair(83, 0x015A)); // latin capital s with caron
additional.insert(std::make_pair(115, 0x015B)); // latin small s with caron
additional.insert(std::make_pair(89, 0x0178)); // latin capital y with diaresis
additional.insert(std::make_pair(90, 0x017D)); // latin capital z with caron
additional.insert(std::make_pair(122, 0x017E)); // latin small z with caron
additional.insert(std::make_pair(102, 0x0192)); // latin small f with hook
additional.insert(std::make_pair(94, 0x02C6)); // circumflex modifier
additional.insert(std::make_pair(126, 0x02DC)); // small tilde
additional.insert(std::make_pair(69, 0x0401)); // cyrillic capital io (no diaeresis latin e is available)
additional.insert(std::make_pair(137, 0x0451)); // cyrillic small io
additional.insert(std::make_pair(45, 0x2012)); // figure dash
additional.insert(std::make_pair(45, 0x2013)); // en dash
additional.insert(std::make_pair(45, 0x2014)); // em dash
additional.insert(std::make_pair(39, 0x2018)); // left single quotation mark
additional.insert(std::make_pair(39, 0x2019)); // right single quotation mark
additional.insert(std::make_pair(44, 0x201A)); // single low quotation mark
additional.insert(std::make_pair(39, 0x201B)); // single high quotation mark (reversed)
additional.insert(std::make_pair(34, 0x201C)); // left double quotation mark
additional.insert(std::make_pair(34, 0x201D)); // right double quotation mark
additional.insert(std::make_pair(44, 0x201E)); // double low quotation mark
additional.insert(std::make_pair(34, 0x201F)); // double high quotation mark (reversed)
additional.insert(std::make_pair(43, 0x2020)); // dagger
additional.insert(std::make_pair(216, 0x2021)); // double dagger (note: this glyph is not available)
additional.insert(std::make_pair(46, 0x2026)); // ellipsis
additional.insert(std::make_pair(37, 0x2030)); // per mille sign
additional.insert(std::make_pair(60, 0x2039)); // single left-pointing angle quotation mark
additional.insert(std::make_pair(62, 0x203A)); // single right-pointing angle quotation mark
additional.insert(std::make_pair(101, 0x20AC)); // euro sign
additional.insert(std::make_pair(84, 0x2122)); // trademark sign
additional.insert(std::make_pair(45, 0x2212)); // minus sign
for (std::multimap<int, int>::iterator it = additional.begin(); it != additional.end(); ++it)
{ {
std::multimap<int, int> additional; // <cp437, unicode> if (it->first != i)
additional.insert(std::make_pair(39, 0x2019)); // apostrophe continue;
additional.insert(std::make_pair(45, 0x2013)); // dash code = codes->createChild("Code");
additional.insert(std::make_pair(45, 0x2014)); // dash code->addAttribute("index", it->second);
additional.insert(std::make_pair(34, 0x201D)); // right double quotation mark code->addAttribute("coord", MyGUI::utility::toString(x1) + " "
additional.insert(std::make_pair(34, 0x201C)); // left double quotation mark + MyGUI::utility::toString(y1) + " "
additional.insert(std::make_pair(44, 0x201A)); + MyGUI::utility::toString(w) + " "
additional.insert(std::make_pair(44, 0x201E)); + MyGUI::utility::toString(h));
additional.insert(std::make_pair(43, 0x2020)); code->addAttribute("advance", data[i].width);
additional.insert(std::make_pair(94, 0x02C6)); code->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " "
additional.insert(std::make_pair(37, 0x2030)); + MyGUI::utility::toString((fontSize-data[i].ascent)));
additional.insert(std::make_pair(83, 0x0160)); code->addAttribute("size", MyGUI::IntSize(static_cast<int>(data[i].width), static_cast<int>(data[i].height)));
additional.insert(std::make_pair(60, 0x2039));
additional.insert(std::make_pair(79, 0x0152));
additional.insert(std::make_pair(90, 0x017D));
additional.insert(std::make_pair(39, 0x2019));
additional.insert(std::make_pair(126, 0x02DC));
additional.insert(std::make_pair(84, 0x2122));
additional.insert(std::make_pair(83, 0x0161));
additional.insert(std::make_pair(62, 0x203A));
additional.insert(std::make_pair(111, 0x0153));
additional.insert(std::make_pair(122, 0x017E));
additional.insert(std::make_pair(89, 0x0178));
additional.insert(std::make_pair(156, 0x00A2));
additional.insert(std::make_pair(46, 0x2026));
for (std::multimap<int, int>::iterator it = additional.begin(); it != additional.end(); ++it)
{
if (it->first != i)
continue;
code = codes->createChild("Code");
code->addAttribute("index", it->second);
code->addAttribute("coord", MyGUI::utility::toString(x1) + " "
+ MyGUI::utility::toString(y1) + " "
+ MyGUI::utility::toString(w) + " "
+ MyGUI::utility::toString(h));
code->addAttribute("advance", data[i].width);
code->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " "
+ MyGUI::utility::toString((fontSize-data[i].ascent)));
code->addAttribute("size", MyGUI::IntSize(static_cast<int>(data[i].width), static_cast<int>(data[i].height)));
}
} }
// ASCII vertical bar, use this as text input cursor // ASCII vertical bar, use this as text input cursor

@ -254,8 +254,9 @@ namespace mwmp
BasePlayer(RakNet::RakNetGUID guid) : guid(guid) BasePlayer(RakNet::RakNetGUID guid) : guid(guid)
{ {
spellbookChanges.action = SpellbookChanges::Type::None; spellbookChanges.action = SpellbookChanges::Type::None;
useCreatureName = false;
isWerewolf = false; isWerewolf = false;
displayCreatureName = false;
resetStats = false;
} }
BasePlayer() BasePlayer()
@ -324,10 +325,12 @@ namespace mwmp
std::string sound; std::string sound;
Animation animation; Animation animation;
bool resetStats;
float scale; float scale;
bool isWerewolf; bool isWerewolf;
std::string creatureModel;
bool useCreatureName; bool displayCreatureName;
std::string creatureRefId;
std::string deathReason; std::string deathReason;

@ -26,6 +26,5 @@ void PacketPlayerBaseInfo::Packet(RakNet::BitStream *bs, bool send)
RW(player->birthsign, send, 1); RW(player->birthsign, send, 1);
RW(player->creatureModel, send, 1); RW(player->resetStats, send);
RW(player->useCreatureName, send);
} }

@ -14,4 +14,7 @@ void PacketPlayerShapeshift::Packet(RakNet::BitStream *bs, bool send)
RW(player->scale, send); RW(player->scale, send);
RW(player->isWerewolf, send); RW(player->isWerewolf, send);
RW(player->displayCreatureName, send);
RW(player->creatureRefId, send, 1);
} }

@ -90,6 +90,24 @@ pointers cache size = 40
# If true, use paging and LOD algorithms to display the entire terrain. If false, only display terrain of the loaded cells # If true, use paging and LOD algorithms to display the entire terrain. If false, only display terrain of the loaded cells
distant terrain = false distant terrain = false
[Fog]
# If true, use extended fog parameters for distant terrain not controlled by
# viewing distance. If false, use the standard fog calculations.
use distant fog = false
distant land fog start = 16384
distant land fog end = 40960
distant underwater fog start = -4096
distant underwater fog end = 2457.6
distant interior fog start = 0
distant interior fog end = 16384
[Map] [Map]
# Size of each exterior cell in pixels in the world map. (e.g. 12 to 24). # Size of each exterior cell in pixels in the world map. (e.g. 12 to 24).
@ -182,6 +200,9 @@ classic reflect absorb attribute behavior = true
# Show duration of magic effect and lights in the spells window. # Show duration of magic effect and lights in the spells window.
show effect duration = false show effect duration = false
# Account for the first follower in fast travel cost calculations.
charge for every follower travelling = false
# Prevents merchants from equipping items that are sold to them. # Prevents merchants from equipping items that are sold to them.
prevent merchant equipping = false prevent merchant equipping = false

Loading…
Cancel
Save